userJarryd Campicancel
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13,074 Commits over 2,376 Days - 0.23cph!

10 Months Ago
Made a kapok tree material with no wind to apply to the vm
10 Months Ago
Players are now dismounted if they collide with construction while swinging
10 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
10 Months Ago
Merge from jungle_update
10 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
10 Months Ago
Added debug.selectLookingAt convar
10 Months Ago
Increased width of vines to 0.3m (was 0.1m)
10 Months Ago
Merge from miner_hat_skin_fix
10 Months Ago
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10 Months Ago
Merge from codelocked_crate_lod_fix
10 Months Ago
Reset the vine position to it's origin when loading a save
10 Months Ago
Merge from jungle_update
10 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
10 Months Ago
Vines swings now need to be greater than 7m
10 Months Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
10 Months Ago
Merge from easter_event_2025
10 Months Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
10 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
10 Months Ago
Fixed name label missing on small hunting trophy
10 Months Ago
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10 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
10 Months Ago
Merge from main
10 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
10 Months Ago
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10 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
10 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
10 Months Ago
Possibly fixed the read/write errors on some colliders
10 Months Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
10 Months Ago
Merge from main
10 Months Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
10 Months Ago
Fixed vine tree not getting randomised rotation
10 Months Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
10 Months Ago
Unsaved
10 Months Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
10 Months Ago
Rework vine spawning locations, now just spawns at a given height and radius
10 Months Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
10 Months Ago
Don't spawn trees in rivers
10 Months Ago
Client compile fix
10 Months Ago
Very rough looking vine extending logic
10 Months Ago
Increase max distance of vines by 10m, rework vine swing spawn location
10 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
10 Months Ago
Merge from parent
10 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
10 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
10 Months Ago
Merge from vines
10 Months Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
10 Months Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
10 Months Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
10 Months Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
10 Months Ago
Merge from softcore_update