userJarryd Campicancel
reporust_rebootcancel

9,547 Commits over 1,766 Days - 0.23cph!

6 Months Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
6 Months Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
6 Months Ago
Merge from main (to a sub branch for some checks first)
6 Months Ago
Align the kayak over time so it always lines up with the cinematic
6 Months Ago
Unsaved
6 Months Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
6 Months Ago
Properly kill the player instead of deleting the entity
6 Months Ago
Signal setup
6 Months Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
6 Months Ago
Merge from main
6 Months Ago
▌▇▅▄▊▇███▊▍ ▆▆▋▌ ▅▉ ▆█▊▇▍▋ ▍▅▆▉ ▇▆▇ █▉▉▍▄▅▋ ▇▉▌▄▌▇ ▊▄ ▊▌▍▌█▌▌▅ ▄▅▌▊ ▅▍█▋▄▅▄▅█ ▊▇▋▊ ▇▆▊▉▉▉▊▅▍█
6 Months Ago
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
6 Months Ago
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
6 Months Ago
Merge from main
6 Months Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
6 Months Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
6 Months Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights
6 Months Ago
Unsaved
6 Months Ago
Fixed water pistol viewmodel sometimes not playing it's fire animation Fixed LiquidWeapon class using string based invokes and switched animator string based parameter lookups to hashes
6 Months Ago
List all skins as unique vending machine items
6 Months Ago
Update medium mirror description
6 Months Ago
Made the large, small and standing versions of the mirror skins of the medium mirror Renamed the medium mirror to just "Frontier Mirror"
6 Months Ago
Fixed world items not getting skins applied
6 Months Ago
Hopefully fix "Look rotation viewing vector is zero" log spam due to invalid industrial pipe placement
6 Months Ago
Fixed help widgets not showing images/video
6 Months Ago
Fixed mirrors not working in demos
6 Months Ago
▌▇▇▉ ▌▅▄ ▊▄▋▆▊▇▄▍▄▊ ▌▅▌▉█▆▅, ▋▆▉▄ ▌▍▉▅█ ▍▅▇▋▇▊ ▋▉▅ █▌▆ █▇██▊▉▄▄▄▋ ▇▅▆▋▉ ▉▄▋▅▆▅ ▆▇ ▌▉▇▆ ▅█▆▇▍ ▇▍▇▌▄, ▉▅▇█▅ ▇▆ ▌▆█▉▅▅▉█ ▇▊▅▅▄ ▉▍▇▇▍▉▌
6 Months Ago
Fix fish trophy remembering incorret animation state when pooled
6 Months Ago
Fixed rocking chair audio not working for non local players
6 Months Ago
Fixed rocking chair skins referencing the wrong item (itemname field needs to reference the base itemname, not the skin itemname) Fixed rocking chair skins with wrong display name tokens (skin name should share same token and english value as the base item) Fixed both rocking chair skins missing their IsRedirectOf field Mark base rocking chair as craftable, mark teal chair as not user craftable (as it's a skin)
6 Months Ago
Faster distance check
6 Months Ago
Alternate turret optimisation - store all turret locations in a grid for easy, performant, scaling access and access that at runtime, bypassing physics entirely Seems at least 2x-5x faster in artificial tests, should scale much better in crowded bases
6 Months Ago
Fix torches in holders continuing to lose condition even after they are extinguished
6 Months Ago
Fixed an extra set of arms appearing during some gestures in the mirror
6 Months Ago
Fixed push animation getting cancelled by movement
6 Months Ago
Remove some GC allocations in PlanarReflectionCamera Fixed renderers disabled via HideInFirstPerson not appearing in mirrors (fixes all entites that use planners, as well as most missing held entities)
6 Months Ago
Fixed player head appearing distorted in mirrors while dancing
6 Months Ago
Switch effect run type to server
6 Months Ago
Bar door grammar fix
6 Months Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
6 Months Ago
Increase the size of the local bounds passed to skinned renderers on the trophy mount
6 Months Ago
Merge from base_decor_dlc
6 Months Ago
Added player.createTrophy to create a trophy compatible with trophy holders (eg. "player.createTrophy bear") Won't work for players, seems to work for humanoid NPC's but that isn't recommended, works for animal NPC's
6 Months Ago
Possibly fixed a case where trophies would be considered non-matching incorrectly
6 Months Ago
Merge from main
6 Months Ago
Merge from base_decor_dlc
6 Months Ago
Override the bounds of clothing spawned on the hunting trophies (uses a unity 2021 api that I can't test in the editor, so this is untested)
6 Months Ago
Codegen, manifest, etc
6 Months Ago
Merge from main (notable merge on StandardLayers.cginc)
6 Months Ago
Add horse icons for trophy UI