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14,925 Commits over 2,649 Days - 0.23cph!

1 Year Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
1 Year Ago
Setup reinforced wooden shield prefab
1 Year Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
1 Year Ago
Hook up deploy on 3rd person shield layer
1 Year Ago
Client compile fix
1 Year Ago
WIP support for storing which NPC clothing loadout was active on a corpse, to support more accurate head bags and death screens when killing NPC's that change appearance via loadout (notably arctic scientists and scarecrows/murderers)
1 Year Ago
Fixed viewmodel renderers on non metal shields
1 Year Ago
Disable shield collider while the shield is on the players back
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from halloween24
1 Year Ago
HLOD now immediately resolves when the player finishes loading
1 Year Ago
Show the loading screen before teleporting the player rather than after, should fix players seeing the halloween/xmas dungeon as it loads in
1 Year Ago
Merge from gesturepack
1 Year Ago
Protocol++
1 Year Ago
Removed a log
1 Year Ago
Fixed join gesture getting left on the screen when cancelling rps
1 Year Ago
Merge from main
1 Year Ago
Merge from halloween24
1 Year Ago
Can now collect Scarecrow heads with skinning knife
1 Year Ago
Replaced radiation removal tea with the anti rad tea in the food cache loot table
1 Year Ago
Store the user ID of the player who last edited the VM name (needs a protobuf gen to persist through save/load)
1 Year Ago
Don't show NPC vending machine names
1 Year Ago
Merge from main
2 Years Ago
Fixed some duplicate arms
2 Years Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
2 Years Ago
Add a per layer weight slider
2 Years Ago
Merge from elevator_world_deploy_fix
2 Years Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
2 Years Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
2 Years Ago
Add Facepunch.AdditiveTimeline plugin
2 Years Ago
Merge from set_local_player_visible
2 Years Ago
Merge from demo_shot_delete_fix
2 Years Ago
Fixed error when deleting a folder with demo shots inside
2 Years Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
2 Years Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
2 Years Ago
Item icons
2 Years Ago
Wooden shield variant setup
2 Years Ago
Set up improvised shield prefab variants
2 Years Ago
Merge from main
2 Years Ago
Show vending machine names in the F1 UGC panel
2 Years Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
2 Years Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
2 Years Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
2 Years Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
2 Years Ago
Merge from radtown_monument_fixes
2 Years Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
2 Years Ago
Some folder restructuring now that we have actual assets
2 Years Ago
Reapply animator changes
2 Years Ago
Merge from main (stomp PlayerAnimation, will need to redo changes)