userJarryd Campicancel
reporust_rebootcancel

12,564 Commits over 2,162 Days - 0.24cph!

4 Months Ago
Cherry pick 112675 - fix medieval barricade unlocking
4 Months Ago
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4 Months Ago
Cherrypick 112675
4 Months Ago
Fixed incorrect medieval barricade prefab in store
4 Months Ago
Add video url to medieval pack store header
4 Months Ago
Triangle grill attract point
4 Months Ago
Add a 4th plant slot
4 Months Ago
Merge from main
4 Months Ago
Set up steam item
4 Months Ago
Merge from main
4 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
4 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
4 Months Ago
FIxed death screen displays for deployed siege ammo
4 Months Ago
Fix exception when opening the demos UI and the demos folder is missing
4 Months Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
4 Months Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
4 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
4 Months Ago
More reliable chain reactions
4 Months Ago
Fixed explosives not doing damage
4 Months Ago
Set up flammable version, better iexplosion effects
4 Months Ago
First pass on deployable siege weapon ammo
4 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
4 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
4 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
4 Months Ago
Added Medieval pack steam item
4 Months Ago
Subtract 109030
4 Months Ago
Merge from primitive
4 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
4 Months Ago
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4 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
4 Months Ago
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4 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
4 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
4 Months Ago
Fixed back holster offset on knight chest piece (again)
4 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
4 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
4 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
4 Months Ago
Merge from primitive
4 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
4 Months Ago
Fix industrial lights item category
4 Months Ago
Fix medieval ar isRedirectOf missing
4 Months Ago
Medieval AR icon
4 Months Ago
Merge from primitive
4 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
4 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
4 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
4 Months Ago
New branch of primitive_media from cs 111890, prior to ballista ammo rework Cherrypicks all subsequent changes ont he branch, but not any merges from primitive Cherry picks 111915, 111916, 111917, 111919, 111962, 112033
4 Months Ago
Fixed junkyard car shredder not displaying any LODS
4 Months Ago
Fix primitive tag on loading screen missing blue background