userJarryd Campicancel
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13,074 Commits over 2,376 Days - 0.23cph!

57 Days Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
57 Days Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
57 Days Ago
Add new dwellings to manifest
57 Days Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
57 Days Ago
Hooked up lights and exhaust effect
57 Days Ago
Possibly fixed NRE's when another player is placing a sail in range
58 Days Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
58 Days Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
58 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
58 Days Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
58 Days Ago
Reapply on the right prefab this time
58 Days Ago
Suntract 137986, applied changes to wrong asset
58 Days Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
58 Days Ago
Fixed mount animation playing when swapping weapons while mounted
58 Days Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
58 Days Ago
Merge from parent
58 Days Ago
Fix CullingVolume LodGroup warning
58 Days Ago
Match LOD settings on new scientist outfit
58 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
58 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
58 Days Ago
Merge from boat_building
58 Days Ago
And include the player animation controller, that's kinda important
58 Days Ago
Merge from boat_steering
58 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
58 Days Ago
Merge from parent
58 Days Ago
Merge from parent
59 Days Ago
Merge from main
59 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
59 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
59 Days Ago
Merge from hackweek_boxsorting
59 Days Ago
Fixed missing power input arrow on storage adaptor
59 Days Ago
Merge from main
59 Days Ago
Merge from food_qol
59 Days Ago
Fix food in a backpack dropped in the snow spoiling
59 Days Ago
Merge from main
59 Days Ago
Layer change on small ramp to work with projectiles
59 Days Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
59 Days Ago
Removed a log
59 Days Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
59 Days Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
59 Days Ago
Also delete some duplicate textures
59 Days Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
59 Days Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
2 Months Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
2 Months Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client
2 Months Ago
Power off the sails and engines on a boat when editing
2 Months Ago
Fixed being able to deploy boat station through world layer (icebergs mostly)
2 Months Ago
Don't show cannon health bar if mounted
2 Months Ago
Cannon set condition from health on pickup
2 Months Ago
Mark sails as orange on the deploy guide if they are going to be blocked