userJarryd Campicancel
reporust_rebootcancel

10,930 Commits over 1,950 Days - 0.23cph!

50 Days Ago
Remove the mention of floating bottles on the load screen tips
50 Days Ago
Disable two scroll rects in the inventory when the inventory is closed, should save about 0.02ms (big gains)
50 Days Ago
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50 Days Ago
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50 Days Ago
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50 Days Ago
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51 Days Ago
Disable underwater blur when using underwater_cinematic convar
51 Days Ago
Added prop opffset support when holding a left hand dominant entity
51 Days Ago
Refactor held entity aim settings so we can toggle which is the dominant and non dominant hand (to support left hand parented weapons like bows) Added option to only apply hand aiming while in ADS
51 Days Ago
Rebuild manifest, includes missing cliff rocks
51 Days Ago
Remove old spineIkAimOffset system, superseded by new components
51 Days Ago
Fixed left hand IK not getting applied when switching between weapons
51 Days Ago
Finally fixed up/down spine look appearing incorrect and tilting to the left, legacy aim offset animator layer was being enabled and affecting the final pose
51 Days Ago
Fixed pose solver breaking if the held entity is missing a non dominant hand IK target
51 Days Ago
Unsaved changes
51 Days Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
51 Days Ago
Removed some leftover logs
51 Days Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
51 Days Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
52 Days Ago
Fix blunderbuss hammers flicking back at the end of the reload
52 Days Ago
WIP pistol aimpose setup (using python as test)
52 Days Ago
Fixed not being able to switch to weapons that aren't using v2
52 Days Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
52 Days Ago
Merge from parent
52 Days Ago
Merge from parent
52 Days Ago
Update player animator
52 Days Ago
More merge fixes
52 Days Ago
Client and None compile fixes
52 Days Ago
Merge fixes
52 Days Ago
Merge from main
52 Days Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
52 Days Ago
Merge from main
53 Days Ago
Fix water well NPC refreshing sell orders when server restarts
53 Days Ago
Fix DPV appearing in crafting menu in tutorial
53 Days Ago
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53 Days Ago
▌▇▊▇▆▌▊▉▊▊▋ █▅█▇▆ ▊▄▋▄▅ ▌▄▌▋▇▊▍: █▆▄▋▅ ▅▋▍▋▋▍▆▉ ▌█▆▌▊▅█ ▄▉▉▋█▆▉▄▇▌▉▌▆▋▄█▉▄ ▆▄▋▇█ ▍▅▉█▆█ ▌▍▄ ▅▅▌▌▊▇▆▍ ▉▊▊▍▅▄▍▋▌▍ ▊▌█▅ ▊▊▅ ▊▉▍▋▇▊, ▉▌█▋ ▄▌▅▌'▅ ▋▇█▄ ▋█▋▄▉ ▊▇█▅▅ ▊ ▍▉▆ ▋▍▋▆▅▆▄▅ ▅▊▇▌ ▍▊ ▅█▄▄▋▊▍▊, ▍▉ ▇▅▍▆ ▇▊▌▌▉ ▊█▌▇ ▉▆▅▄▉▆▄▋ ▋▋▋▆▊▅▊▅▌ ▆▄▄▆ ▍▄▇▌ ▋▉▌▉ ▆▆▆ ▇▅▉▌▊ ▉▇█▌▌▊ ▇▆▍▋█ ▅▊▋█▇ ▋▅▊▅▋ ▆▌▋▆▅▉ ▉█▍ ▉▊▋ █▇▌ ▊▆▇▆▊▅▌▄▅▊▌ ▉▌▍▉▍▍▊▍ ▇▉ ▋▉▊▅ ▌▋▍▅▋ █▅█▉▋ ▉▋▇ █▉▇▌▊▉▇▍ ▊▉█ ▉▋▄ ▉▍ ▇▌▊ ▋▅▌▇ ▍▌▇▆▋▅▆▅ ▍▆▉▅▇ ▄▋ ▅▄▇ ▅▅▆█▉▄ ▇▉█▆▌▌▄▅▊ ▆▇▍▆▇ ▉▌█▇█▇▅ ▌▆▍ ▉▋▊▇▍▊▄█ ▆▆ ▌▅ ▊▄▇ ▄▆ ▇▉▄▊▋▌▊ ▋▇▋ ▍▄▆▌▉ ▇▉▊ ▄▆ ▊▅▍▅▌▊▄ ▉█▅█▄▇ ▅▋▆, ▅▆▌▍▍▉ ▊▍▅█▄ █.▆-▌.▅ ▇▆▌▉▆▊▍ ▋▄▌▅▇▆▇ ▍▊▄▄▆▅ ▇▌▅▆ ▄▉▄▍█▊▉▆ ▉▍▄▋ ▉▉ ▉▊▅ █▋▄▌▆▇ ▊▅▌▍ ▇▄▋▌ ▉▄ ▉.▉▊▊
53 Days Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
53 Days Ago
More merge fixes, including updating the animator. RPS now fully functional
53 Days Ago
Reapply gesture code changes and fixed up gesture picker in the menu
53 Days Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
53 Days Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
53 Days Ago
Merge from main
53 Days Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
54 Days Ago
Set frontier hatchet to unlock via frontier hazmat
54 Days Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
54 Days Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
57 Days Ago
Fixed LODGroup conflict on blunderbuss world model
57 Days Ago
Merge from world_update_2
57 Days Ago
Merge from Blunderbuster
57 Days Ago
Merge from world_update_2