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10,973 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Ping sfx now fall under the game sounds audio slider
1 Year Ago
Remove old, very out of date and no longer used list of radio stations in StreamingAssets
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Add global.showemojierrors for debugging
1 Year Ago
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1 Year Ago
Added useCollisionPositionInsteadOfTransform and minimumRigidbodyImpactWeight fields to PhysicsEffects component to better handle effect sfx on large entities like the tugboat useCollisionPositionInsteadOfTransform should be enabled on large objects that could get hit from multiple angles while stationary (enabled on tugboat) minimumRigidbodyImpactWeight allows us to prevent rigidbodies below a certain weight from triggering impact sfx, set to 5.5 on the tugboat to prevent dropped items from playing the boat impact sfx
1 Year Ago
Unsaved change from 84454
1 Year Ago
Fixed a TugboatSounds NaN issue when scrubbing demos Fixed projectiles getting stuck in endless loops when pausing and scrubbing demos Fixed a PositionLerp NRe when scrubbing demos
1 Year Ago
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1 Year Ago
Rename "rock" emoji to "heartrock" so it doesn't clash with the rock item
1 Year Ago
Merge from main
1 Year Ago
Added a new ObbComponent, adds an easy way to expose a local space OBB with gizmos for setup Added an AlternativePipeBounds OBBComponent field on BuildingBlock, allows us the option to define a different set of bounds to use for the pipe intersection test so we don't have to modify building block bounds Added alternative bounds to both roof pieces, fixes pipes placed under roofs getting incorrectly deleted due to the large bounds on roof blocks
1 Year Ago
Merge from main
1 Year Ago
Fixed water pumps not deploying in rivers
1 Year Ago
Speculative NRE fix for NVG camera issue, wasn't able to reproduce in the editor for a proper stack trace
1 Year Ago
Several changes to try and reduce the likelihood of industrial pipes getting deleted when upgrading grades: -Change the prevent building volume that is spawned along pipes to a capsule collider to better match the pipe shape (was a box) -Increase the offset from walls that pipes are placed at (0.03->0.04) -Decrease the prevent building volume size on pipes (was a 0.05 box, now a 0.035 capsule) -Reduce the size of the building block bounds check when checking for offending pipes by 3%
1 Year Ago
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1 Year Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
1 Year Ago
Improved caching of industrial connections in some problematic configurations
1 Year Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
1 Year Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
1 Year Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
1 Year Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
1 Year Ago
Merge from main
1 Year Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
1 Year Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
1 Year Ago
Regenerate gib shapes, will fix r/w error
1 Year Ago
Spraycan no longer loses condition when reskinning an entity Remove giveDiverSuitWithItemId convar, wasn't meant to be included
1 Year Ago
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1 Year Ago
Added WearableNotify class for making changes to clothing based on player state Currently supports WearableNotifyLifestate, allowing changes to player model based on lifestate (alive or dead) Uses a similar event setup to EntityFlag toggles Setup on diver suit to disable spinning tank wheels when player is killed
1 Year Ago
Fix rotation of parented entities when changing skin (fixes another tugboat door reskin issue)
1 Year Ago
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1 Year Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
1 Year Ago
WaterSystem server compile fix
1 Year Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
1 Year Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
1 Year Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
1 Year Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
1 Year Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
1 Year Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
1 Year Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
1 Year Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point