userJarryd Campicancel
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13,751 Commits over 2,466 Days - 0.23cph!

48 Days Ago
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
49 Days Ago
Merge from weather_fix
49 Days Ago
Merge from midijack_win11_update
49 Days Ago
Merge from deep_sea_planter_fix
49 Days Ago
Merge from lantern_deployable_on_rock
49 Days Ago
Merge from mature_stage_duration
49 Days Ago
Make charms field private on viewmodel
49 Days Ago
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
49 Days Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
49 Days Ago
Merge from main
49 Days Ago
Adjust grid on full screen dialog
49 Days Ago
Load fix Fix escape not closing attachment screen
49 Days Ago
Basic flow for swapping out attachments at any time via inventory screen
49 Days Ago
Unsaved 3p rotator changes
49 Days Ago
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49 Days Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
49 Days Ago
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50 Days Ago
Added a super simple 3rd person rotation component for attachments
50 Days Ago
Cull the third person attachment at 10m
50 Days Ago
Convert remaining attachments to prefab variants
50 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
50 Days Ago
Update DLLs with latest W11 fix
50 Days Ago
Merge from main
50 Days Ago
Remove accidental include
50 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
50 Days Ago
Merge from priv_softcore_nre_fix
50 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE
50 Days Ago
Merge from main No conflicts!
53 Days Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
53 Days Ago
Merge from nightlight_adjustment
54 Days Ago
Add a temp Change attachment button in the inventory
54 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
54 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
54 Days Ago
Merge from main
54 Days Ago
Enable box sorting on the component boxes
54 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
55 Days Ago
Better approach, only allow one device per index be connected at once
55 Days Ago
Gibs, colliders
55 Days Ago
First pass regular armoured hatch setup
55 Days Ago
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55 Days Ago
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55 Days Ago
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56 Days Ago
Merge from main
56 Days Ago
Modified MidiJack plugin to only ever open one MIDI device at a time, possibly works around new win 11 midi driver issues
56 Days Ago
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56 Days Ago
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56 Days Ago
Merge from main
56 Days Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
56 Days Ago
Another artifical temperature safety check
57 Days Ago
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