userJarryd Campicancel
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12,359 Commits over 2,101 Days - 0.25cph!

1 Year Ago
Fixed dragon launcher being craftable
1 Year Ago
Fix fishing not working Fixed exception when changing servers (PopulateShelters)
1 Year Ago
Adjust NPC position
1 Year Ago
Also codegen
1 Year Ago
Merge from main
1 Year Ago
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles Any colliders were kept on the Physics Projectiles layer Affected projectiles: 40mm_grenade_he rocket_basic rocket_heatseeker rocket_hv rocket_smoke TorpedoStraight sam_ammo
1 Year Ago
Dragon launcher is now compatible with viewmodel camera
1 Year Ago
Fixed non-matching condition amount
1 Year Ago
Fixed spear being listed as stone spear skin, now wooden
1 Year Ago
Merge from main
1 Year Ago
Fixed weapons staying visible while gesturing
1 Year Ago
inventory.copyto now copies the contents of the backpack All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
1 Year Ago
Fixed backpacks not responding to the 'ent' convar Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
1 Year Ago
Death/map screen profiling and performance improvements Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign) Enabled pooling on cluster and vending markers Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters New: 185kb of GC and 3.6ms for the same display Still WIP, can definitely fix the GC increase
1 Year Ago
Update spear to be a wooden spear skin rather than stone spear
1 Year Ago
Merge from main
1 Year Ago
Fix dragon launcher backpack holster offset
1 Year Ago
Merge from shelter_pool_fix, hopefully fixes zipline issues
1 Year Ago
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Expose show death on compass in the options menu (User Interface section)
1 Year Ago
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1 Year Ago
Merge from hazmatpipefixes
1 Year Ago
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
1 Year Ago
Merge from backpacks
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
1 Year Ago
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
1 Year Ago
Add global.showDeathMarkerOnCompass convar
1 Year Ago
Added debug.rpcStatTracking Tracks how long each RPC takes over time, inclusing minimum and maximum timings Added debug.PrintRpcStatTracking that prints all of the saved info, including the average time spent per rpc Added debug.ClearRpcStatTracking to clear any saved data
1 Year Ago
Extend transition durations Fixed npc anims not looping Fixed case where OnConversationEnded wouldn't get called
1 Year Ago
Fix new tag not appearing on first boot due to time restriction
1 Year Ago
Update item store new items check to run every 30s instead of every frame while the main menu is open, saves 0.8-2ms a frame and 96b of garbage This wouldn't have run while the menu was closed, so will have no regular gameplay performance impact
1 Year Ago
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc Add cusotm animator for tutorial npc with just the states we need
1 Year Ago
Merge from main
1 Year Ago
Apply to bandages as well
1 Year Ago
Applied player only ItemModEntity behaviour on 349 entities
1 Year Ago
Merge from main
1 Year Ago
Updated meta files for new animations
1 Year Ago
Merge from main
1 Year Ago
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms) Applied to both the red blood and white censored version
1 Year Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
1 Year Ago
Readded the backpack slot enum to allow for per backpack left and right backpack slot offsets Slightly adjust the right hand side of the large backpack to better fit the new dimensions
1 Year Ago
Set up side holstering on large backpack