userJarryd Campicancel
reporust_rebootcancel

13,778 Commits over 2,496 Days - 0.23cph!

52 Days Ago
Merge from server_side_server_list_filters
52 Days Ago
Merge from easter_fixes_2026
52 Days Ago
Fixed incorrect item id on ladder hatch
52 Days Ago
Merge from armored_ladder_hatch
52 Days Ago
Merge from shield_idle_collider
52 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
52 Days Ago
Merge from main
52 Days Ago
Merge from shield_idle_collider
52 Days Ago
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52 Days Ago
Merge from Armored_ladder_hatch
52 Days Ago
Descriptions, fix guide mesh offset on triangle
52 Days Ago
Temp crafting costs
52 Days Ago
Icons
52 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
52 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
52 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
52 Days Ago
Switch to easter event UI Fix exception on egg LOD component
52 Days Ago
Merge from wiretool_rpcflood_fix
52 Days Ago
Merge from shipping_container_skin_frames_fix
52 Days Ago
Merge from storage_box_dlc_corpse_references
53 Days Ago
Shields now switch to a smaller collider when RMB isn't being held
53 Days Ago
Merge from auto_particle_cinematics
53 Days Ago
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)
53 Days Ago
Update prefab with latest model, still has issues
53 Days Ago
Merge from main
53 Days Ago
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
53 Days Ago
Remove BuildMapServer test method
53 Days Ago
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
53 Days Ago
Merge from weather_fix
53 Days Ago
Merge from midijack_win11_update
53 Days Ago
Merge from deep_sea_planter_fix
53 Days Ago
Merge from lantern_deployable_on_rock
53 Days Ago
Merge from mature_stage_duration
53 Days Ago
Make charms field private on viewmodel
54 Days Ago
Increased the mature stage of growable plants to 24 hours (was 14) Affects black, blue, green, red, white, yellow berries Corn, Hemp, potato, pumpkin, wheat Growable flowers were already over 24 hours so they're unaffected
54 Days Ago
Add a new ForceServerIncludeMesh asset label that we can use to quickly opt in meshes to server build Applied to modular car lift
54 Days Ago
Merge from main
54 Days Ago
Adjust grid on full screen dialog
54 Days Ago
Load fix Fix escape not closing attachment screen
54 Days Ago
Basic flow for swapping out attachments at any time via inventory screen
54 Days Ago
Unsaved 3p rotator changes
54 Days Ago
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54 Days Ago
Set PlayerBoat.CannonHitSlowdownMultiplier to 0 and remove it as a convar (no cannon hit slowdown)
54 Days Ago
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54 Days Ago
Added a super simple 3rd person rotation component for attachments
55 Days Ago
Cull the third person attachment at 10m
55 Days Ago
Convert remaining attachments to prefab variants
55 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
55 Days Ago
Update DLLs with latest W11 fix
55 Days Ago
Merge from main