userJarryd Campicancel
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13,116 Commits over 2,376 Days - 0.23cph!

12 Months Ago
Merge from parent
12 Months Ago
Unsaved assets
12 Months Ago
Added a slight delay before items start moving
12 Months Ago
Placeholder effects
12 Months Ago
Movement fixes
12 Months Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
12 Months Ago
Some basic handling for full containers, this will need more work
12 Months Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
12 Months Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
12 Months Ago
Misc prefab setup, guide meshes, icon
12 Months Ago
Merge from main
12 Months Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
12 Months Ago
Added debug.dofExposerForceDisable
12 Months Ago
Fix demo button appearing if player has no demo folder
12 Months Ago
Remove PromptsPrefab
12 Months Ago
Build fix
12 Months Ago
Mark the fields as non-serialized instead, should break less stuff
12 Months Ago
Compile fix
12 Months Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
12 Months Ago
Fix shields not being usable again if they are fully broken and then repaired
12 Months Ago
12 Months Ago
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12 Months Ago
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12 Months Ago
Fixed incorrect label on shield info panel (dmg protection)
12 Months Ago
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12 Months Ago
Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered Resulted in the server and client block timers not syncing up
12 Months Ago
Cherry pick 112675 - fix medieval barricade unlocking
12 Months Ago
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1 Year Ago
Fixed incorrect medieval barricade prefab in store
1 Year Ago
Add video url to medieval pack store header
1 Year Ago
Triangle grill attract point
1 Year Ago
Add a 4th plant slot
1 Year Ago
Merge from main
1 Year Ago
Set up steam item
1 Year Ago
Merge from main
1 Year Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
1 Year Ago
Merge from main (discard branch changes on hoodie.prefab)
1 Year Ago
FIxed death screen displays for deployed siege ammo
1 Year Ago
Fix exception when opening the demos UI and the demos folder is missing
1 Year Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
1 Year Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
1 Year Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
1 Year Ago
More reliable chain reactions
1 Year Ago
Fixed explosives not doing damage
1 Year Ago
Set up flammable version, better iexplosion effects
1 Year Ago
First pass on deployable siege weapon ammo
1 Year Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
1 Year Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
1 Year Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
1 Year Ago
Added Medieval pack steam item