userJarryd Campicancel
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12,528 Commits over 2,131 Days - 0.24cph!

2 Months Ago
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
2 Months Ago
Reapply spawn point change Add debug.vineswinginghighlight command
2 Months Ago
Merge from vines
2 Months Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
2 Months Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
2 Months Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
2 Months Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
2 Months Ago
Merge from softcore_update
2 Months Ago
Added ingame changelog to the softcore game mode
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
2 Months Ago
Merge from softcore_update
2 Months Ago
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
2 Months Ago
Fixed miner hat losing applied skin when turned on/off
2 Months Ago
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2 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
2 Months Ago
Protobuf
2 Months Ago
Merge from vines
2 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
2 Months Ago
Merge from parent
2 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
2 Months Ago
Hooked up stump mesh
2 Months Ago
Protobuf
2 Months Ago
Merge from main
2 Months Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
2 Months Ago
Protobuf update
2 Months Ago
Merge from mipmap_gen_fix
2 Months Ago
Merge from main
2 Months Ago
Merge from mipmap_gen_fix
2 Months Ago
Merge from main
2 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
2 Months Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
2 Months Ago
Fixed exception when reskinning snowmobile
2 Months Ago
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2 Months Ago
Merge from parent
2 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
2 Months Ago
Update prefab with new model
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from softcore_update
2 Months Ago
Fix NRE when creating TC and large wood box corpses
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from softcore_update
2 Months Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
2 Months Ago
Merge from softcore_updates/bag_changes
2 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
2 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
2 Months Ago
Merge from parent
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from softcore_update/bag_changes