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12,503 Commits over 2,284 Days - 0.23cph!

12 Months Ago
Fix server admin panel NRE
12 Months Ago
Merge from main
12 Months Ago
Gesture picker looks a bit nicer when there are no more gestures to apply
12 Months Ago
Don't play the lose animation when drawing
12 Months Ago
RendererLOD and MeshLOD will now only set isSmall if it can find a renderer with a bounds with a size > 0 on any axis Should hopefully resolve missing shadows when using monument scenes due to the changed initialisation sequence
12 Months Ago
Merge from spawn_debris_pool_fix
12 Months Ago
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12 Months Ago
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12 Months Ago
12 Months Ago
Merge from RF_optim/RFManager
12 Months Ago
Codegen
12 Months Ago
Merge from main
12 Months Ago
Merge from fix_barricades_train_tunnels
12 Months Ago
Merge from wearable_down_limit_fix
12 Months Ago
Fix the down limit override on the dracula cape being remembered after the cape is unequipped, resulted in player model not looking up/down correctly
12 Months Ago
Merge from main
12 Months Ago
Merge from demo_shot_delete_fix
12 Months Ago
End the currently playing shot when deleting a folder
12 Months Ago
Merge from main
12 Months Ago
Merge from cui_pr_61
12 Months Ago
Implement PR #61 for community UI - adds builtin player avatar support to RawImage
12 Months Ago
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
12 Months Ago
Added shopkeeper NPC's to water well A and B, all water wells now have a shopkeeper
12 Months Ago
Fixed hash collision warnings on game boot (S2P all water wells and generate manifest)
12 Months Ago
Merge from waterwell_update_oct_2024
12 Months Ago
Merge from scrollrect_disable
12 Months Ago
Merge from gesturepack
12 Months Ago
Disabled skin rendering on default hazmat viewmodel
12 Months Ago
Show the full underwear skin for the mummy wraps in the item store
12 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
12 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
12 Months Ago
S2P military tunnels, powerplant, trainyard, water treatment plant
12 Months Ago
Merge from world_update_2
12 Months Ago
Renamed SksViewmodel class to MagazineStateViewmodel now that it is being used for multiple weapons Removed the useEmptyAmmoState field on BaseProjectile and exposed it as an option on the MagazineStateViewmodel component (see SetHasAmmoParam) Updated affected weapon viewmodels: t1 smg, sks, semi auto pistol, m92, prototype 17
12 Months Ago
Merge from mission_accept_nre
12 Months Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
12 Months Ago
Merge from binocular_uiscale_fix
12 Months Ago
Merge from main
12 Months Ago
Merge from prefab_replacer_improvements
12 Months Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
12 Months Ago
Merge from main
12 Months Ago
Merge from gesturepack
12 Months Ago
Added a UI indicator when the player selects a RPS option
12 Months Ago
Merge from gesturepack
12 Months Ago
Fixed player spine look not working after ending a gesture
12 Months Ago
Merge from main
12 Months Ago
Merge from vm_names_ugc
12 Months Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
12 Months Ago
Protobuf gen, server compile fix
12 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)