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13,515 Commits over 2,435 Days - 0.23cph!

32 Days Ago
Merge from main
32 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
32 Days Ago
Merge from pm_equip_tool
32 Days Ago
Continue to apply boat based sway while firing
32 Days Ago
Merge from main
32 Days Ago
Merge from main
32 Days Ago
Merge from fix_steam_nickname_bag
32 Days Ago
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32 Days Ago
Merge from ghostship_phys_improvements
32 Days Ago
Merge from drone_deploy_guide_fix
32 Days Ago
Merge from fallback_fishing_spawn
32 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
32 Days Ago
Make it private so it works better with domain reload
32 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
33 Days Ago
Bypass AI animations again Bypass modular car garage animation
33 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
33 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
33 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
33 Days Ago
Merge from modular_boats_rw
33 Days Ago
Merge from hackweek_boxsorting
33 Days Ago
Merge from fix_grenade_split_world_skin
33 Days Ago
Merge from coconut_collider_fix
33 Days Ago
Merge from collectable_optim_pass
33 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
33 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
33 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
33 Days Ago
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33 Days Ago
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33 Days Ago
Merge from fix_roof_debris
33 Days Ago
Merge from growable_menu_changes
33 Days Ago
Merge from print_speed
33 Days Ago
Merge from fix_backpack_priority_attire
33 Days Ago
Merge from kapok_branch_col_optim
33 Days Ago
Minor adjustment to branch collider
33 Days Ago
Merge from main
33 Days Ago
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33 Days Ago
Fixed some broken rock formations in NMS (scene only)
33 Days Ago
Merge from windturbine_deploy_sfx
33 Days Ago
Merge from improved_embrasures_colliders
33 Days Ago
Merge from ambient_light_lod_fix
33 Days Ago
Merge from 20mindayextension
33 Days Ago
Merge from main
33 Days Ago
Merge from hackweek_meshlod_qol
33 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
33 Days Ago
Merge from main
34 Days Ago
Merge from main
34 Days Ago
Merge from improve_sail_deploy
34 Days Ago
Merge from wearable_icons_fix
34 Days Ago
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34 Days Ago
More accurate colliders