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12,029 Commits over 2,527 Days - 0.20cph!

3 Months Ago
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
3 Months Ago
Merge from parent
3 Months Ago
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable
3 Months Ago
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated
3 Months Ago
Switch to BigEndian, fixes static AAC is working!
3 Months Ago
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
3 Months Ago
Merge from child_dynamic_lods
3 Months Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
3 Months Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
3 Months Ago
Merge from demo_shot_track_dubbing
3 Months Ago
Split position/rotation tracks into two again
3 Months Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
3 Months Ago
Merge from demo_shot_track_dubbing
3 Months Ago
Merge from main
3 Months Ago
Combine Position/Rotation into one track (feels weird to just modify one)
3 Months Ago
SetMountedAnimationSpeed will now be called all the time while mounted, regardless of what ForceUpdatePlayerModel returns
3 Months Ago
Merge from main
3 Months Ago
Added Save As.. functionality Removed Mute tool Escape cancels dubbing
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Merge from armored_ladder_hatch
3 Months Ago
Adjusted position of square hatch to match the regular hatch
3 Months Ago
Merge from ladder_hatch_offset_fix
3 Months Ago
Merge from main
3 Months Ago
Merge from divesite_e_crate_adjustments
3 Months Ago
Merge from easter2026_dlc
3 Months Ago
Merge from coloured_buttons
3 Months Ago
Merge from shield_recoil_fix
3 Months Ago
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
3 Months Ago
Merge from fog_map_edge_fix
3 Months Ago
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
3 Months Ago
Added a button to clear the current attachment
3 Months Ago
Merge from egg_demo_fix
3 Months Ago
Easter and halloween event UI can now be left active, the appropriate UI will turn on based on the active event Saves us switching them over twice a year
3 Months Ago
Merge from egg_demo_fix
3 Months Ago
Better fix for Top bunnies leaderboard in demo
3 Months Ago
Merge from egg_demo_fix
3 Months Ago
Remove EggUpdater, replace with a PersistentObjectWorkQueue Unsure how this is breaking in builds, at lteast this is a simpler approach
3 Months Ago
Added an Attachment label, use this to populate the Icon Renderer
3 Months Ago
Fix missing attachment slot on manager Add ownership check to Picker
3 Months Ago
Update attachment visibility if player changes perspective
3 Months Ago
Cache animation clip values on the RootMotionData class, access those instead of the direct animation clip at runtime Strip all AI meshes from the server (including animations)
3 Months Ago
Merge from hackweek_server_mesh_cull
3 Months Ago
Compile fix
3 Months Ago
Commit 2/2
3 Months Ago
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
3 Months Ago
Merge from main
3 Months Ago
Merge from egg_demo_fix
3 Months Ago
Fixed easter eggs not rotating in demos
3 Months Ago
Merge from conveyor_min_fix