10,950 Commits over 1,950 Days - 0.23cph!
Rename property to PreventDuplicatesInQueue, false by default
Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
Added a new AllowDuplicatesInQueue property for IOEntities
Prevent AutoTurrets from being added to the queue more than once
Convar comment typo fix
Fix MapView not resizing it's team positions array and not showing all of the team markers
Add a response with the current state when running ToggleSpectateTeamInfo
Fixed pinatas dropping too much canned tuna and low grade fuel
Can no longer pickup door from legacy shelter
Added animator support for third person fractional reloading
Recut Spas12 reload animations to demonstrate new behaviour
Animator changes (for future player rig integration):
Added params:
reloadStop (trigger)
canUseFractionalReload (bool)
States:
FractionalReloadStart
FractionalReloadLoop
FractionalReloadEnd
Merge from confetti_cannon
Better, safer fix for gibs
Remove an array allocation when spawning custom gibs
Fix pinata spawning an incorrect amount of gibs when fully destroyed
Confetti cannon can be lit via an igniter and a lit torch
Crafting cost (500 wood)
First pass on pinata loot table
Add some confetti when a stage is destroyed and when the pinata is destroyed
Fix not being able to reload snowball gun
Fix some unintended snowball gun weapon rack interactions
Party hat is now randomised between 8 different colours
Colour is based on item uid (same technique as diver suit)
Manifest, fixed twitch props using static lod
Fixed rotation not animating properly
First pass art setup, icon
Fixed arrow tips appearing offset on legacy bow
Merge from dec_2023_redirects
Rivals desk is now a skin of the computer station
2023 trophy is now id
10230
Remove twitch hazmat skin item, still available via f1
Update hazmat and 2023 trophy id's
Increase height of line of sight check (was 0.5m, now 1m)
Makes splashing more likely to clear half walls
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc)
Fixes planters on the floor above getting watered when splashing a planter on a lower floor
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Fix missing world model outline on vampire stake
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
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Visual threshold implementation
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away