12,528 Commits over 2,131 Days - 0.24cph!
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
Reapply spawn point change
Add debug.vineswinginghighlight command
Add more vine spawn points around the top of the tree
Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
Added debug.vineswingingreport convar, prints out info about the vines on the server
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
Scaled down chicken coop by 10% and raised it slightly
Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad)
Added a snapping point (like the planters)
When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
Merge from softcore_update
Added ingame changelog to the softcore game mode
Added a forceUpdateIfDisabled option on AnimationFlagHandler
If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator
Has correct handling for the case where a player crosses into the LOD distance during that 2s
Applied to all rustige eggs
Merge from softcore_update
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
Fixed miner hat losing applied skin when turned on/off
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New vine swinging test procedural map
Fixed broken tree swinging prefab, move to autospawn folder
Removed the population bsaed vine tree spawn process
Set up a PlaceDecorUniform pass for jungle swinging trees
Adding a new field to force a more up to date verison on this branch, merges are getting weird
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point
Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
Merge from mipmap_gen_fix
Merge from mipmap_gen_fix
Fixed item icon post generation process not applying the icon preset settings properly
Should ensure any newly created icons will have mipmaps applied
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
Fixed exception when reskinning snowmobile
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Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
Update prefab with new model
Merge from softcore_update
Merge from softcore_update
Fix NRE when creating TC and large wood box corpses
Merge from softcore_update
Merge from softcore_update
Added new MeshCombiner menu option
Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
Merge from softcore_updates/bag_changes
Fixed being able to pickup destroyed bags/towels/beds
Fixed fridge not retaining half of it's items when destroyed/repaired
Merge from softcore_update
Merge from softcore_update/bag_changes