userJarryd Campicancel
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10,943 Commits over 1,950 Days - 0.23cph!

2 Months Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
2 Months Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
2 Months Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
2 Months Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
2 Months Ago
Allow the static team ids in ESPPlayerInfo to be run from server (eg. GreenTeamId, RedTeamId, BlueTeamId, etc)
2 Months Ago
Fix NRE when an empty string is bound to an input
2 Months Ago
Fixed some world models getting spawned at the incorrect scale (scale at prefab level isn't respected by gameManager.CreatePrefab, manually apply scale after spawning)
2 Months Ago
Fixed mods calling ConVar.global.quit(null) failing due to the new argument check
3 Months Ago
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3 Months Ago
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3 Months Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
3 Months Ago
Fix not being able to reskin industrial door with spraycan
3 Months Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
3 Months Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
3 Months Ago
WIP editor for TweakUIPresetSelect for easier editing of preset blocks
3 Months Ago
Applied new changes to ak for testing
3 Months Ago
Exposed support for IK hint on left hand
3 Months Ago
Simplified editing process, eliminated a few button presses
3 Months Ago
Sample three points from the aim poses instead of two, use barycentric co-ordinates to blend between them
3 Months Ago
Update model components, disable deprecated stuff
3 Months Ago
Updated aim data
3 Months Ago
Fix conflicting right hand aim
3 Months Ago
Merge from world_update_2
3 Months Ago
Merge from world_update_2/waterwell_update
3 Months Ago
Another pass on vending orders
3 Months Ago
Remove some old hacks to fix save games (again)
3 Months Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
3 Months Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
3 Months Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
3 Months Ago
Merge from parent
3 Months Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
3 Months Ago
Fixed the binocular overlay not scaling correctly with interface scale
3 Months Ago
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
3 Months Ago
Merge from hackweek_accessibility_colourblind
3 Months Ago
Fixed deuteranopia typo Adjusted default deuteranopia values based on feedback
3 Months Ago
Merge from main
3 Months Ago
Update manifest, fixes revolver not loading
3 Months Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
3 Months Ago
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons Set to 0.2 on the revolver
3 Months Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
3 Months Ago
Merge from world_update_2
3 Months Ago
Merge from waterwell_update
3 Months Ago
Build fix
3 Months Ago
Merge from world_update_2
3 Months Ago
Merge from waterwell_update (for initial playtest)
3 Months Ago
Fixed NPC shopkeeper not respawning
3 Months Ago
Manually reimplemented the vending machine changes on this branch
3 Months Ago
Merge from parent (many merge issues, will need some fixing)
3 Months Ago
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3 Months Ago
Merge from world_update_2