userJarryd Campicancel
reporust_rebootcancel

13,170 Commits over 2,407 Days - 0.23cph!

12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Fixed incorrect stack amounts when harvesting corpses
12 Months Ago
Mark the UI scale option as applyOnMouseUp, fixes UI scale changing as you move the slider
12 Months Ago
Fixed shield staying active when the weapon is holstered
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
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12 Months Ago
Adjusted blood fx, still not 100% working (pooling protobuf related maybe)
12 Months Ago
Fixed hopper breaking if an item was destroyed while it was in motion
12 Months Ago
Merge from main
12 Months Ago
Merge from main
12 Months Ago
Adjusted snap position on triangle floor for planter, fixes the planter sticking through the floor on several skins/grades Adjusted prevent building volume on trianlge planter to fix some upgrades/placements not being possible around the planter
12 Months Ago
Compile fixes
12 Months Ago
Fixed moving and sleeping on chicken sharing a flag Fixed being able to pick up the chicken coop while it has chickens Refactors
12 Months Ago
WIP batch prop renderer window
12 Months Ago
Merge from main
12 Months Ago
Chickens in coops now go to sleep at night
12 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
1 Year Ago
Possibly fixed some issues when planting all 4 slots in the triangle planeter Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
1 Year Ago
Revert small planter to version from 104648
1 Year Ago
Fix triangle planter soil mesh not getting wet material effect
1 Year Ago
Hooked up hopper lights
1 Year Ago
Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg Eggs now drop from just behind the chicken
1 Year Ago
Rework how chickens drop eggs in the world Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
1 Year Ago
Better run handling
1 Year Ago
First pass on new chicken mesh prefab Marked a bunch of animations as looping Swapped over clips on animator, disabled the walkspeed system
1 Year Ago
Fixed triangle planter rotation snapping on foundations, floors and grills
1 Year Ago
Update description Update socket names
1 Year Ago
Icon
1 Year Ago
Merge from main
1 Year Ago
Implemented visibility system for chickens (taken from recent horse implementation)
1 Year Ago
Move need updates into a budgeted work queue
1 Year Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
1 Year Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
1 Year Ago
Added hopper socket to medieval box
1 Year Ago
Fixed repair/pickup
1 Year Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
1 Year Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
1 Year Ago
Better handling for backpacks, extract all items
1 Year Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
1 Year Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
1 Year Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
1 Year Ago
Farmable chickens now take damage and drop corpses like regular chickens
1 Year Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
1 Year Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
1 Year Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
1 Year Ago
First pass piping update data (similar to IO tool)
1 Year Ago
Created farming inventory loadout Chickens can eat and drink
1 Year Ago
Added server.fillChickenCoop command