userJarryd Campicancel
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13,509 Commits over 2,435 Days - 0.23cph!

43 Days Ago
Merge from main
43 Days Ago
Merge from main
43 Days Ago
Mark torcholder active pfx LOD as dynamic
43 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
43 Days Ago
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43 Days Ago
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44 Days Ago
Fixed bass guitar
44 Days Ago
Also fixed the jerry can guitar
44 Days Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
44 Days Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
44 Days Ago
Updated hold position of tuba, got zeroed out for some reason
44 Days Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
44 Days Ago
Remove some sockets from the static verison
44 Days Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
44 Days Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
44 Days Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
44 Days Ago
Added equivalent inspector support for MeshCull
44 Days Ago
Show debug info about current LOD quality level and whether the LOD component is considered small
44 Days Ago
Merge from main
44 Days Ago
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
44 Days Ago
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
44 Days Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
44 Days Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
45 Days Ago
Merge from main
45 Days Ago
Fixed not able to skin space LR back into the default LR
45 Days Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
45 Days Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
45 Days Ago
Applied same logic to eat and clear options
45 Days Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
45 Days Ago
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45 Days Ago
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45 Days Ago
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45 Days Ago
Added a UI display if redo shot has been bound
46 Days Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
46 Days Ago
Merge from main
46 Days Ago
Merge from naval_update
46 Days Ago
Fixed missing terrain collider on tropical island 1
46 Days Ago
Merge from naval_update
46 Days Ago
Merge from main
46 Days Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
46 Days Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
46 Days Ago
Better error message when placing something on a player boat that has vehicle large layer excluded
46 Days Ago
Merge from main (PlayerAnimation.controller conflict, merged automatically)
49 Days Ago
Merge from workcart_leak_fix
49 Days Ago
Merge from water_junkpile_climb_fix_again
49 Days Ago
Remove ladder volumes from floating junkpiles Add a new prevent movement volume extending underneath each wooden pallet collider by about 1m Prevents players getting stuck underneath junkpiles and makes them much thicker, making the jump out of water check more reliable
49 Days Ago
Merge from naval_update
49 Days Ago
Array size check for ReceiveFogOfWarImages
49 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
49 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension