userJarryd Campicancel
reporust_rebootcancel

12,490 Commits over 2,284 Days - 0.23cph!

2 Years Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
2 Years Ago
Update parachute description
2 Years Ago
Increased the clearance check for the parachute deployment - now needs a 2m sphere radius sphere of clear space 15m below the player to deploy Fixes an edge case where you could use the parachute for a couple of frames in the nuclear missile silo launch tube
2 Years Ago
Code review changes: remove chair mesh from parachute seat, ensure held items is enabled again after dismounting and ensure parachute item exists on the server when deploying
2 Years Ago
Add an extra slot to the clothing section of player corpse to account for backpacks
2 Years Ago
Fixed loadouts window not properly assigning loadouts when using the filter
2 Years Ago
Fixed not being able to equip parachute with surgeon scrubs, egg suit and ninja suit
2 Years Ago
Compile fixes
2 Years Ago
Merge from main
2 Years Ago
Added an information panel to the inventory that displays whether a blueprint is already unlocked, can be unlocked or cannot be unlocked
2 Years Ago
Another compile fix
2 Years Ago
Client compile fix
2 Years Ago
Fixed parachute camera motion not getting applied to first person spectating
2 Years Ago
Merge from main
2 Years Ago
More closely snap the camera to the accurate perspective when spectating a mounted player
2 Years Ago
Merge from main
2 Years Ago
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
2 Years Ago
Parachute seat no longer pauses mounted animation
2 Years Ago
Update backpack slot icon in inventory and locker panels
2 Years Ago
Use Distance2d, it's cheaper
2 Years Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
2 Years Ago
Merge from main
2 Years Ago
Increase size of parachute renderer bounds
2 Years Ago
Fixed the parachute not appearing properly in demos after scrubbing
2 Years Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
2 Years Ago
Merge from main
2 Years Ago
Fixed chinook ground fx always playing and improperly positioned
2 Years Ago
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2 Years Ago
Adjusted layer check
2 Years Ago
Supply drops now disengage their parachute if they hit a tugboat (no changed behaviour for other vehicles like helicopters)
2 Years Ago
Fixed broken parsing of player names on in-game twitch rivals trophy UI
2 Years Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
2 Years Ago
A player now has to be on a solid surface to equip something in the backpack slot Includes a translated toast if the player attempts this to explain the restriction Being seated in a vehicle or standing in the back of a scrap transport helicopter counts as a solid surface
2 Years Ago
Parachutes will no longer treat a collision with an explosive as a crash, grenades bounce off and satchels stick
2 Years Ago
Merge from main
2 Years Ago
parachute.bypassrepack now forces the parachute back into the parachute slot
2 Years Ago
Fix parachute not playing animations for non-local players (including all players in demos)
2 Years Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions
2 Years Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
2 Years Ago
Merge from parachute (fixes, sam site targeting)
2 Years Ago
Client compile fix
2 Years Ago
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab) Supply drops now just turn their parchute on and off with a flag
2 Years Ago
SAM sites can now target parachutes
2 Years Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
2 Years Ago
Merge from main
2 Years Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
2 Years Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
2 Years Ago
Fixed parachute not being able to be worn with a regular hazmat
2 Years Ago
Merge from parachute
2 Years Ago
More entering network range checks