userJarryd Campicancel
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12,536 Commits over 2,162 Days - 0.24cph!

2 Months Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
2 Months Ago
Removed logic that was deleting LODS in workshop editor
2 Months Ago
Merge from main
2 Months Ago
Merge from fluid_io_fixes
2 Months Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
2 Months Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
2 Months Ago
When reloading a save don't reset the IsOn state for sprinklers
2 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
2 Months Ago
Merge from midi_macos_rebuild
2 Months Ago
Merge from high_walls_skins
2 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
2 Months Ago
Merge from vines
2 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
2 Months Ago
Added a temp interaction icon
2 Months Ago
Don't show the world vine to the person riding that vine in first person
2 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
2 Months Ago
Bring density down by 75%
2 Months Ago
Merge from vines
2 Months Ago
Fixed vine update performance at scale
2 Months Ago
Unsaved
2 Months Ago
Add vine tree population Fixed an NRE because tree has no proper colliders (yet)
2 Months Ago
Protobuf
2 Months Ago
Merge from vines
2 Months Ago
Disable time of day movement in the workshop scene (can still use slider) Added new skybox rotation slider Export mesh file dialog now autofills the name of the item
2 Months Ago
Make vine swinging trees immortal
2 Months Ago
Still broken looking but slightly less broken looking vine visual
3 Months Ago
Fixed NRE when previewing F1 grenade in first person in workshop
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Merge from high_walls_skins
3 Months Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation
3 Months Ago
Merge from main
3 Months Ago
Cherrypick 116963
3 Months Ago
Fix NRE when equipping speargun
3 Months Ago
Merge from main
3 Months Ago
Fix typo in ISprayCallback
3 Months Ago
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene Created corpse for medieval wooden box GibSimulator Finalize button now applies LOD components
3 Months Ago
Merge from softcore_update
3 Months Ago
Merge from deployable_corpse
3 Months Ago
Added a 30m mesh cull to all static gibs
3 Months Ago
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes) Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
3 Months Ago
Fixed some workbenches and small wood box not falling down when ground destroyed
3 Months Ago
Fixed furnace corpse not dropping on ground missing
3 Months Ago
Fixed some corpse objects missing prevent building volumes Tightened up the gibs on the coffin
3 Months Ago
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
3 Months Ago
Merge from parent
3 Months Ago
Merge from softcore_update
3 Months Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
3 Months Ago
Merge from coop_improvements