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12,528 Commits over 2,131 Days - 0.24cph!

53 Days Ago
Adjust dismount points to fix some violations when dismounting
53 Days Ago
Made a kapok tree material with no wind to apply to the vm
54 Days Ago
Players are now dismounted if they collide with construction while swinging
54 Days Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
54 Days Ago
Merge from jungle_update
54 Days Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
54 Days Ago
Added debug.selectLookingAt convar
54 Days Ago
Increased width of vines to 0.3m (was 0.1m)
54 Days Ago
Merge from miner_hat_skin_fix
54 Days Ago
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54 Days Ago
Merge from codelocked_crate_lod_fix
55 Days Ago
Reset the vine position to it's origin when loading a save
55 Days Ago
Merge from jungle_update
55 Days Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
55 Days Ago
Vines swings now need to be greater than 7m
55 Days Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
55 Days Ago
Merge from easter_event_2025
55 Days Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
55 Days Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
55 Days Ago
Fixed name label missing on small hunting trophy
55 Days Ago
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55 Days Ago
Fixed item condition bar on item icons not always updating correctly when moving items
55 Days Ago
Merge from main
55 Days Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
58 Days Ago
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58 Days Ago
Merge from rw_enable_fix
58 Days Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
58 Days Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired
58 Days Ago
Merge from rw_enable_fix
58 Days Ago
Possibly fixed the read/write errors on some colliders
59 Days Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
59 Days Ago
Merge from main
59 Days Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
59 Days Ago
Fixed vine tree not getting randomised rotation
59 Days Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
59 Days Ago
Unsaved
59 Days Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
59 Days Ago
Merge from parent
59 Days Ago
Merge from parent
59 Days Ago
Merge from jungle_update
59 Days Ago
Merge from main
59 Days Ago
Rework vine spawning locations, now just spawns at a given height and radius
59 Days Ago
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
60 Days Ago
Don't spawn trees in rivers
60 Days Ago
Client compile fix
60 Days Ago
Very rough looking vine extending logic
60 Days Ago
Increase max distance of vines by 10m, rework vine swing spawn location
2 Months Ago
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
2 Months Ago
Merge from parent
2 Months Ago
Merge from stringpool_warning_fix (also includes latest main)