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12,749 Commits over 2,315 Days - 0.23cph!

12 Months Ago
Merge from main
12 Months Ago
Merge from monument_scenes_renderlod_fix
12 Months Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
12 Months Ago
Merge from main
12 Months Ago
Added "StripFromStorePreview" tag, will delete any gameobjects that are loaded in the store preview Fixed snow machine throwing an NRE and not rendering properly
12 Months Ago
Possibly fix MainCamera NRE when entering/exiting game
12 Months Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
12 Months Ago
Fixed some logic issues with the shield vm
12 Months Ago
Refactor shield handling into a static utility Apply it to the legacy animals
12 Months Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
12 Months Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
12 Months Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
12 Months Ago
Merge from main
12 Months Ago
Experimental invoke based reload system tests
12 Months Ago
Merge from campfire_purifier_freshwater_fix
12 Months Ago
Fixed campfire water purifier no longer accepting fresh water in the propane tank section (unintended regression)
12 Months Ago
Fixed weapons clipping into shield when shield is held up
12 Months Ago
Can now use hammer and tool gun with shield (can only repair)
12 Months Ago
Ice sculpture item setup
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Client compile fix
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Fixed double reload still possible on flamethrower
12 Months Ago
Merge from scrap_exchange_dynamic_pricing
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Fixed fractional reloading not working
12 Months Ago
Merge from main
12 Months Ago
Fixed vending machines not properly applying scrap received multiplier
12 Months Ago
Merge from main
12 Months Ago
Merge from hackweek_car_radio
12 Months Ago
Merge from itemstoretesting
12 Months Ago
Server fix
12 Months Ago
Merge from itemstoretesting
12 Months Ago
Merge from main
12 Months Ago
Adjusted size of both wooden shield colliders
12 Months Ago
Fixed shields not rendering their shadows when in first person
12 Months Ago
Fixed being able to sprint while blocking with a shield
12 Months Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
12 Months Ago
Merge from launcher reload bug
12 Months Ago
Merge from main
12 Months Ago
Fixed slack, colour, line anchors not carrying over Fixed skin switching to vanilla skin when switching from one redirect to another Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
12 Months Ago
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
12 Months Ago
Merge from main
12 Months Ago
Bring red+green industrial lights into 10k id range
12 Months Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
12 Months Ago
Merge from main
12 Months Ago
Merge from scrap_exchange_dynamic_pricing
12 Months Ago
Save++ network++