userJarryd Campicancel
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12,334 Commits over 2,223 Days - 0.23cph!

3 Months Ago
Fixed vine visual stopping animation if a vine swing was started less than 2s after the last vine swing
3 Months Ago
Subtract 123923
3 Months Ago
Merge from main
3 Months Ago
Merge from vsync_limit_fix
3 Months Ago
Remove comments
3 Months Ago
Disable vsync while the game is in background if limit fps in background is enabled
3 Months Ago
Unsaved
3 Months Ago
Merge from scientist_spawners_enabled_fix
3 Months Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
3 Months Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
3 Months Ago
Immediately send respawn options when finishing the mission so it appears on the map
3 Months Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
3 Months Ago
Block the compound respawn mission in softcore
3 Months Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
3 Months Ago
Subtract 123921 (was meant for aux2)
3 Months Ago
Remove a transform find by name every frame when conversations are animating
3 Months Ago
Merge from vine_syncPos
3 Months Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
3 Months Ago
Fixed the text animation not working on dynamic mission conversation pages
3 Months Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
3 Months Ago
Documents typo fix
3 Months Ago
Adjust how we open loot to try and solve missing loot panel issue
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Container open and close sounds Document move sounds
3 Months Ago
Fix mission container accepting player items
3 Months Ago
Merge compile fix
3 Months Ago
Merge from outpost_spawning
3 Months Ago
Merge from toolgun_deploy_fix
3 Months Ago
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3 Months Ago
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3 Months Ago
Fixed missing toolgun deploy sfx
3 Months Ago
Merge from nametag_streamer_fix
3 Months Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
3 Months Ago
Fix compile errors
3 Months Ago
Converted the mission info panel to a flex element
3 Months Ago
Add a mission complete screen (pretty wip right now)
3 Months Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
3 Months Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
3 Months Ago
Add document spawn points to other fishing villages
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Merge from compiled_field_fixes
3 Months Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
3 Months Ago
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with. Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions Added to fishing village A, updated safe zone unlock mission to fit