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13,873 Commits over 2,496 Days - 0.23cph!

1 Year Ago
Merge from new_silencers
1 Year Ago
Adjusted new silencer position on custom smg, spas12 and pump shotgun
1 Year Ago
Added spawn.loot_population_test, if set the spawn system will use that value as the current number of players on a server. Useful for testing loot drops in different conditions
1 Year Ago
Also cap the PlayerExcess method with population_cap_rate, which uses the Spawn.player_base convar to determine loot frequency
1 Year Ago
Only apply population_cap_rate if it is higher than the actual population cap, will prevent servers with small caps getting their loot sped up inadvertently
1 Year Ago
Added spawn.population_cap_rate, when set acts as a cap on how fast loot can spawn when being scaled by player count Defaults to 300, so loot will spawn on servers with a higher population as if it is on a 300 pop server Can be set to 0 to revert to the old behaviour
1 Year Ago
Merge from apple_improvements
1 Year Ago
Now need 1 apple to cook an apple pie (was 2) Added apples to the possible sale options at water well vendors Increased chance of finding apples at water well food caches
1 Year Ago
Merge from new_silencers
1 Year Ago
Fixed an NRE on the t1 smg Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
1 Year Ago
Merge from new_silencers
1 Year Ago
Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
1 Year Ago
Merge from main
1 Year Ago
Merge from lr_deploy_speedup
1 Year Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
1 Year Ago
Merge from main
1 Year Ago
Merge from tea_time
1 Year Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
1 Year Ago
Merge from main
1 Year Ago
Merge from emoji_player_lookup_fix
1 Year Ago
Fixed a pointless player lookup in emoji ownership check
1 Year Ago
Merge from industrial_crafter_5_slot
1 Year Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
1 Year Ago
Added debug.conveyorStrictModeReport convar, prints out the location of all conveyors currently in strict mode
1 Year Ago
Merge from industrial_perf_improvements
1 Year Ago
industrialTransferStrictTimeLimits is now per conveyor - if a conveyor takes an unacceptable amount of time to do a transfer it will be placed in strict mode for 2 minutes and it's movements throttled This allows regular conveyors to operate as normal while still restricting the impact of problematic conveyors Still requires industrialTransferStrictTimeLimits to be enabled, it's now enabled by default
1 Year Ago
Fixed industrialTransferStrictTimeLimits not working in builds
1 Year Ago
Revert some changes from this branch to restore conveyor functionality Better early outs when moving items that can stack, also fixed some issues with the early outs for non stackable items
1 Year Ago
Merge from main
1 Year Ago
Merge from phone_qol
1 Year Ago
Phones can now ring for 24 seconds before they auto hang up (was 12) Player phones are now listed in the directory before monument/static phones
1 Year Ago
Made both new silencers more common so they will show up in some loot
1 Year Ago
New craftable soda can silencer, same function as normal silencer but dramatically lower durability (about 12 regular ak shots) New craftable oil filter silencer, same function as normal silencer but somewhat lower durability (about 48 regular ak shots) Regular silencer is now uncraftable Numbers are WIP
1 Year Ago
Added a new animator state behaviour that lets us adjust the global speed of an animator via a curve on a given state (CurveStateSpeed) Applied to LR deploy to speed up the deploy, deployt time goes from 2s -> 1.5s
1 Year Ago
Hook up new shadow proxies
1 Year Ago
Show the building blocked preview on the vine tree
1 Year Ago
Merge from main
1 Year Ago
Merge from treasure_mission_improvements
1 Year Ago
Added a 6h time limit to the ranch treasure hunt mission so players can't accept the mission, leave a server and the container stays there blocking a spot forever Added spots for the treasure to spawn at supermarket and gas station Added more spots for the treasure to spawn at water wells and lighthouse Reduced the minimum distance between blocked mission points (5m > 3m) to allow more density
1 Year Ago
Merge from container_parenting_fix
1 Year Ago
Revert RidableHorse prefab change
1 Year Ago
Compile fix, S2P again
1 Year Ago
Merge from save248/arm_support Rework the prefab changes S2P harbors
1 Year Ago
Possibly fixed players not parenting to a shipping container properly if the container was stacked on top of another container
1 Year Ago
Break vine tree prefab link so we can clear out some old greybox assets Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
1 Year Ago
Print out "Blocked by tree" when building too close to a vine tree Reduced the size of the prevent building volume on the vine tree, swap the main trunk one from a box to a capsule and shrink the upper box slightly
1 Year Ago
Merge from main
1 Year Ago
Fixed error if no valid camera
1 Year Ago
Added a new GetClosestPointOnBounds option to TreeLOD, prevents trees from switching to lower LODS as the player climbs it due to being so far away from the tree origin Will still ensure these trees switch to low LODS if players are high above them
1 Year Ago
Merge from inputfield_rtl_fix