12,528 Commits over 2,131 Days - 0.24cph!
Adjust dismount points to fix some violations when dismounting
Made a kapok tree material with no wind to apply to the vm
Players are now dismounted if they collide with construction while swinging
NRE fix for MovementSoundTrigger
Remove log in vine swinging stump
Fixed vine trees spawning on railways
Vine swinging trees now take 5-15 minutes to respawn
Fixed stumps missing collider
Added debug.selectLookingAt convar
Increased width of vines to 0.3m (was 0.1m)
Merge from miner_hat_skin_fix
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Merge from codelocked_crate_lod_fix
Reset the vine position to it's origin when loading a save
Adjust proc gen settings for vine trees
Decrease topology range around tree for more jungle foliage
Vines swings now need to be greater than 7m
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
Merge from easter_event_2025
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
Fixed name label missing on small hunting trophy
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Fixed item condition bar on item icons not always updating correctly when moving items
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
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Switch some more colliders over to the proper collision version (cranes)
S2P both harbors
Fixed condition bar on item icon not displaying correctly for items that have been repaired
Possibly fixed the read/write errors on some colliders
Added a few tooltips to the editor
Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor
Modified bear rug as an example
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled
Needs to be set at boot, will do nothing after proc gen has processed
Fixed vine tree not getting randomised rotation
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
Rework vine spawning locations, now just spawns at a given height and radius
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
Don't spawn trees in rivers
Very rough looking vine extending logic
Increase max distance of vines by 10m, rework vine swing spawn location
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
Merge from stringpool_warning_fix (also includes latest main)