userJarryd Campicancel
reporust_rebootcancel

13,382 Commits over 2,435 Days - 0.23cph!

1 Year Ago
Merge from main
1 Year Ago
Don't mark the adobe stuff as hidden, easier for testing
1 Year Ago
Wall setup
1 Year Ago
Adobe gate setup
1 Year Ago
Merge from main
1 Year Ago
Adjust the ladder trigger setup on the tree
1 Year Ago
Align to terrain when possible
1 Year Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
1 Year Ago
Reapply LookAtHealth changes
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
1 Year Ago
Removed old chicken assets (20 files, about 30mb)
1 Year Ago
Adjust alignment a little to match the railroad planter
1 Year Ago
Retake triangle planter icon, fixed alignment
1 Year Ago
Fixed warning spam when cooking food in the cursed cauldron
1 Year Ago
Fixed meat losing it's stack size when it spoils
1 Year Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
1 Year Ago
Check if player model exists before trying to assign skin variables
1 Year Ago
Fix small trophy player heads not appearing on first time player enters network range
1 Year Ago
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1 Year Ago
Harvesting tea now applies when gutting fish (will only affect the meat parts, not the bonus chance items like cloth, flares, bullets, etc)
1 Year Ago
Fixed harvesting tea accidentally applying 1.5x the resources, should be 0.5x Fixed UI displays, is now in line with other harvesting teas
1 Year Ago
Fixed harvesting tea not applying to every resource when harvesting
1 Year Ago
Possible alternate spoiling food stacking rule: add server.normalisedFoodSpoilTimeStackThreshold convar If both food items have a normalised spoiling amount greater than this convar, they will be allowed to stack Default to 0.9, meaning that raw meat can be stacked in the first 36m of it's life and cooked meat can be stacked in the first 2 hours (and change) of it's life When food stacks like this the more spoiled item takes priority so some life will be lost from the fresher meat Should help some unfotunate stacking side effects when harvesting meat
1 Year Ago
Possible fix for CheckEggDrop NRE
1 Year Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
1 Year Ago
Fixed existing preimum servers appearing with a lock icon
1 Year Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
1 Year Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
1 Year Ago
Draw debug arrows for vines
1 Year Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
1 Year Ago
Merge from main
1 Year Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
1 Year Ago
Set Incapacitated player flag to false when respawning
1 Year Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
1 Year Ago
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1 Year Ago
Removed hidden storage adaptor mesh inside the hopper
1 Year Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
1 Year Ago
Merge from main
1 Year Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
1 Year Ago
Merge from main
1 Year Ago
Removed some TriggerHurt logs
1 Year Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
1 Year Ago
Merge from crafting_slots_rolls
1 Year Ago
Applied matching armour slot settings to knight pants and hat
1 Year Ago
Fix logic not respecting minimum slots
1 Year Ago
Assign OwnerId to bee swarms spawned from grenades
1 Year Ago
Increase max LOD count for LOD converters
1 Year Ago
Fixed cooking workbench client NRE