12,616 Commits over 2,284 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Fix typo in ISprayCallback
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Create gibs in scene" button not working if used on a prefab not in a scene
Created corpse for medieval wooden box
GibSimulator Finalize button now applies LOD components
                
                
                
                
             
         
        
            
            
            
                
                Merge from deployable_corpse
                
                
                
                
             
         
        
            
            
            
                
                Added a 30m mesh cull to all static gibs
                
                
                
                
             
         
        
            
            
            
                
                Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes)
Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
                
                
                
                
             
         
        
            
            
            
                
                Fixed some workbenches and small wood box not falling down when ground destroyed
                
                
                
                
             
         
        
            
            
            
                
                Fixed furnace corpse not dropping on ground missing
                
                
                
                
             
         
        
            
            
            
                
                Fixed some corpse objects missing prevent building volumes
Tightened up the gibs on the coffin
                
                
                
                
             
         
        
            
            
            
                
                Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
                
                
                
                
             
         
        
        
            
            
            
                
                Added server.pvpBulletDamageMultiplier
Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC)
Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
                
                
                
                
             
         
        
            
            
            
                
                Merge from coop_improvements
                
                
                
                
             
         
        
            
            
            
                
                Another attempt at fixing the ShouldDropEgg chicken NRE
Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
                
                
                
                
             
         
        
            
            
            
                
                Fixed birthday cake not showing consumable information in the inventory
Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed a pooling issue when using the applyRandomisation debug command
Fixed incorrectly configured gibs on the frontier walls
                
                
                
                
             
         
        
            
            
            
                
                Apply same player proximity checks when creating redirects as the simple upgrade system
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from softcore_update
                
                
                
                
             
         
        
            
            
            
                
                Merge from deployable_corpse
                
                
                
                
             
         
        
            
            
            
                
                Change the "No reclaim manage for softcore" to a warning
                
                
                
                
             
         
        
            
            
            
                
                Added a Finalize button to the gib simulator, removes all unused components
Don't spawn an empty child gameobject when using the Create gibs in scene tool
Added coffin corpse support
                
                
                
                
             
         
        
            
            
            
                
                Corpses for storage barrels
                
                
                
                
             
         
        
        
            
            
            
                
                Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process
Added workbench 2 corpse
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3)
Rebased from main
                
                
                
                
             
         
        
            
            
            
                
                Merge from high_walls_skins
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed frontier icons not mip mapping
                
                
                
                
             
         
        
            
            
            
                
                Fixed frontier wall item move sounds
                
                
                
                
             
         
        
            
            
            
                
                Fixed high external frontier walls not dropping gibs
                
                
                
                
             
         
        
            
            
            
                
                Fix frontier wall not respawning properly when reskinned
                
                
                
                
             
         
        
            
            
            
                
                Merge from deployable_corpse
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Merge from high_walls_skins
                
                
                
                
             
         
        
            
            
            
                
                Update wall.external.high.adobe.sitem ID due to easter conflict
                
                
                
                
             
         
        
        
            
            
            
                
                Commit material meta file, it should be removed eventually though
                
                
                
                
             
         
        
            
            
            
                
                Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
                
                
                
                
             
         
        
            
            
            
                
                Reapply the randomisation feature, was lost in a merge from main
                
                
                
                
             
         
        
        
            
            
            
                
                Frontier gate setup
Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour
Fixed TerrainCollision component throwing errors in edit mode
                
                
                
                
             
         
        
            
            
            
                
                Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
                
                
                
                
             
         
        
            
            
            
                
                Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped
Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild