userJarryd Campicancel
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13,515 Commits over 2,435 Days - 0.23cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from coop_improvements
1 Year Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
1 Year Ago
Merge from coop_improvements
1 Year Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
1 Year Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
1 Year Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
1 Year Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
1 Year Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
1 Year Ago
Merge from food_spoil_nre_fix
1 Year Ago
Use the condition bar on item icons to show food spoil progress
1 Year Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
1 Year Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
1 Year Ago
Merge from horse_handcuff_fix
1 Year Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
1 Year Ago
Merge from vehicle_optim
1 Year Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
1 Year Ago
Merge from main
1 Year Ago
Merge from repair_bench_redirect_fix
1 Year Ago
Fixed being able to apply same redirect skin twice
1 Year Ago
Merge from repair_branch_redirect_fix
1 Year Ago
More init refactoring, should support proc gen placement now (in theory)
1 Year Ago
More save+load work Fixed swings starting at wrong rotation briefly
1 Year Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
1 Year Ago
Viewmodel setup
1 Year Ago
Scene change
1 Year Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
1 Year Ago
Adjust angle limits Initial handling for trees being destroyed - nearby vines are notified and update their detination lists, will self destruct if no destinations are available If a vine is parked away from it's home tree and that tree is destroyed the vine will swing back to to it's home tree
1 Year Ago
Unsaved
1 Year Ago
Better vine visual rotation handling, use burst cloth for now
1 Year Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing
1 Year Ago
Rough process for preventing multiple vines from overlapping when parked
1 Year Ago
Remove VineSpawnPoint tag, parent tree now stores a list of vine spawn points
1 Year Ago
Merge from main
1 Year Ago
Don't mark the adobe stuff as hidden, easier for testing
1 Year Ago
Wall setup
1 Year Ago
Adobe gate setup
1 Year Ago
Merge from main
1 Year Ago
Adjust the ladder trigger setup on the tree
1 Year Ago
Align to terrain when possible
1 Year Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
1 Year Ago
Reapply LookAtHealth changes
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
1 Year Ago
Removed old chicken assets (20 files, about 30mb)
1 Year Ago
Adjust alignment a little to match the railroad planter
1 Year Ago
Retake triangle planter icon, fixed alignment
1 Year Ago
Fixed warning spam when cooking food in the cursed cauldron
1 Year Ago
Fixed meat losing it's stack size when it spoils