userJarryd Campicancel
reporust_rebootcancel

13,792 Commits over 2,496 Days - 0.23cph!

1 Year Ago
Fixed shark attacks not making any noise if the show blood option is set to false
1 Year Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
1 Year Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
1 Year Ago
Remove a debug line, simplify DoSplash
1 Year Ago
Possible LiquidWeapon NRE fix
1 Year Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
1 Year Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
1 Year Ago
Merge from jungle_update
1 Year Ago
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1 Year Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
1 Year Ago
Vine swinging tree and stump are now poolable
1 Year Ago
Merge from main
1 Year Ago
Merge from jungle_update
1 Year Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
1 Year Ago
Merge from ziggurat_perf_fixes
1 Year Ago
Merge from jungle_update
1 Year Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
1 Year Ago
Fixed emoji not unlocking correctly
1 Year Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
1 Year Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
1 Year Ago
Possible AdminPanel NRE fix
1 Year Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
1 Year Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
1 Year Ago
Fixed jungle ak vm errors
1 Year Ago
Fixed error when getting killed by outbreak scientist
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from jungle_update
1 Year Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
1 Year Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
1 Year Ago
Merge from jungle_update
1 Year Ago
Merge from main
1 Year Ago
Split the method up so if it still breaks we'll at least know where it's breaking
1 Year Ago
Possible Menu_CanSwing_ShowIf NRE fixes
1 Year Ago
Merge from jungle_update
1 Year Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from jungle_update
1 Year Ago
Reduce height of walkable vine colliders for less foot floating
1 Year Ago
Adjust branch colliders again
1 Year Ago
Apply to descend option as well
1 Year Ago
Don't allow the player to mount a vine if they are already mounted to something
1 Year Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
1 Year Ago
Merge from jungle_dlc
1 Year Ago
Merged some safety checks
1 Year Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
1 Year Ago
Don't render vine shadows if lod > 0
1 Year Ago
Merge from particle_light_cull
1 Year Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
1 Year Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders