userJarryd Campicancel
reporust_rebootcancel

13,573 Commits over 2,466 Days - 0.23cph!

1 Year Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
1 Year Ago
Merge from softcore_update
1 Year Ago
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
1 Year Ago
Fixed miner hat losing applied skin when turned on/off
1 Year Ago
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1 Year Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
1 Year Ago
Protobuf
1 Year Ago
Merge from vines
1 Year Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
1 Year Ago
Merge from parent
1 Year Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
1 Year Ago
Hooked up stump mesh
1 Year Ago
Protobuf
1 Year Ago
Merge from main
1 Year Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
1 Year Ago
Protobuf update
1 Year Ago
Merge from mipmap_gen_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from mipmap_gen_fix
1 Year Ago
Merge from main
1 Year Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
1 Year Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
1 Year Ago
Fixed exception when reskinning snowmobile
1 Year Ago
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1 Year Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
1 Year Ago
Update prefab with new model
1 Year Ago
Merge from softcore_update
1 Year Ago
Fix NRE when creating TC and large wood box corpses
1 Year Ago
Merge from softcore_update
1 Year Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
1 Year Ago
Merge from softcore_updates/bag_changes
1 Year Ago
Fixed being able to pickup destroyed bags/towels/beds
1 Year Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
1 Year Ago
Merge from parent
1 Year Ago
Merge from softcore_update/bag_changes
1 Year Ago
Added dirt layer to Standard-Cloth shader, towels need it
1 Year Ago
Merge from softcore_update
1 Year Ago
Merge from bag_changes
1 Year Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from easterinflatablehorse_DLC
1 Year Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
1 Year Ago
Merge from main
1 Year Ago
Merge from bag_changes
1 Year Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
1 Year Ago
Merge from parent
1 Year Ago
Merge from bag_changes
1 Year Ago
Made the new corpses immortal
1 Year Ago
Merge from bag_changes