userJarryd Campicancel
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10,950 Commits over 1,950 Days - 0.23cph!

1 Year Ago
No longer need to be currently spectating in order to run ToggleSpectateTeamInfo (will still only have an effect while spectating)
1 Year Ago
Remove some debug draws in 90153
1 Year Ago
Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them. Enabled on the rock only for now
1 Year Ago
Merge from tutorial_island
1 Year Ago
Compile fix
1 Year Ago
Adjust shadow intensity on birch_temperate material to 1, seems to fix x symbol not appearing on that tree
1 Year Ago
Merge from tutorial_island
1 Year Ago
Manually add the CodeStripping scene to the build script process rather than the editor build settings
1 Year Ago
Re-enabled gametips for tutorial, but added a CanShowInTutorial property that is false by default so we can manually enable relevant tips Added a PlayerIsInTutorial property to BaseTip for easy access Re-enabled how to shoot bows, build options, ore and tree minigame tips
1 Year Ago
Re-enable resource harvest multiplier for tutorial, set at x3 for now Move chickens closer to player, near the washed up container and fixed some chickens spawning on the ocean floor
1 Year Ago
Explicitly mention that you need to destroy barrels to get scrap and metal blades Mention using Floor blocks to build a roof
1 Year Ago
Codegen, proto fixes
1 Year Ago
Merge from tutorial_island
1 Year Ago
Merge from main
1 Year Ago
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
1 Year Ago
Fixed player not starting tutorial at a consistent rotation
1 Year Ago
Increase contrast on mission obejctives panel
1 Year Ago
Highlight mission help text in orange
1 Year Ago
Fix rotor blades
1 Year Ago
Added the ability to only show mission objectives that are started on the mission hud Enabled on the first few missions to make things a bit less overwhelming
1 Year Ago
Added global.printAllScenesInBuild convar
1 Year Ago
Fixed tutorial npc player model not always facing same direction Exposed new force forward option on gesture config FIxed tutorial nps not resuming it's gesture when a server is loaded
1 Year Ago
Codegen
1 Year Ago
Fix negatively sized roadsign collider
1 Year Ago
Manifest, protobuf
1 Year Ago
Merge from main
1 Year Ago
Advent calendar now provides only one MGL on the 4th day (19th of dec) instead of 3 Added adventcalendar.overrideAdventCalendarDay and adventcalendar.overrideAdventCalendarMonth convars for easier testing (setting override month to 12 and override day to 20 will emulate the date being the 20th of december)
1 Year Ago
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1 Year Ago
Add a LOD component to laser light point lights Disable 2 of the lasers that are emitted from a laser light if the player is more than 40m away Disable the final laser if the player is more than 60m away
1 Year Ago
Merge from tutorial_island
1 Year Ago
Foliage fixes
1 Year Ago
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping Official Unity recommendation here is to just include an unused scene in the build with a playable director component
1 Year Ago
Marked PTZ item as having condition, fixes camera getting repaired when being picked up Also allows PTZ camera to be repaired in the repair bench
1 Year Ago
Hook up new checkpoint models Move checkpoint models to Prefabs/Misc/WaypointRace
1 Year Ago
Fixed some cases where trophy displays wouldn't respect streamer mode
1 Year Ago
Possible hunting trophy loot panel NRE fixes (unable to repro locally)
1 Year Ago
Manifest Set up material swaps Remove duplicated desk mesh Apply 180 degree starting rotation Apply LODs to light sources Pickup, repair Apply gib overrides
1 Year Ago
Merge from Twitch_Rivals_IV/map
1 Year Ago
Merge from Twitch_Rivals_IV
1 Year Ago
None mode compile fix
1 Year Ago
Added support for showing all members of every team on the map while spectating For this to work the spectator needs to run "global.toggleSpectateTeamInfo 1" to start sending the data By default all teams are shown, on the client the BasePlayer.filterSpectateMapTeamID can be used to filter to a specific team (0 = show all teams) Map markers are shown in the correct team colour and will match their nametags RelationshipManager.createAndAddToTeam will no longer NRE when attempting to assign a player to an existing team (they will get assigned to that team) Moved colours for friendly/hostile/clan into static colours instead of the player nametag prefab for access elsewhere
1 Year Ago
Merge from Twitch_Rivals_IV
1 Year Ago
Merge from Twitch_Rivals_IV/racing
1 Year Ago
Added a timeout for races (WaypointRace.raceTimeout convar, defaults to 15 minutes) Move WaypointRace component to vehicle position every frame so the player will never leave network range Tighten up toast wording
1 Year Ago
Improve GameObjectToggleState handling in different hierarchies
1 Year Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
1 Year Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
1 Year Ago
WIP support for showing multiple teams on the map view while spectating (and potentially all players?)
1 Year Ago
Added a Waypoint Race system Can be started via WayPointRace.startRace convar Will look for a series of waypoints based on a passed string, eg. calling "startRace air_race" will make a race out of the named waypoints with the air_race prefix (air_race0, air_race1, etc) All vehicles within 20m of the starting waypoint will be considered participants Players receive a toast with a time at each checkpoint, a toast when they end the race with their final position and time and when all players have finished the race a timing sheet for everyone is sent via chat Added a helipad start point to craggy island with an example set of waypoints
1 Year Ago
Add global.updateNetworkPositionWithDebugCameraWhileSpectating, allows the debugcamera to update network groups as it moves around This will only work if the player is currently spectating, when this enabled and a debugcamera is active the spectating player will be unparented from their spectate target