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12,528 Commits over 2,131 Days - 0.24cph!

50 Days Ago
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
50 Days Ago
Removed old rigged bone vine tests Fixed vine tree stump respawning with players in range
50 Days Ago
Fixed missing sfx on vine tree
51 Days Ago
Merge from jungle_update
51 Days Ago
Safety check in UpdateProgress
51 Days Ago
Merge from jungle_update
51 Days Ago
Some better initial rotation handling
51 Days Ago
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
51 Days Ago
Merge from jungle_update
51 Days Ago
Merge from main
51 Days Ago
Compile fixes
51 Days Ago
Codegen
51 Days Ago
Merge from main
51 Days Ago
Merge from jungle_update
51 Days Ago
Merge from main
51 Days Ago
Hide branches when a tree is chopped down
51 Days Ago
Merge from jungle_update
51 Days Ago
Compile fix
51 Days Ago
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
51 Days Ago
Merge from jungle_update
51 Days Ago
Fixed time scale set to 2.7 by default in TimeManager
51 Days Ago
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
51 Days Ago
Fix 3p player animation speed set to 0
51 Days Ago
Show arrow for all possible destinations when looking at a vine
51 Days Ago
Codegen
51 Days Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
51 Days Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
51 Days Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
51 Days Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
52 Days Ago
Merge from coop_rescale
52 Days Ago
Fixed egg not hatching if server is restarted after egg was inserted
52 Days Ago
Dramatically increased the rate that the sunlight stat increases on chickens
52 Days Ago
Merge from main
52 Days Ago
Merge from flamethrower_shield_fix
52 Days Ago
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52 Days Ago
Merge from main
52 Days Ago
Merge from jungle_update
52 Days Ago
Increase maximum vine swing distance from 35 > 45m
52 Days Ago
Merge from vine_launch_refactor
52 Days Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
52 Days Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
52 Days Ago
Merge from jungle_update
52 Days Ago
Fix FakePhysicsRope server warning
52 Days Ago
Merge from jungle_update
52 Days Ago
Merge from vine_integration
52 Days Ago
Fixed chair.static mount pose
52 Days Ago
Increase brightness of swinging vines to make them pop a bit more
52 Days Ago
server.spawnVineTrees defaults to true
52 Days Ago
ai convar compile fixes
52 Days Ago
Merge from parent