userJarryd Campicancel
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10,994 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Added global.disableBagDropping that disables the backpacks that are dropped after a corpse times out (for cinematics)
1 Year Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
1 Year Ago
Fix weapon attachment active state not being respected when entering/exiting a portal
1 Year Ago
Fixed mace skinned as baseball bat displaying an incorrect price to research at the research table
1 Year Ago
Merge from industrial
1 Year Ago
Codegen, manifest
1 Year Ago
Merge from main
1 Year Ago
Server.respawnWithLoadout is now a bool, when set to true it will look for the client info string "client.RespawnLoadout" and assign that loadout to the player on respawn This way different players can have different loadouts rather than everyone on the server having the same loadout
1 Year Ago
Added Server.respawnWithLoadout (When a player respawns give them this loadout - created with inventory.saveloadout) Added Server.respawnAtDeathPosition (If a player presses the respawn button, respawn at their death location) Both for trailer filming
1 Year Ago
Typo fixes
1 Year Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
1 Year Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
1 Year Ago
Fix NRE when deleting corpses with gingerbread cinematic mode on
1 Year Ago
Moved cinematicGingerbreadCorpses to the global section and made it client + server When set on both will also emulate the particle fx of the gingerbread npc's
1 Year Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
1 Year Ago
Gingerbread impact decal
1 Year Ago
Use gingerbread fx instead of blood (still trying to fix decals)
1 Year Ago
Adjusted some socket positions for the storage adaptor now that we have final art
1 Year Ago
Add SkeletonSkinLOD for male and female gingerbread variants
1 Year Ago
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section) Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds) Enabled on P17, SAP and M92
1 Year Ago
Improved pipe viewmodel
1 Year Ago
Don't show corpse flies on gingerbread gibs
1 Year Ago
Fixed several UI display issues for category filtering
1 Year Ago
Performance improvements Fixed some cases where memory leaks could occur
1 Year Ago
Combiner and pipe tool prefab setup
1 Year Ago
Merge from parent
1 Year Ago
Triangle allocation fixes
1 Year Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
1 Year Ago
Fix ridge UV's
1 Year Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
1 Year Ago
UV changes
1 Year Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
1 Year Ago
Add uv support for pipe brackets Mirror UV's
1 Year Ago
Update localized death name for gingerbread man (just needs an icon)
1 Year Ago
Merge from xmas_2022 (may have compile issues, will fix)
1 Year Ago
▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
1 Year Ago
Added a popup tip to explain how to toggle the flashlight on/off
1 Year Ago
WIP adding translation support and icons for all steps of the filter process
1 Year Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
1 Year Ago
Merge from main
1 Year Ago
Colour variants
1 Year Ago
UV fixes
1 Year Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
1 Year Ago
WIP uv layout change
1 Year Ago
WIP ownership checking
1 Year Ago
Compile fix, ignore client emoji folder
1 Year Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
1 Year Ago
Add some padding around each emoji
1 Year Ago
Trying out updating TmPro (3.0.6)
1 Year Ago
Merge from main