userJarryd Campicancel
reporust_rebootcancel

13,864 Commits over 2,496 Days - 0.23cph!

1 Year Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
1 Year Ago
Merge from main
1 Year Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
1 Year Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
1 Year Ago
Fixed trainyard as well
1 Year Ago
Fixed missing launch site HLOD generation
1 Year Ago
Merge from main
1 Year Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
1 Year Ago
Fix some missing deploy guides
1 Year Ago
Fixed train tunnels not rendering properly on the map
2 Years Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
2 Years Ago
Industrial crafter now correctly gets collapsed
2 Years Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
2 Years Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
2 Years Ago
Subtract 97528, was meant to be shelved
2 Years Ago
child count check
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
2 Years Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Compile fix
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
2 Years Ago
Fixed skinned items missing materials when entering and exiting LOD range
2 Years Ago
Don't allow skinned mesh renderers to be collapsed
2 Years Ago
Merge from hackweek_renderlod_collapse
2 Years Ago
Fixed skinned beach chairs
2 Years Ago
Fixed storage adaptor
2 Years Ago
Fixed reversed search light
2 Years Ago
Fixed powered water purifier
2 Years Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
2 Years Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
2 Years Ago
Fixed skull trophy error
2 Years Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
2 Years Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
2 Years Ago
Merge from main
2 Years Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
2 Years Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
2 Years Ago
Merge from main
2 Years Ago
Merge from map_perf_improvements2
2 Years Ago
Fixed NRE when reopening a map with clustered vending machines
2 Years Ago
Player can now be looted while surrendering
2 Years Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
2 Years Ago
Revert lootpanel.bbq prefab
2 Years Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
2 Years Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
2 Years Ago
Merge from main
2 Years Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
2 Years Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
2 Years Ago
Merge from main