userJarryd Campicancel
reporust_rebootcancel

10,994 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Potential BaseProjectile.OnInput NRE fix
1 Year Ago
Can now filter items blueprints in conveyors
1 Year Ago
Minor dismount changes, dismount the player 1.5m away fromt he end point of the zipline (was 0.5)
1 Year Ago
Show a prompt on the conveyor filter UI if no items are assigned Can attach adaptor to small wooden box, small furnace and large furnace Moved electric furnace power point Removed built in electric furnace industrial slots, now needs a storage adaptor
1 Year Ago
Merge from main
1 Year Ago
▆▄█▋▊ ▊▇▍▆█▍█▌ ▉▆▄▉ ▉▅█▍▉▊▌ █▊ ▌▍▊▊ ▍▅▊▉▅▊▅ ▇▋▉ ▅▉▆▊▍▋▍▊▍ ▄▌▉▅ ▋▍▋█▊ ▇▄▌ ▇▆▊▉▌▋▆ ▇▉▌▆▌▉▆
1 Year Ago
▋▆▇▅▇ ▄▄█ ▌▇▋▄▋▍▅▆ ▇▊ ▄ ▆▉▌ ▅▋▅▊▆▅ ▌▅▌▇ █▉▄▉▋▇▅▌▌▊ ▉ ▇▇▄▍▊▊▊▉▆▍▄ ▇▌▄▊▄▊▋ (▍▉▊▉█▊ ▆▌▉ █▄█▅█▌▆ ▋▇▄▋▉█)
1 Year Ago
Merge from industrial
1 Year Ago
Fixed combiner showing incorrect IO information in inventory
1 Year Ago
Merge from industrial
1 Year Ago
Merge from main
1 Year Ago
Potential water catcher changes to improve server performance on long water catcher chains: When a water catcher is going to generate water, check to see if we can find the eventual destination of that water and instead deposit the water there instead. This involves skipping the in-between catchers in a chain to prevent each catcher getting turned on as it receives water and then getting turned off as it passes the water on. This eliminates a lot of IO overhead as each activation/deactivation involves a nework update for the entity
1 Year Ago
Enable inside roots on all xmas dungeon exit prefabs
1 Year Ago
Subtract 77758, go back to refactor version
1 Year Ago
Added global.cleardroppeditems to clear all dropped items (for cinematic use)
1 Year Ago
Fixed gibs not repsonding to time changes in demos due to Invoke timings not really working in that environment Gib death timers are now handled via a central static manager when playing demos
1 Year Ago
Added an IsScrubbing field to the demo reader Don't spawn effects or gibs if scrubbing
1 Year Ago
Fix demo shots that end on the same frame as an effect getting spawned every frame
1 Year Ago
Use a dynamic pool of RenderTextures for video emoji instead of making them ahead of time in the editor for each emoji Handles multiple identical emoji requesting a rendertexture, in this case they will all share the same texture
1 Year Ago
Add a warning if an emoji hasn't been added to the library
1 Year Ago
Add support for server to recognize if a player has sent emoji they do not own and reject the chat message
1 Year Ago
Merge from main
1 Year Ago
Don't use the imposter layer when trimming meshes, just disable all other colliders in the scene and then re-enable them once we're done
1 Year Ago
Play wrench hit anim every time a pipe piece is placed Speed up hit animation (0.8->1.2)
1 Year Ago
Merge from main
1 Year Ago
Merge from xmas_2022
1 Year Ago
Assigned icons and categories for xmas skins
1 Year Ago
Update sitting position, use throne pose
1 Year Ago
Unlock mask + vest via throne
1 Year Ago
Skin, prefab fixes, icon
1 Year Ago
Throne initial setup
1 Year Ago
Updated icons Updated IconRender scene, disabled all entities and added a canvas to allow comparison with existing icons
1 Year Ago
World models, better names + descriptions
1 Year Ago
Mask setup
1 Year Ago
Fix NRE when exiting play mode while repair bench is open Reapply vest skin (on the correct branch)
1 Year Ago
Subtract 77636, wrong branch
1 Year Ago
Vest skin setup
1 Year Ago
Unsaved
1 Year Ago
Increased sprite size to better show videos Added scientist emoji
1 Year Ago
First pass on video file emoji support
1 Year Ago
Merge from industrial
1 Year Ago
Make an emoji scriptable asset class for easier setup
1 Year Ago
Don't show the fuel row on the electric furance loot panel Update electric furnace description
1 Year Ago
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
1 Year Ago
Merge from main
1 Year Ago
Fixed concrete/lumberjack pickaxe and hatchet materials
1 Year Ago
Merge from industrial
1 Year Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
1 Year Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
1 Year Ago
Fixed animator trigger name on wrench