userJarryd Campicancel
reporust_rebootcancel

9,649 Commits over 1,766 Days - 0.23cph!

2 Months Ago
Add tools to show possible pickup and drop points via gizmos
2 Months Ago
Fixed arm movement not getting interpolated Burst compile the line renderer jobs and make it all read only for easier scheduling
2 Months Ago
Fixed cargo ship incorrectly flagging some destinations as possible
2 Months Ago
Better arm movement Expose object rotation speed
2 Months Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
2 Months Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
2 Months Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
2 Months Ago
Pass the player ducked state to the WearableFadeToggles
2 Months Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
2 Months Ago
Crane visual work
2 Months Ago
Parent the containers to the ship
2 Months Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
2 Months Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
2 Months Ago
Harbor cranes now pick up container spawn points dynamically
2 Months Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
2 Months Ago
Added a WearableFadeToggle component that is added dynamically to leg renderers if the LegFade toggle is enabled on a Wearable Currently awaiting a material integration, so it can be toggled via the Fade toggle on the PlayerModel, eventually we'll toggle it if the player is crouching
2 Months Ago
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
2 Months Ago
Destination assigning
2 Months Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
2 Months Ago
S2P harbor_1 for testing
2 Months Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
2 Months Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
2 Months Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
2 Months Ago
Delete TutorialHelpModalStageWidget component, no longer used
2 Months Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
2 Months Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
2 Months Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
2 Months Ago
Merge from main
2 Months Ago
Don't wipe the players sleeping bags when starting the tutorial, don't show mainland bags while the player is in the tutorial
2 Months Ago
Fix burst indicator missing on belt bar icons, looks like the nested prefabs lost their connection during a tutorial merge. The prefab links are now restored and the belt bar binds are set up again.
2 Months Ago
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
3 Months Ago
Fix tutorial island not incrementing its time properly if the player entry gets cleared for whatever reason
3 Months Ago
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3 Months Ago
Increase size of LOD grid to encompass tutorial bounds (was x3, now x4)
3 Months Ago
Add debug.tutorialcleanup - deletes all active tutorials and resets all players marked as in tutorial
3 Months Ago
Subtract 93877, will go out in hotfix
3 Months Ago
First pass on a harbor container manager entity, spawns containers and stacks them appropriately semi randomly (crane functionality is broken for now)
3 Months Ago
Update containers with a static version of the double door prefab
3 Months Ago
Merge from main
3 Months Ago
Make tutorial support disabled by default in server config
3 Months Ago
Automatically mark players as having declined the tutorial if they have over 50 recorded deaths
3 Months Ago
Fix TokenisedPhrase strings containing [attack] returning the input bounds to [attack2] if attack2 is bound before attack in the keys.cfg file
3 Months Ago
Fixed debug logs when equipping chicken costume
3 Months Ago
Fixed tutorial start prompt appearing in demos
3 Months Ago
Don't allow players to pick up items with the hammer in the tutorial, can break tutorial steps
3 Months Ago
Fix typo in metal frags tutorial step
3 Months Ago
Change tutorial time of day to 9am for better lighting
3 Months Ago
Fixed tutorial supply box sometimes not populating with the correct item list
3 Months Ago
Send replicated convars to the player when they finish the tutorial, fixes weather not resetting properly
3 Months Ago
Apply the same fix to the ore tip, it had the same issue