userJarryd Campicancel
reporust_rebootcancel

12,618 Commits over 2,284 Days - 0.23cph!

3 Years Ago
Merge from beltbar_improvements
3 Years Ago
Updated with icon from Paddy
3 Years Ago
Exposed limit fps in menu option
3 Years Ago
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
3 Years Ago
Don't use corner icon for light indicator, added a new 1px high line on the bottom of the icon instead
3 Years Ago
Merge from main
3 Years Ago
Fix world model held cards not correctly syncing with hand position while caboose is moving Added BaseMountable.PostLateUpdatePlayer, this gets called after all IK and animation updates are complete
3 Years Ago
Fixed start/end pipe rotation issues
3 Years Ago
Fixed several pipe rendering issues
3 Years Ago
Fixed LateCamera trying (and failing) to report frame times while not in play mode
3 Years Ago
Merge from static_group
3 Years Ago
Add graphics.terrainalpharangeextension convar that extends the clip range of terrain cutouts, fixing ground being visible over spaces like Launch Site
3 Years Ago
Update HLOD distances on large oil rig
3 Years Ago
Fixed a case where the HLOD mesh would fail to render
3 Years Ago
Added a Skip all HLOD toggle on SceneToPrefab, will preserve the last HLOD result
3 Years Ago
Merge from static_group
3 Years Ago
S2P gas station Fixed both harbor monuments switching to HLOD mesh too close
3 Years Ago
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
3 Years Ago
Merge from static_group
3 Years Ago
Merge from main
3 Years Ago
Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
3 Years Ago
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child Now supports undo/redo
3 Years Ago
Trainyard HLOD
3 Years Ago
Merge from main (stomp trainyard changes locally)
3 Years Ago
MeshCull now works with occlusion culling Ensure components are removed from the occlusion culling system when disabled by HLOD
3 Years Ago
Improved alpha cutoff of lighthouse hlod
3 Years Ago
Merge from main
3 Years Ago
Applied to other scarecrow variants
3 Years Ago
Fixed scarecrows not sending correct info with deathinfo, added a PrefabInformation but still missing an icon
3 Years Ago
Fixed NPC clothing getting transferred to corpse backpack
3 Years Ago
Subtract 75695 (again, thanks plastic)
3 Years Ago
Subtract 75695 with no merge tracking (npc clothing fix)
3 Years Ago
Various rotation fixes, still has issues
3 Years Ago
Fixed particle systems getting turned on incorrectly due to overload changes
3 Years Ago
Fixed event audio slider in options not properly applying convar
3 Years Ago
Fixed missing storage on snow machine
3 Years Ago
Merge from main
3 Years Ago
Removed some debug stuff
3 Years Ago
Fix RendererLOD switching to rendering shadows only if it's disabled by a HLOD component while still in rendering range
3 Years Ago
Use SupportsPoolingInParent on ReverbZoneTrigger
3 Years Ago
Fixed non-lodded pipe in supermarket Fixed non-lodded broken tiles in gas station
3 Years Ago
HLOD meshes now get culled as part of the occlusion culling system
3 Years Ago
Unsaved
3 Years Ago
Fixed some missing structures in water treatment plant
3 Years Ago
Merge from halloween2022/mine_tnl_pooling
3 Years Ago
Fix deployed boom boxes throwing errors during demo playback
3 Years Ago
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3 Years Ago
Renames for clarity Fixed arm meshes not being marked as update when offscreen
3 Years Ago
VM improvements
3 Years Ago
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