userJarryd Campicancel
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13,345 Commits over 2,407 Days - 0.23cph!

12 Months Ago
Removed hidden storage adaptor mesh inside the hopper
12 Months Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
12 Months Ago
Merge from main
12 Months Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
12 Months Ago
Merge from main
12 Months Ago
Removed some TriggerHurt logs
12 Months Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
12 Months Ago
Merge from crafting_slots_rolls
12 Months Ago
Applied matching armour slot settings to knight pants and hat
12 Months Ago
Fix logic not respecting minimum slots
12 Months Ago
Assign OwnerId to bee swarms spawned from grenades
12 Months Ago
Increase max LOD count for LOD converters
12 Months Ago
Fixed cooking workbench client NRE
12 Months Ago
Reapply cooling and warming tea recipe produced item
12 Months Ago
Merge from coop_monument_fix
12 Months Ago
Merge from crafting_slots_rolls
12 Months Ago
Remove a todo
12 Months Ago
Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
12 Months Ago
Merge from main
12 Months Ago
Merge from flowers_bait
12 Months Ago
Fixed orchids, roses and sunflowers having bait value
12 Months Ago
Fixed being able to deploy chicken coops in monuments
12 Months Ago
Merge from crafting_slots_rolls
12 Months Ago
Adjusted how armour crafting slots are calculated Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
1 Year Ago
Changed the planter block over to use an entity list object rather than duplicating the list across every planter Added the small planter to the list, was missing from all planters
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed errors when a hopper was destroyed or picked up while items were being moved Items will now drop to the ground as expected
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed being able to loot locked fridges
1 Year Ago
Client side clear_bushes command will now call the server side clear_bushes_radius convar as well, passes the debug camera position if it's active Both commands now return how many were deleted Added a clientside clear_trees convar that just calls the server side convar with the debug camera position if it's active
1 Year Ago
Added client.clear_bushes, clears the client only foliage bushes spawned via the decor system. Accepts a radius parameter
1 Year Ago
Merge from main
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed case where the client would have out of date refrigeration status when dragging items between storage containers
1 Year Ago
Merge from crafting_update
1 Year Ago
Only apply the better genes modifier when planting seeds, not clones (was shuffling clone genetics)
1 Year Ago
Fixed spoiled horse meat incorrect despawn time
1 Year Ago
Wrap OnDestroy in WaterCollision to stop NRE's
1 Year Ago
Chicken names no longer appear if streamer mode is on
1 Year Ago
Fixed fridge not lighting up when powered
1 Year Ago
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
1 Year Ago
Fixed bee grenade vm not working with vm camera
1 Year Ago
Merge from crafting_update
1 Year Ago
Fixed debug.clearPlayerModifiers typo
1 Year Ago
Merge from crafting_update
1 Year Ago
Merge from cookingv2
1 Year Ago
Merge from planter_stacking
1 Year Ago
Fixed NRE when placing small planter on shelves
1 Year Ago
Fixed fridge showing 1 power usage in client
1 Year Ago
Fixed fridge not being lockable