userJarryd Campicancel
reporust_rebootcancel

10,950 Commits over 1,950 Days - 0.23cph!

12 Months Ago
All access supplies mission stages are now mandatory
12 Months Ago
Remove reference to boat
12 Months Ago
Fixed craft button highlight not updating after crafting an item
12 Months Ago
Fixed opening full screen help info causing a soft lock in mission 2 Full screen help can now be closed with escape or by clicking the background
12 Months Ago
Merge from io_budget_health
12 Months Ago
ProcessInterferenceQueue null checks
12 Months Ago
Made a slight change to how we handle the spine offset vector that's declared on weapons Still not quite working the way we need it (particularly on the head bone), but it is an improvement
12 Months Ago
Merge from main
12 Months Ago
Manifest, code gen, protobuf
12 Months Ago
Merge from tutorial_island
12 Months Ago
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
12 Months Ago
Refactors Set client weather when starting tutorial
12 Months Ago
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
12 Months Ago
Player can no longer change quantities of item to be crafted until mid-way through tutorial
12 Months Ago
Fixed first mission help
12 Months Ago
Update UI prefabs
12 Months Ago
Removed any orphaned tutorial videos/images after latest changes
12 Months Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
12 Months Ago
Merge from main
12 Months Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
12 Months Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
12 Months Ago
Fix leaking entity list in UpdateNearbyTurrets
12 Months Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
12 Months Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
12 Months Ago
Make the item description scrollable if it's too long for the text box
12 Months Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
12 Months Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
12 Months Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
12 Months Ago
Fix player markers staying visible after disabling togglespectateteaminfo
12 Months Ago
▆▅█▍▊▉ ▆▍▉▆ ▇█▇▄█ ▊▄▄▇ ▋ ▄▆▋▋▉▋ █▆█▌▅█
12 Months Ago
▋▌▋▋▅▋▌██▌▊ ▊▊▉ ▋▍▊ █▇█▍▍▉ ██▅ ▉▊▅▄▋▅▉ ▄▄ █▊ ▊▋▌▌ █▉▋▆▍▋ ▌▇▇▍ ▉▆▌▊▋▆▆▇▄▅
12 Months Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
12 Months Ago
Cherry pick 90919
12 Months Ago
Fix for GetEntityDecayDuration NRE
12 Months Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
12 Months Ago
Fixed bad merge on kayak item def
12 Months Ago
Furnace, workbench, kayak updates
12 Months Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
12 Months Ago
Merge from tutorial_island/new_help
12 Months Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
12 Months Ago
Manifest, protobuf, codegen, compile fixes
12 Months Ago
Merge from main
12 Months Ago
Add some MainMenuSystem profiling
12 Months Ago
Protobuf and manifest
12 Months Ago
Merge from main
12 Months Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
12 Months Ago
Merge from main
12 Months Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
12 Months Ago
Set gingerbread grade skin id to 2 (a skin that doesn't exist) Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
12 Months Ago
Fixed spraycan reskin not working on some older large box skins until the player reconnects