userJarryd Campicancel
reporust_rebootcancel

13,668 Commits over 2,466 Days - 0.23cph!

59 Days Ago
Include magnet crane and door animations in server build
59 Days Ago
Merge from main
59 Days Ago
Merge from fix_console_log_startup
59 Days Ago
Merge from parachute_hotbar
59 Days Ago
Merge from boat_aim_sway
59 Days Ago
Merge from growable_menu_changes
59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
Preserve the RMB behaviour when cloning plants
59 Days Ago
Merge from main
59 Days Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
59 Days Ago
Merge from pm_equip_tool
59 Days Ago
Continue to apply boat based sway while firing
59 Days Ago
Merge from main
59 Days Ago
Merge from main
59 Days Ago
Merge from fix_steam_nickname_bag
59 Days Ago
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59 Days Ago
Merge from ghostship_phys_improvements
59 Days Ago
Merge from drone_deploy_guide_fix
59 Days Ago
Merge from fallback_fishing_spawn
59 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
59 Days Ago
Make it private so it works better with domain reload
59 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
2 Months Ago
Bypass AI animations again Bypass modular car garage animation
2 Months Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
2 Months Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
2 Months Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
2 Months Ago
Merge from modular_boats_rw
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Merge from fix_grenade_split_world_skin
2 Months Ago
Merge from coconut_collider_fix
2 Months Ago
Merge from collectable_optim_pass
2 Months Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
2 Months Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
2 Months Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from fix_roof_debris
2 Months Ago
Merge from growable_menu_changes
2 Months Ago
Merge from print_speed
2 Months Ago
Merge from fix_backpack_priority_attire
2 Months Ago
Merge from kapok_branch_col_optim
2 Months Ago
Minor adjustment to branch collider
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Fixed some broken rock formations in NMS (scene only)
2 Months Ago
Merge from windturbine_deploy_sfx