userJarryd Campicancel
reporust_rebootcancel

12,858 Commits over 2,192 Days - 0.24cph!

30 Days Ago
Merge from frontier_external_fixes
30 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
30 Days Ago
Merge from main
30 Days Ago
Merge from computerstation_reskin_fix
30 Days Ago
Merge from main
30 Days Ago
Merge from team_invite_changes
30 Days Ago
Fix auto turret auth not working
30 Days Ago
Merge from main
33 Days Ago
Merge from lockedcrate_shock_effect_parent
33 Days Ago
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well) Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
34 Days Ago
Merge from photo_filter
34 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
34 Days Ago
Merge from fish_pose_fix
34 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
34 Days Ago
Merge from frontier_external_fixes
34 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
34 Days Ago
Merge from frontier_external_fixes
34 Days Ago
Some improvements to free spray behaviour on external walls
34 Days Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
34 Days Ago
Merge from autoturret_peacekeeper
34 Days Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
34 Days Ago
Merge from parent
34 Days Ago
Merge from simple_floating_entity (includes latest main)
34 Days Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling
34 Days Ago
Merge from food_spoil_pool_fix
34 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
34 Days Ago
Merge from team_invite_changes
34 Days Ago
Don't allow duplicates in the invite list
34 Days Ago
Removed some temporary testing logic
34 Days Ago
Merge from main
34 Days Ago
Merge from autoturret_peacekeeper
34 Days Ago
Merge from main
35 Days Ago
Merge from mixing_item_delete_fix
35 Days Ago
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
35 Days Ago
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35 Days Ago
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35 Days Ago
More cleanup Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
35 Days Ago
More cleanup, update icon
35 Days Ago
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing Removed female mannequin version
35 Days Ago
Mannequin uses new mesh
35 Days Ago
Merge from hackweek_manny
35 Days Ago
Merge from main
35 Days Ago
Merge from parent
35 Days Ago
Minor cleanup for CeilingLight
40 Days Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
40 Days Ago
Experimenting with disabling syncPosition on vines that aren't in use
41 Days Ago
Converted the leave and invite buttons in the team dock to a button with icon + tooltip
41 Days Ago
Fixed invite button staying on during gameplay Removed silly system for changing header text on assign to friend dialog, made new prefab variants for each type of this screen that we need (updated BuildingPrivlidge, VehcilePrivilege and AutoTurret) Added option for friends list to filter out team members Added variant of assign to friend dialog for team invites
41 Days Ago
Merge from main
41 Days Ago
Don't show available campfire spawn options to a player if they have placed any regular respawn points (bags/beds/etc)