userJarryd Campicancel
reporust_rebootcancel

12,761 Commits over 2,315 Days - 0.23cph!

12 Months Ago
Possible horse server fix
12 Months Ago
Codegen, manifest, protobuf, etc
12 Months Ago
Merge from siege_weapons
12 Months Ago
Merge from shields (new branch to collect all primitive stuff in one spot for media)
12 Months Ago
Restored the 2px gap between vital bars
12 Months Ago
Fixed player hitting their own shield when crouching and melee attacking
12 Months Ago
Added a OnPlayerClothingChanged client side callback to HeldEntity Backpack meshes will now be enabled when a shield is equipped and disabled when the shield is holstered
12 Months Ago
Fixed a case where shooting while crouched would sometimes result in the player shooting their own shield, applying damage to themselves in the process
12 Months Ago
Shield vm animator can now go straight to block from the melee attack end state
12 Months Ago
Merge from main
12 Months Ago
Merge from shred_helicopters
12 Months Ago
Manually kill the players in a vehicle earlier in the shredding process so they don't end up getting kicked for being under the terrain in some cases
12 Months Ago
Merge from main
12 Months Ago
Merge from monument_scenes_renderlod_fix
12 Months Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
12 Months Ago
Merge from main
12 Months Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
12 Months Ago
Possibly fix MainCamera NRE when entering/exiting game
12 Months Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
12 Months Ago
Fixed some logic issues with the shield vm
12 Months Ago
Refactor shield handling into a static utility Apply it to the legacy animals
12 Months Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
12 Months Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
12 Months Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
12 Months Ago
Merge from main
12 Months Ago
Experimental invoke based reload system tests
12 Months Ago
Merge from campfire_purifier_freshwater_fix
12 Months Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
12 Months Ago
Fixed weapons clipping into shield when shield is held up
12 Months Ago
Can now use hammer and tool gun with shield (can only repair)
12 Months Ago
Ice sculpture item setup
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Client compile fix
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Fixed double reload still possible on flamethrower
12 Months Ago
Merge from scrap_exchange_dynamic_pricing
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Fixed fractional reloading not working
12 Months Ago
Merge from main
12 Months Ago
Fixed vending machines not properly applying scrap received multiplier
12 Months Ago
Merge from main
12 Months Ago
Merge from hackweek_car_radio
12 Months Ago
Merge from itemstoretesting
12 Months Ago
Server fix
12 Months Ago
Merge from itemstoretesting
12 Months Ago
Merge from main
12 Months Ago
Adjusted size of both wooden shield colliders
12 Months Ago
Fixed shields not rendering their shadows when in first person