userJarryd Campicancel
reporust_rebootcancel

12,984 Commits over 2,376 Days - 0.23cph!

10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Merge from easterinflatablehorse_DLC
10 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
10 Months Ago
Merge from main
10 Months Ago
Merge from bag_changes
10 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
10 Months Ago
Merge from parent
10 Months Ago
Merge from bag_changes
10 Months Ago
Made the new corpses immortal
10 Months Ago
Merge from bag_changes
10 Months Ago
Merge from parent
10 Months Ago
Bed corpse setup
10 Months Ago
Added icons to sleeping bag corpses on the map and respawn screens Pass whether a bag is a corpse in the respawn option data
10 Months Ago
Copy deployer id and bag name to destroyed version Hook up towel corpse
10 Months Ago
Hooked up dirt layer component on sleeping bag corpse, works with skins
10 Months Ago
Merge from clear_bushes_radius
10 Months Ago
Unsaved
10 Months Ago
Merge from clear_bushes_radius
10 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
10 Months Ago
Merge from main
10 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
10 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
10 Months Ago
Merge from sunkenknife
10 Months Ago
Fixed trying to research sunken knife crashing client
10 Months Ago
Update nearby vines when a tree respawns
10 Months Ago
Revert chair.static mount pose
10 Months Ago
Fix vines double spawning when loading
10 Months Ago
Vine swinging trees no longer immortal Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously) Will not spawn if a player is in proximity
10 Months Ago
Merge from main
10 Months Ago
Adjust skin id to fix conflict with main, unlock via the abyss pack
10 Months Ago
Merge from main
10 Months Ago
Merge from workshop_scene_qol
10 Months Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
10 Months Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
10 Months Ago
Removed logic that was deleting LODS in workshop editor
10 Months Ago
Merge from main
10 Months Ago
Merge from fluid_io_fixes
10 Months Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
10 Months Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
10 Months Ago
When reloading a save don't reset the IsOn state for sprinklers
10 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
10 Months Ago
Merge from midi_macos_rebuild
10 Months Ago
Merge from high_walls_skins
10 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
10 Months Ago
Merge from vines
10 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
10 Months Ago
Added a temp interaction icon
10 Months Ago
Don't show the world vine to the person riding that vine in first person
10 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method