userJarryd Campicancel
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13,880 Commits over 2,496 Days - 0.23cph!

2 Months Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
2 Months Ago
Merge from egg_demo_fix
2 Months Ago
Better fix for Top bunnies leaderboard in demo
2 Months Ago
Merge from egg_demo_fix
2 Months Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
2 Months Ago
Added an Attachment label, use this to populate the Icon Renderer
2 Months Ago
Fix missing attachment slot on manager Add ownership check to Picker
2 Months Ago
Update attachment visibility if player changes perspective
2 Months Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
2 Months Ago
Merge from hackweek_server_mesh_cull
2 Months Ago
Compile fix
2 Months Ago
Commit 2/2
2 Months Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
2 Months Ago
Merge from main
2 Months Ago
Merge from egg_demo_fix
2 Months Ago
Fixed easter eggs not rotating in demos
2 Months Ago
Merge from conveyor_min_fix
2 Months Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
2 Months Ago
Fixed a case where conveyors would ignore the minimum field when transferring items if there were multiple filtered items being transferred Added a test for this case
2 Months Ago
Don't show the world version of an attachment if we're in first person (it was floating in the air)
2 Months Ago
Improved world space rotator, slowed down rotation lerp so we get a little bit of easing
2 Months Ago
Merge from main
2 Months Ago
Decent enough workflow pss for evaluation After editing a shot the shot is reopened and edit settings reset Overwrite the existing slot Fixes
2 Months Ago
First pass on recording new data into a track UI kinda functional
2 Months Ago
Under the hood work to support muting and recording over specific demo shot tracks (eg. pos, rot, fov, etc)
2 Months Ago
Merge from armored_ladder_hatch
2 Months Ago
Cleanup
2 Months Ago
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
2 Months Ago
Added door controller slots to the outside of the armored hatches
2 Months Ago
Expanded renderer bounds on the ladder hatch skinned meshes
3 Months Ago
Build compile fix
3 Months Ago
Merge from armored_ladder_hatch
3 Months Ago
Merge from engine_missing_parts_tooltip
3 Months Ago
Added a tooltip when a slot is missing in the engine loot panel
3 Months Ago
Setup a material and colour mask
3 Months Ago
Merge form armoured_ladder_hatch
3 Months Ago
Add door controller sockets to both hatches
3 Months Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
3 Months Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
3 Months Ago
Remove unneeded prefabs
3 Months Ago
Disable armored hatch placment on boats as they don't have convex colliders
3 Months Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
3 Months Ago
Update hatch item names and descriptions Fix pickup and repair targets
3 Months Ago
Disabled read/write on models conflicting in last merge
3 Months Ago
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
3 Months Ago
Fixed first person light effect not working
3 Months Ago
Merge from main
3 Months Ago
Merge from cannon_hit_slowdown_revert
3 Months Ago
Merge from bb_triangle_floor_frame_fix
3 Months Ago
Merge from brutalist_skin_shadows_fix