userJarryd Campicancel
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13,036 Commits over 2,376 Days - 0.23cph!

10 Months Ago
Very rough looking vine extending logic
10 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
10 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
10 Months Ago
Merge from parent
10 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
10 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
10 Months Ago
Merge from vines
10 Months Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
10 Months Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
10 Months Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
10 Months Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
10 Months Ago
Merge from softcore_update
10 Months Ago
Added ingame changelog to the softcore game mode
10 Months Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
10 Months Ago
Merge from softcore_update
10 Months Ago
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
10 Months Ago
Fixed miner hat losing applied skin when turned on/off
10 Months Ago
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10 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
10 Months Ago
Protobuf
10 Months Ago
Merge from vines
10 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
10 Months Ago
Merge from parent
10 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
10 Months Ago
Hooked up stump mesh
10 Months Ago
Protobuf
10 Months Ago
Merge from main
10 Months Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
10 Months Ago
Protobuf update
10 Months Ago
Merge from mipmap_gen_fix
10 Months Ago
Merge from main
10 Months Ago
Merge from mipmap_gen_fix
10 Months Ago
Merge from main
10 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
10 Months Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
10 Months Ago
Fixed exception when reskinning snowmobile
10 Months Ago
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10 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
10 Months Ago
Update prefab with new model
10 Months Ago
Merge from softcore_update
10 Months Ago
Fix NRE when creating TC and large wood box corpses
10 Months Ago
Merge from softcore_update
10 Months Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
10 Months Ago
Merge from softcore_updates/bag_changes
10 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
10 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
10 Months Ago
Merge from parent
10 Months Ago
Merge from softcore_update/bag_changes
10 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
10 Months Ago
Merge from softcore_update