userJarryd Campicancel
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12,321 Commits over 2,101 Days - 0.24cph!

6 Months Ago
Merge from t1smg
6 Months Ago
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6 Months Ago
Holster and backpack offsets
6 Months Ago
Fix NRE when ADS shooting with a silencer equipped
6 Months Ago
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6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
6 Months Ago
Merge from main
6 Months Ago
Compile fix
6 Months Ago
Merge from gesturepack
6 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
6 Months Ago
Merge from shields
6 Months Ago
Animator fixes
6 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
6 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
6 Months Ago
Added indicators to the item information panel if a wepaon is compatible with shields
6 Months Ago
Detect root motion state on a clip and lookup the appropriate curves when applying model position/rotation
6 Months Ago
Apply mask when loading a pose from file
6 Months Ago
Fixed fingers not updating due to curve namings
6 Months Ago
Merge fix
6 Months Ago
Merge from main
6 Months Ago
Merge from gesturepack
6 Months Ago
Merge from main
6 Months Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
6 Months Ago
Merge from Halloween24
6 Months Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
6 Months Ago
Merge from vm_names_ugc
6 Months Ago
Fix server admin panel NRE
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
6 Months Ago
Don't play the lose animation when drawing
6 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
6 Months Ago
Merge from spawn_debris_pool_fix
6 Months Ago
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6 Months Ago
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Merge from RF_optim/RFManager
6 Months Ago
Codegen
6 Months Ago
Merge from main
6 Months Ago
Merge from fix_barricades_train_tunnels
6 Months Ago
Merge from wearable_down_limit_fix
6 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from demo_shot_delete_fix
6 Months Ago
End the currently playing shot when deleting a folder
6 Months Ago
Merge from main