12,136 Commits over 2,101 Days - 0.24cph!
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
Fixed bee grenade vm not working with vm camera
Merge from crafting_update
Fixed debug.clearPlayerModifiers typo
Merge from crafting_update
Merge from planter_stacking
Fixed NRE when placing small planter on shelves
Fixed fridge showing 1 power usage in client
Fixed fridge not being lockable
Assigned all the spoiled food items the vomit sound when eating
Merge from crafting_update
Updated icon import settings for speargun spear, wellipets hat, beehive, vodka bottle, orchid+clone, rose+clone, sunflower+clone, wheat+clone, honeycomb, super serum, metal detector, burst module, extended mags
Vines now find destinations at server start (like ziplines)
Test scene, greybox gameplay prefab setup
Fixed Hopper attempting and failing repeatedly to stack food items that could not be stacked due to spoiling timers (will also fix logic in industrial system as it shares the same precheck process)
Exposed maximum difference (in seconds) that two items with spoil timers can have and still be stackable (server.maxFoodSpoilTimeDiffForItemStack), increased from 60s to 3 minutes to avoid undesired stacking behaviour during long cooking processes
Merge from crafting_update
Fixed tutorial chicken using wrong AI design
Change the pie rarities to none, prevents them from appearing in loot (food caches)
Merge from crafting_update
Hooked up the idle offset on the chicken breathe anim so all chickens don't play their idle in sync
Fixed missing chicken attack sfx
Fixed NRE when transferring water to a chicken coop while walking away
Fixed tutorial chickens dropping eggs
Merge from crafting_update
Fixed water check
Add a kinematic rigidbody to the bee swarm, seems to fix bees not hurting sleeping players as they don't have a rigidbody
Fixed hatching egg slot not being usable while hatching is in process
Fixed wrong chicken mesh on trophy store pack preview
Merge from crafting_update
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
Fixed being able to lock beehives
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
Bee grenade no longer spawns bee swarms underwater
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air
Means it will almost always hit something first
Fixed bee grenade wm missing outline
Merge from crafting_update