userJarryd Campicancel
reporust_rebootcancel

14,788 Commits over 2,619 Days - 0.24cph!

1 Year Ago
WIP pistol aimpose setup (using python as test)
1 Year Ago
Fixed not being able to switch to weapons that aren't using v2
1 Year Ago
Adjusted spine look ratios, lower spine bones now rotate more than upper spine bones Fixed aim pose scene weapon selector sometimes not working, fixed clear weapon button not working
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Update player animator
1 Year Ago
More merge fixes
1 Year Ago
Client and None compile fixes
1 Year Ago
Merge fixes
1 Year Ago
Merge from main
1 Year Ago
Fixed underlying skin meshes getting re-enabled when zooming in and out on the binoculars IViewmodelComponent can now modify the position of the viewmodel in world space, updated all implementations
1 Year Ago
Merge from main
1 Year Ago
Fix water well NPC refreshing sell orders when server restarts
1 Year Ago
Fix DPV appearing in crafting menu in tutorial
1 Year Ago
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1 Year Ago
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1 Year Ago
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
1 Year Ago
More merge fixes, including updating the animator. RPS now fully functional
1 Year Ago
Reapply gesture code changes and fixed up gesture picker in the menu
1 Year Ago
Merge from main (stomped local changes on BasePlayer-Gestures and PlayerAnimation controller, will need to reapply changes)
1 Year Ago
Fixed positioning on fan mesh on worldmodel Fixed worldmodel missing outline and adjusted collider size
1 Year Ago
Merge from main
1 Year Ago
Add a capsule check on the world layer before spawning to prevent the player from spawning inside the new cliffs
1 Year Ago
Set frontier hatchet to unlock via frontier hazmat
1 Year Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
1 Year Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
2 Years Ago
Fixed LODGroup conflict on blunderbuss world model
2 Years Ago
Merge from Blunderbuster
2 Years Ago
Added "Tools/Find/Culling Volume one way connections" Fixed missing connections in cave_large_sewers_hard, cave_medium_hard, cave_small_medium, cave_large_sewers_hard
2 Years Ago
Fix NRE when attempting to repair an item and removing the item from the repair bench at the same time
2 Years Ago
Update conflicting prefab id on br_sphere prefab Manifest
2 Years Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
2 Years Ago
Switch to a blend tree
2 Years Ago
Added support for multiple IViewmodelComponents on a single viewmodel Added BlunderbussViewmodel component that adds a shotsLeft state and lerps between three layers based on how many shells are left
2 Years Ago
Added new SwapAmmoParticle class, same functionality as SwapAmmo on viewmodels but swaps a material on a particle effect Applied to 3rd person reload effect on HCR, shells dropped will now have the correct material
2 Years Ago
Merge from world_update_2
2 Years Ago
Further checks on waterball splash logic to prevent a splashing through foundation edge case
2 Years Ago
More culling volume fixes in cave_medium_hard
2 Years Ago
Manifest rebuild
2 Years Ago
Add harvestable layer to F1 layer tools
2 Years Ago
Batch mussel meshes
2 Years Ago
Fixed most rocks in divesite_d double rendering
2 Years Ago
Batch barnacles
2 Years Ago
Another possible fix for no collisions on the divesite plane
2 Years Ago
Enable divesite_plane_COL r/w
2 Years Ago
Blunderbuss + frontier hatchet backpack offsets
2 Years Ago
Fixed two possible cave configs that had misconfigured culling volumes that would result in seeing through into the void cave_large_hard, cave_small_medium
2 Years Ago
Only clear decals that are going to be recycled when playing back a demo shot, leave static monument decals untouched
2 Years Ago
Some prefab cleanup on divesite_d, still needs more work Fixed starfish_01 not culling Prefab replacer now selects the newly spawned prefabs
2 Years Ago
Added Tools/Find/Conflict ID Lookup tool Fixed campfire_on.static, cursedcauldron_on.static, lantern_on.static all assigned prefab id of 0 Rebuild manifest