userJarryd Campicancel
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10,950 Commits over 1,950 Days - 0.23cph!

12 Months Ago
Rename property to PreventDuplicatesInQueue, false by default Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
12 Months Ago
Added a new AllowDuplicatesInQueue property for IOEntities Prevent AutoTurrets from being added to the queue more than once
12 Months Ago
Merge from main
12 Months Ago
Convar comment typo fix Fix MapView not resizing it's team positions array and not showing all of the team markers
12 Months Ago
Add a response with the current state when running ToggleSpectateTeamInfo
12 Months Ago
Fixed pinatas dropping too much canned tuna and low grade fuel
12 Months Ago
Can no longer pickup door from legacy shelter
12 Months Ago
Added animator support for third person fractional reloading Recut Spas12 reload animations to demonstrate new behaviour Animator changes (for future player rig integration): Added params: reloadStop (trigger) canUseFractionalReload (bool) States: FractionalReloadStart FractionalReloadLoop FractionalReloadEnd
12 Months Ago
Merge from confetti_cannon
12 Months Ago
Merge from pinata
12 Months Ago
Better, safer fix for gibs Remove an array allocation when spawning custom gibs
12 Months Ago
Fix pinata spawning an incorrect amount of gibs when fully destroyed
12 Months Ago
Confetti cannon can be lit via an igniter and a lit torch
12 Months Ago
Merge from main
12 Months Ago
Crafting cost (500 wood) First pass on pinata loot table
12 Months Ago
Add some confetti when a stage is destroyed and when the pinata is destroyed
12 Months Ago
Merge from main
12 Months Ago
Manifest, codegen
12 Months Ago
Adjust collider size
12 Months Ago
Fix not being able to reload snowball gun Fix some unintended snowball gun weapon rack interactions
12 Months Ago
Party hat is now randomised between 8 different colours Colour is based on item uid (same technique as diver suit)
12 Months Ago
Manifest, fixed twitch props using static lod
12 Months Ago
Merge from main
12 Months Ago
Initial gibs
12 Months Ago
Fixed rotation not animating properly
12 Months Ago
First pass art setup, icon
12 Months Ago
Merge from main
12 Months Ago
Fixed arrow tips appearing offset on legacy bow
12 Months Ago
Merge from main
12 Months Ago
Merge from dec_2023_redirects
12 Months Ago
Rivals desk is now a skin of the computer station
12 Months Ago
Legacy bow setup
12 Months Ago
2023 trophy is now id 10230 Remove twitch hazmat skin item, still available via f1
12 Months Ago
Subtract 90591
12 Months Ago
Merge from main
12 Months Ago
Update hazmat and 2023 trophy id's
12 Months Ago
Furnace
1 Year Ago
Increase height of line of sight check (was 0.5m, now 1m) Makes splashing more likely to clear half walls
1 Year Ago
Planters now need a line of sight clear of construction when being splashed by a WaterBall (buckets, jugs, etc) Fixes planters on the floor above getting watered when splashing a planter on a lower floor
1 Year Ago
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1 Year Ago
Fix missing world model outline on vampire stake
1 Year Ago
Add DDraw.hideDdrawDuringDemo, hides all Ddraws during demo playback
1 Year Ago
Setup v2, attach to ch47
1 Year Ago
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1 Year Ago
Unsaved
1 Year Ago
Prefab setup
1 Year Ago
Visual threshold implementation
1 Year Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
1 Year Ago
Merge from main
1 Year Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away