userJarryd Campicancel
reporust_rebootcancel

13,128 Commits over 2,407 Days - 0.23cph!

10 Months Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
10 Months Ago
Stop descending before hitting a vehicle
10 Months Ago
Add distance checks to vine interactions
10 Months Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
10 Months Ago
Fixed climb interact option appearing when mounted to a vine
10 Months Ago
Vine swinging icons
10 Months Ago
Possible fix for AnimationFlagHandler NRE
10 Months Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
10 Months Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies
10 Months Ago
Fixed players briefly sticking to tree if they were climbing while the tree was destroyed Double vine swinging tree health
10 Months Ago
More prefab setup for new mesh collider, X marker minigame mostly working (decal not rendering in a few spots)
10 Months Ago
Lowered the top prevent building radius on vine swinging trees, can still place high external gates but can now only do about 3 floors underneath them
10 Months Ago
If a vine is disrupted by a collision and it is within 2m of it's origin point, revert the player to the starting position as it's likely they will not be able to safely dismount
10 Months Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
10 Months Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
10 Months Ago
Fixed missing sfx on vine tree
10 Months Ago
Safety check in UpdateProgress
10 Months Ago
Some better initial rotation handling
10 Months Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
10 Months Ago
Merge from main
10 Months Ago
Compile fixes
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Hide branches when a tree is chopped down
10 Months Ago
Compile fix
10 Months Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
10 Months Ago
Fixed time scale set to 2.7 by default in TimeManager
10 Months Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
10 Months Ago
Fix 3p player animation speed set to 0
10 Months Ago
Show arrow for all possible destinations when looking at a vine
10 Months Ago
Codegen
10 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
10 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
10 Months Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
10 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
10 Months Ago
Merge from coop_rescale
10 Months Ago
Fixed egg not hatching if server is restarted after egg was inserted
10 Months Ago
Dramatically increased the rate that the sunlight stat increases on chickens
10 Months Ago
Merge from flamethrower_shield_fix
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Increase maximum vine swing distance from 35 > 45m
10 Months Ago
Merge from vine_launch_refactor
10 Months Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
10 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
10 Months Ago
Fix FakePhysicsRope server warning
10 Months Ago
Merge from vine_integration
10 Months Ago
Fixed chair.static mount pose
10 Months Ago
Increase brightness of swinging vines to make them pop a bit more