userJarryd Campicancel
reporust_rebootcancel

13,576 Commits over 2,466 Days - 0.23cph!

43 Days Ago
Merge from ambient_light_lod_fix
43 Days Ago
Merge from 20mindayextension
43 Days Ago
Merge from main
43 Days Ago
Merge from hackweek_meshlod_qol
43 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
43 Days Ago
Merge from main
44 Days Ago
Merge from main
44 Days Ago
Merge from improve_sail_deploy
44 Days Ago
Merge from wearable_icons_fix
44 Days Ago
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44 Days Ago
More accurate colliders
44 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
44 Days Ago
Merge from hackweek_meshlod_qol
44 Days Ago
Server compile fixes
44 Days Ago
Merge from main
44 Days Ago
Merge from boat_aim_sway
44 Days Ago
Settings changes
44 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
44 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
44 Days Ago
Merge from main
44 Days Ago
Merge from kapok_branch_col_optim
45 Days Ago
Merge from redirect_tests
45 Days Ago
Compile fixes
45 Days Ago
Merge from main
45 Days Ago
Merge from main Conflict on building_planner.entity, auto resolved
45 Days Ago
Merge from vine_rotation_error_fix
45 Days Ago
Merge from scientist2_trophy_fix
45 Days Ago
Merge from pm_equip_tool
45 Days Ago
Compile fix
45 Days Ago
Merge from main
45 Days Ago
Merge from demo_improvements_feb_2026
45 Days Ago
Merge from main
49 Days Ago
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49 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
49 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
50 Days Ago
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
50 Days Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
50 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
50 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
50 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
50 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
50 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
51 Days Ago
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
51 Days Ago
Tutorial island successfuly runs as a scene in a dedicated build
51 Days Ago
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
51 Days Ago
Build stuff WIP
51 Days Ago
Compile fixes
51 Days Ago
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
51 Days Ago
Fix compile errors in Server mode
51 Days Ago
Fixed server shutting down when player tried to connect Better line reading of logs