userJarryd Campicancel
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12,319 Commits over 2,557 Days - 0.20cph!

5 Months Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
5 Months Ago
Merge from fix_roof_debris
5 Months Ago
Merge from growable_menu_changes
5 Months Ago
Merge from print_speed
5 Months Ago
Merge from fix_backpack_priority_attire
5 Months Ago
Merge from kapok_branch_col_optim
5 Months Ago
Minor adjustment to branch collider
5 Months Ago
Merge from main
5 Months Ago
Fixed some broken rock formations in NMS (scene only)
5 Months Ago
Merge from windturbine_deploy_sfx
5 Months Ago
Merge from improved_embrasures_colliders
5 Months Ago
Merge from ambient_light_lod_fix
5 Months Ago
Merge from 20mindayextension
5 Months Ago
Merge from main
5 Months Ago
Merge from hackweek_meshlod_qol
5 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from improve_sail_deploy
5 Months Ago
Merge from wearable_icons_fix
5 Months Ago
More accurate colliders
5 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
5 Months Ago
Merge from hackweek_meshlod_qol
5 Months Ago
Server compile fixes
5 Months Ago
Merge from main
5 Months Ago
Merge from boat_aim_sway
5 Months Ago
Settings changes
5 Months Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
5 Months Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
5 Months Ago
Merge from main
5 Months Ago
Merge from kapok_branch_col_optim
5 Months Ago
Merge from redirect_tests
5 Months Ago
Compile fixes
5 Months Ago
Merge from main
5 Months Ago
Merge from main Conflict on building_planner.entity, auto resolved
5 Months Ago
Merge from vine_rotation_error_fix
5 Months Ago
Merge from scientist2_trophy_fix
5 Months Ago
Merge from pm_equip_tool
5 Months Ago
Compile fix
5 Months Ago
Merge from main
5 Months Ago
Merge from demo_improvements_feb_2026
5 Months Ago
Merge from main
6 Months Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
6 Months Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
6 Months Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
6 Months Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
6 Months Ago
Fixed cook mission stage not working Fixed respawn stage not working
6 Months Ago
Merge from hackweek_local_tutorial/mesh_strip
6 Months Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
6 Months Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help