12,528 Commits over 2,131 Days - 0.24cph!
Fixed texture distortion at end of vine line renderer (set numCapVertices to 0)
Removed old rigged bone vine tests
Fixed vine tree stump respawning with players in range
Fixed missing sfx on vine tree
Safety check in UpdateProgress
Some better initial rotation handling
Added new descend option when a vine is on it's home tree, drops the player to the ground safely
Hide branches when a tree is chopped down
Double how low the vine swing travels to the ground (was -5m from the vine start point, now -10m)
Fixed time scale set to 2.7 by default in TimeManager
Play the vm release animation, delay the vm being holstered for 0.2s after dismounting
Fix 3p player animation speed set to 0
Show arrow for all possible destinations when looking at a vine
Added ability for ladders to require jump to mount
Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top
Allows more building around the trees, and has enough clearance for a high external gate
Fixed trees not respawning
Added debug.respawnvinetreesinradius
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
Fixed egg not hatching if server is restarted after egg was inserted
Dramatically increased the rate that the sunlight stat increases on chickens
Merge from flamethrower_shield_fix
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Increase maximum vine swing distance from 35 > 45m
Merge from vine_launch_refactor
Refactor vine launch point so each launch point isn't an entity
Shaves 3 separate child entities off every vine tree
Updated the tree X marker data for mauritia flexuosa L/M variants
Fix FakePhysicsRope server warning
Merge from vine_integration
Fixed chair.static mount pose
Increase brightness of swinging vines to make them pop a bit more
server.spawnVineTrees defaults to true