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13,734 Commits over 2,466 Days - 0.23cph!

39 Days Ago
Merge from fog_map_edge_fix
39 Days Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
39 Days Ago
Added a button to clear the current attachment
40 Days Ago
Merge from egg_demo_fix
40 Days Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
40 Days Ago
Merge from egg_demo_fix
40 Days Ago
Better fix for Top bunnies leaderboard in demo
40 Days Ago
Merge from egg_demo_fix
40 Days Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
40 Days Ago
Added an Attachment label, use this to populate the Icon Renderer
40 Days Ago
Fix missing attachment slot on manager Add ownership check to Picker
40 Days Ago
Update attachment visibility if player changes perspective
40 Days Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
40 Days Ago
Merge from hackweek_server_mesh_cull
40 Days Ago
Compile fix
40 Days Ago
Commit 2/2
40 Days Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
40 Days Ago
Merge from main
40 Days Ago
Merge from egg_demo_fix
40 Days Ago
Fixed easter eggs not rotating in demos
41 Days Ago
Merge from conveyor_min_fix
41 Days Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
41 Days Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
41 Days Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
41 Days Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
41 Days Ago
Merge from main
41 Days Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
41 Days Ago
First pass on recording new data into a track UI kinda functional
41 Days Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
41 Days Ago
Merge from armored_ladder_hatch
41 Days Ago
Cleanup
41 Days Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
41 Days Ago
Added door controller slots to the outside of the armored hatches
41 Days Ago
Expanded renderer bounds on the ladder hatch skinned meshes
42 Days Ago
Build compile fix
42 Days Ago
Merge from armored_ladder_hatch
42 Days Ago
Merge from engine_missing_parts_tooltip
42 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
42 Days Ago
Setup a material and colour mask
42 Days Ago
Merge form armoured_ladder_hatch
42 Days Ago
Add door controller sockets to both hatches
42 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
42 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
42 Days Ago
Remove unneeded prefabs
42 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
42 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
42 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
42 Days Ago
Disabled read/write on models conflicting in last merge
42 Days Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
45 Days Ago
Fixed first person light effect not working