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13,077 Commits over 2,376 Days - 0.23cph!

59 Days Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
59 Days Ago
Merge from parent
59 Days Ago
Merge from parent
59 Days Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
59 Days Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
59 Days Ago
Add new dwellings to manifest
59 Days Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
59 Days Ago
Hooked up lights and exhaust effect
59 Days Ago
Possibly fixed NRE's when another player is placing a sail in range
60 Days Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
60 Days Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
60 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
60 Days Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
60 Days Ago
Reapply on the right prefab this time
60 Days Ago
Suntract 137986, applied changes to wrong asset
60 Days Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
60 Days Ago
Fixed mount animation playing when swapping weapons while mounted
60 Days Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
60 Days Ago
Merge from parent
60 Days Ago
Fix CullingVolume LodGroup warning
60 Days Ago
Match LOD settings on new scientist outfit
60 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
60 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
60 Days Ago
Merge from boat_building
60 Days Ago
And include the player animation controller, that's kinda important
60 Days Ago
Merge from boat_steering
60 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
60 Days Ago
Merge from parent
60 Days Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
2 Months Ago
Fixed icons overlapping when using a custom sorter with < 5 items
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Fixed missing power input arrow on storage adaptor
2 Months Ago
Merge from main
2 Months Ago
Merge from food_qol
2 Months Ago
Fix food in a backpack dropped in the snow spoiling
2 Months Ago
Merge from main
2 Months Ago
Layer change on small ramp to work with projectiles
2 Months Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
2 Months Ago
Removed a log
2 Months Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
2 Months Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
2 Months Ago
Also delete some duplicate textures
2 Months Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
2 Months Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
2 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
2 Months Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
2 Months Ago
Power off the sails and engines on a boat when editing
2 Months Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)