userJarryd Campicancel
reporust_rebootcancel

10,950 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Added Mint (teamid 9000/colour aeeeee) and Lavender (teamid 10000/colour ffe7ff) to the set of hardcoded team id colours Added RelationshipManager.createAndAddToTeam that takes a uint parameter for easy testing (eg. RelationshipManager.CreateAndAddToTeam 9000 will make a new team with that ID and assigns the player in front of you to that team)
1 Year Ago
Added a new item definition field - treatAsComponentForRepairs Our repair cost calculation will automatically substitute any items in the Component category with another resource, but some deployables have been using items in the resource category like CCTV cameras as a crafting cost By marking an item as treatAsComponentForRepairs, it will use the desired behvaiour even though it's in the wrong category resepair wise Applied to RF Broadcaster, RF Receiver, Targeting Computer and CCTV camera This should fix repair behaviour on Auto Turrets and Computer Stations Also fixed some rounding issues that could result in a repair csot of 0 for a given resource, the minimum repair cost for any ingredient will now be 1 This behavioiur should be consistent between the hammer and the repair bench
1 Year Ago
Label power input on audio alarm
1 Year Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
1 Year Ago
Properly remove tutorial island respawn options when finishing the tutorial
1 Year Ago
Merge from tutorial_island
1 Year Ago
Merge from main
1 Year Ago
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island Fixed loading during a tutorial not working
1 Year Ago
Merge from tutorial_island
1 Year Ago
Remove missing component from terrain asset Another link test
1 Year Ago
Fix TreeEntity merge issues
1 Year Ago
Merge from main
1 Year Ago
Rename new shotgun folder to M4 Shotgun Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
1 Year Ago
Apply the heldEntitySpineAimOffset to the head as well (still looks bad, but slightly better than before)
1 Year Ago
Moved IK settings on Held entities into a dropdown Moved disable spine IK and disable head IK into the held entity Exposed a spineAimOffset, this modifies the target angle of the spine IK per held entity
1 Year Ago
Fixed multiple tea and pet vital bars appearing (we should modify GameUI.Hud.Vitals in future instead of adding vitals in parent prefabs)
1 Year Ago
Split different IO budget systems into specific queues by type. This should allow servers to maintain responsive monument IO even if something player deployed is throttling the IO queue. Removed IOEntity.framebudgetms convar Added IOEntityconvars: -frameBudgetElectricHighPriorityMs (default 1ms) -monument IO entities -frameBudgetElectricLowPriorityMs (default 0.5ms) -all player placed electrical entities -frameBudgetFluidMs (default 0.25ms) - all player placed fluid entities -frameBudgetKineticMs (default 1ms) - a small selection of monument entities like door wheels -frameBudgetGenericMs (default 1ms) - currently unusued -frameBudgetIndustrialMs (default 0.25ms) - all industrial entities (this is separate from server.frameBudgetIndustrialMs where most of the work happens, hence the small budget)
1 Year Ago
▆▅▅▅▆▄▉▅▊ ▆▌▊ ▇▆▆ ▊▍▌▌ ▄█▉▄██▊ ▇▌▌▆▆▊▆ ▉▇█▇▍▌ █▄▄▋▇ █▆ ▇▉▄▆▌▄▌▄▊▋ ▅▊▊▉ ▋▊▇ █▍▅█▌▍▋▇▄▄█▍▇▋
1 Year Ago
Merge from tutorial_island
1 Year Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
1 Year Ago
Fixed in terrain checks not working on tutorial island
1 Year Ago
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
1 Year Ago
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
1 Year Ago
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
1 Year Ago
▄▊▋▉▋▊ ▅▅▅▌▄▆▄ ▄▌▅▍█▉▇▌ ▉▄▆▆▍▄ ▇▉ ▉▌▉█▆▅▍▇
1 Year Ago
Merge from tutorial_island
1 Year Ago
Trespass changes
1 Year Ago
Merge from main
1 Year Ago
Merge from tutorial_island
1 Year Ago
Compile fix
1 Year Ago
Merge from tutorial_island
1 Year Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
1 Year Ago
Move islands closer to the edge of the map
1 Year Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
1 Year Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
1 Year Ago
Update new avatar meta guid
1 Year Ago
Merge from PlayerRIgUpdate/unity2021
1 Year Ago
Merge from tutorial_island
1 Year Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
1 Year Ago
Manually include the end cinemative in the asset bundle
1 Year Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
1 Year Ago
Fixed insufficient cloth spawning on island
1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Optimisations
1 Year Ago
Trespass protection
1 Year Ago
Unsaved
1 Year Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
1 Year Ago
Merge from tutorial_island
1 Year Ago
Client compile fix
1 Year Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial