userJarryd Campicancel
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14,652 Commits over 2,619 Days - 0.23cph!

2 Months Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
2 Months Ago
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2 Months Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
2 Months Ago
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2 Months Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
2 Months Ago
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2 Months Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
2 Months Ago
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2 Months Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
2 Months Ago
Subtract 157099
2 Months Ago
Merge from workshop_subsystems
2 Months Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
2 Months Ago
Merge from invoke_cleanup
2 Months Ago
Fixed a missing CancelInvoke in Climate
2 Months Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
2 Months Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
2 Months Ago
Merge from terrain_copy_window
2 Months Ago
Added a car lift to dome (editor only)
2 Months Ago
S2P large oil
2 Months Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
2 Months Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
2 Months Ago
Server fix, grey out foliage option at edit time
2 Months Ago
Add foliage support
2 Months Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
2 Months Ago
IOEntityEditor is now a dockable toolbar
2 Months Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
2 Months Ago
Fixes
2 Months Ago
Merge from main
2 Months Ago
Cow will now run if the player it's following gets too far away
2 Months Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
2 Months Ago
Added livestock scene to dev menu
2 Months Ago
Merge from roof.bottom.line conditionals consistency pass
2 Months Ago
Merge from Piano_AnimFix
2 Months Ago
Merge from apartment_complex_monument (swing jumping)
2 Months Ago
Merge from swing_launch
2 Months Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
2 Months Ago
Merge from main
2 Months Ago
Merge from scene_check_tool
2 Months Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
2 Months Ago
Removed old tools, now replaced with unified SceneChecker
2 Months Ago
Merge from main
2 Months Ago
Fixed some water catcher panel help issues
2 Months Ago
S2P sphere tank + HLOD
2 Months Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
2 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
2 Months Ago
Merge from shadow_caching_tooltip_fix
2 Months Ago
Merge from shadow_caching_framerate_fix
2 Months Ago
Merge from shadow_caching_ambientlightlod_fix
2 Months Ago
Merge from main
2 Months Ago
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