userJarryd Campicancel
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9,504 Commits over 1,736 Days - 0.23cph!

46 Days Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
47 Days Ago
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47 Days Ago
Merge from main
47 Days Ago
Store a static list of cargo cranes, save a Vis
48 Days Ago
Update container drop points on both cargo styles Add IsDocked flag to cargo ship and properly zero out throttle Increase docking time to 2 minutes Show a gizmo mesh on container drop points
48 Days Ago
Add tools to show possible pickup and drop points via gizmos
48 Days Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
48 Days Ago
Fixed cargo ship incorrectly flagging some destinations as possible
48 Days Ago
Better arm movement Expose object rotation speed
48 Days Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
49 Days Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
49 Days Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
49 Days Ago
Pass the player ducked state to the WearableFadeToggles
49 Days Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
49 Days Ago
Crane visual work
49 Days Ago
Parent the containers to the ship
49 Days Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
49 Days Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
49 Days Ago
Harbor cranes now pick up container spawn points dynamically
49 Days Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
49 Days Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
49 Days Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
49 Days Ago
Destination assigning
49 Days Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
50 Days Ago
S2P harbor_1 for testing
50 Days Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
50 Days Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
50 Days Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
50 Days Ago
Delete TutorialHelpModalStageWidget component, no longer used
50 Days Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
50 Days Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
50 Days Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
50 Days Ago
Merge from main
54 Days Ago
Don't wipe the players sleeping bags when starting the tutorial, don't show mainland bags while the player is in the tutorial
54 Days Ago
Fix burst indicator missing on belt bar icons, looks like the nested prefabs lost their connection during a tutorial merge. The prefab links are now restored and the belt bar binds are set up again.
54 Days Ago
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
54 Days Ago
Fix tutorial island not incrementing its time properly if the player entry gets cleared for whatever reason
54 Days Ago
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55 Days Ago
Increase size of LOD grid to encompass tutorial bounds (was x3, now x4)
55 Days Ago
Add debug.tutorialcleanup - deletes all active tutorials and resets all players marked as in tutorial
55 Days Ago
Subtract 93877, will go out in hotfix
55 Days Ago
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
56 Days Ago
Update containers with a static version of the double door prefab
56 Days Ago
Merge from main
56 Days Ago
Make tutorial support disabled by default in server config
56 Days Ago
Automatically mark players as having declined the tutorial if they have over 50 recorded deaths
56 Days Ago
Fix TokenisedPhrase strings containing [attack] returning the input bounds to [attack2] if attack2 is bound before attack in the keys.cfg file
56 Days Ago
Fixed debug logs when equipping chicken costume
56 Days Ago
Fixed tutorial start prompt appearing in demos
56 Days Ago
Don't allow players to pick up items with the hammer in the tutorial, can break tutorial steps