userJarryd Campicancel
reporust_rebootcancel

12,777 Commits over 2,192 Days - 0.24cph!

2 Months Ago
Merge from jungle_update
2 Months Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
2 Months Ago
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2 Months Ago
Merge from jungle_update/vine_pool
2 Months Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
2 Months Ago
Vine swinging tree and stump are now poolable
2 Months Ago
Merge from main
2 Months Ago
Merge from jungle_update
2 Months Ago
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
2 Months Ago
Merge from ziggurat_perf_fixes
2 Months Ago
Merge from jungle_update
2 Months Ago
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
2 Months Ago
Fixed emoji not unlocking correctly
2 Months Ago
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
2 Months Ago
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
2 Months Ago
Possible AdminPanel NRE fix
2 Months Ago
Fixed not being able to interact with some NPC vendors due to fridge VM changes
2 Months Ago
Fix NRE when a melee held entity breaks (NPCNoiseManager)
2 Months Ago
Fixed jungle ak vm errors
2 Months Ago
Merge from jungle_update
2 Months Ago
Fixed error when getting killed by outbreak scientist
2 Months Ago
Merge from jungle_update
2 Months Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
2 Months Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from main
2 Months Ago
Split the method up so if it still breaks we'll at least know where it's breaking
2 Months Ago
Possible Menu_CanSwing_ShowIf NRE fixes
2 Months Ago
Merge from jungle_update
2 Months Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from jungle_update
2 Months Ago
Reduce height of walkable vine colliders for less foot floating
2 Months Ago
Merge from jungle_update
2 Months Ago
Adjust branch colliders again
2 Months Ago
Merge from jungle_update
2 Months Ago
Apply to descend option as well
2 Months Ago
Don't allow the player to mount a vine if they are already mounted to something
2 Months Ago
server.emojiOwnershipCheck is now a convar and enabled by default Don't show emoji not owned by the player in the gallery If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message Unlock_all_skins convar is now respected for emoji ownership checks
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from jungle_dlc
2 Months Ago
Merged some safety checks
2 Months Ago
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
2 Months Ago
Don't render vine shadows if lod > 0
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from particle_light_cull
2 Months Ago
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
2 Months Ago
Merge from jungle_update
2 Months Ago
Adjust vine rotation on spawn Adjust vine positions on trees Adjust branch walk colliders