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12,988 Commits over 2,376 Days - 0.23cph!

2 Months Ago
Fixed radiation zones not disabling after players leave area
2 Months Ago
Merge from puzzle_reset_changes
2 Months Ago
Subtract 135644
2 Months Ago
Elevators now have a Power In slot on every floor, if any elevator in a stack has power the whole stack will be considered powered Still WIP, have one edge case issue to fix
2 Months Ago
Merge from eye_wearable_fix_2
2 Months Ago
Another attempt at fixing hazmats with WearableEyeViewAdjustment still displaying the head when a player is killed while wearing (krieg, pilot hazmats mostly) Also fixes those hazmats not showing the head mesh on the invisible verison we use to render local player shadows
2 Months Ago
Allow all the frankenstein parts to be added to conveyor filters
2 Months Ago
Allow frankenstein mask in conveyor filters
2 Months Ago
Merge from junkpile_jump_improvements_2
2 Months Ago
Water junkpile ladders use the force look at option so players don't briefly go into ladder mode when running off the side of the junkpile or when they are facing the wrong way underneath a junkpile
2 Months Ago
Merge from main
2 Months Ago
Subtract 135187 (revert water jump out height to 13)
2 Months Ago
Align the sort settings to the top of the loot panel for large containers, the bottom for small
2 Months Ago
Cleanup, fix errors
2 Months Ago
Merge from box_sorting_ui
2 Months Ago
Added prevent movement volumes to the small ramp to stop players falling through
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
2 Months Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
2 Months Ago
Merge from puzzle_reset_changes
2 Months Ago
Build fix
2 Months Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
S2P water treatment plant
2 Months Ago
Don't tick puzzle reset times at all until a player enters range when a reset is using the radiation system Prevents random monuments becoming irradiated if no player has entered them Once a player enters a reset range at all the timer will start, cannot be stopped from that point
2 Months Ago
Added a new TwoTierRadiation volume, comes in Sphere and Box variants Use this on PuzzleReset, simplifies a bunch of code and gets us the behaviour we want
2 Months Ago
Adjusted the recttransform so the sort settings prefab can be edited in place
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Properly fixed pooling on sorting settings
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Cleanup
2 Months Ago
Reset the rads value
2 Months Ago
Save radiationReset value on PuzzleReset Compile fixes
2 Months Ago
Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
2 Months Ago
Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
2 Months Ago
Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
2 Months Ago
Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime) Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime) Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
2 Months Ago
Support for ai zone box bounds Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5 Controls how much further than the puzzle reset radius the radiation will extend
2 Months Ago
Merge from main (resolved WTP conflict)
2 Months Ago
Merge from wtp_rock_sewer_fix
2 Months Ago
Update water treatment to work in the monument scene (save constant S2P) Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world Added an inspector readout to PuzzleReset to show the current timings in the editor Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
2 Months Ago
Merge from main Planner.prefab caused a conflict, used the versin from main Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
2 Months Ago
Some WIP improvements for climbing on water junkpiles
2 Months Ago
Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
2 Months Ago
Merge from main
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Run sorting in a budgeted queue