userJarryd Campicancel
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12,618 Commits over 2,284 Days - 0.23cph!

1 Year Ago
Fixed a case where a player would receive client NRE's if they were talking to an NPC and another player accepted a mission while the original player had the conversation open
1 Year Ago
Merge from binocular_uiscale_fix
1 Year Ago
Merge from main
1 Year Ago
Merge from prefab_replacer_improvements
1 Year Ago
Delete prefab replacer in the Window menu, should be fully superseded by my new implementation
1 Year Ago
Merge from main
1 Year Ago
Merge from gesturepack
1 Year Ago
Added a UI indicator when the player selects a RPS option
1 Year Ago
Merge from gesturepack
1 Year Ago
Fixed player spine look not working after ending a gesture
1 Year Ago
Merge from main
1 Year Ago
Merge from vm_names_ugc
1 Year Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
1 Year Ago
Protobuf gen, server compile fix
1 Year Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
1 Year Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
1 Year Ago
Merge from main
1 Year Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
1 Year Ago
Show a colour in the Preset select editor
1 Year Ago
Merge from main
1 Year Ago
Move the shield to the back while reloading a projectile weapon
1 Year Ago
Recache the viewmodel renderers Added a deploy delay so the player can't block immediately while the deploy anim is playing
1 Year Ago
Added melee and ranged shield impact slots to player model and viewmodel animators
1 Year Ago
Can no longer sprint while blocking with a shield Fixed blocking flag not being applied on server
1 Year Ago
Added ShieldBlocking state to hands layer (inside Idle_StateMachine)
1 Year Ago
Merge from main
1 Year Ago
Merge from gesturepack
1 Year Ago
Fixed hotbar 1-3 inputs not working while the RPS gesture isn't active Log cleanup
1 Year Ago
Merge from main
1 Year Ago
Merge from corrupt_prefab_handling
1 Year Ago
Added "Tools/Find/Corrupt prefabs" to easily catch merge issues, scans entire project for prefabs that haven't been imported correctly Takes about 5s to scan whole project Catches kayak issue from earlier in the week and another UI prefab issue
1 Year Ago
Try/catch LifeInfographics method that iterates over every entity in the project so it can gracefully handle corrupt prefabs (and print out the name of the corrupt prefab)
1 Year Ago
Merge from gesturepack
1 Year Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer
1 Year Ago
Merge from main
1 Year Ago
Merge from halloween24
1 Year Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
1 Year Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
1 Year Ago
Merge from halloween24
1 Year Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
1 Year Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
1 Year Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
1 Year Ago
Merge from halloween24
1 Year Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
1 Year Ago
Setup reinforced wooden shield prefab
1 Year Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
1 Year Ago
Hook up deploy on 3rd person shield layer
1 Year Ago
Client compile fix
1 Year Ago
WIP support for storing which NPC clothing loadout was active on a corpse, to support more accurate head bags and death screens when killing NPC's that change appearance via loadout (notably arctic scientists and scarecrows/murderers)
1 Year Ago
Fixed viewmodel renderers on non metal shields