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14,788 Commits over 2,619 Days - 0.24cph!

58 Days Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
58 Days Ago
Doubled cull distance of airfield terminals
58 Days Ago
Merge from water_treatment_plant_maintainables
58 Days Ago
Merge from main
58 Days Ago
Expose where to implement an analytics event for fuse inserting
58 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
58 Days Ago
Merge from boombox_volume_interact
58 Days Ago
Icons
58 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
58 Days Ago
Unsaved wip from yesterday
59 Days Ago
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
59 Days Ago
Remove an unused 2mb texture from the chicken coop UI
59 Days Ago
Boilerplate for animal breeding, triggered via console commands for now
59 Days Ago
Better transition if animal starts moving while grazing is ending
59 Days Ago
Merge from main
59 Days Ago
Nudge the air drop freq button over slightly
59 Days Ago
Merge from airfield_maintainable_features
59 Days Ago
Clean up the airfield debug convars
59 Days Ago
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
60 Days Ago
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
2 Months Ago
Livestok animals now flee if a loud noise like a gunshot is heard nearby
2 Months Ago
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
2 Months Ago
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
2 Months Ago
Lamb setup Fixed prevent building volumes too large on all livestock
2 Months Ago
Sheep hitboxes
2 Months Ago
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
2 Months Ago
Fixed hitboxes on cow
2 Months Ago
Merge from main
2 Months Ago
Merge from powergrid
2 Months Ago
Merge from redirect_crafting_fix
2 Months Ago
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
2 Months Ago
Merge from CompassShieldViewmodel
2 Months Ago
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2 Months Ago
Jukebox particle fx now plays in time with music
2 Months Ago
Possible fix for sfx error when entering network range of dome
2 Months Ago
Merge from sleeper_hardcore_fix
2 Months Ago
Fixed not being able to loot sleepers in safe zones in hardcore
2 Months Ago
Merge from powergrid
2 Months Ago
S2P dome
2 Months Ago
Added some pfx when the crude oil is pumping at dome
2 Months Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
2 Months Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
2 Months Ago
Merge from main
2 Months Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
2 Months Ago
Merge from rustnav_draw_fix
2 Months Ago
Fixed location of ids
2 Months Ago
Fix missing tile ids and dynamic navmesh support
2 Months Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
2 Months Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
2 Months Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now