12,383 Commits over 2,101 Days - 0.25cph!
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
WaterSystem server compile fix
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through)
Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component)
Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin
Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
Protobuf generation, fixes
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
Merge from save239/voicemail
Fixed RPC argument not using EntityId when telling the client to play an answering message, preventing the dialling player from leaving a message
Moved voicemail audio system over to the IServerFileReceiver interface, regular cassette playback via recorder/boombox is unchanged
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat
Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
Reapply missing animator changes for torch extinguish/ignite animations
Fix helmet fix applied in
83901 not working on second helmet variant
Merge from media_projects/2023_06
Added global.overrideOceanEnvironmentLerp admin command to allow finer control over ocean depth environment effects (light dimming, fog, etc)
-1 = Normal gameplay
0 = Bottom of the ocean
1 = Surface conditions
Exposed a new set of cinematic underwater parameters, underwater effects will use the params when underwater_cinematic is set to 1 (setup is almost identical to the admin mode but with the water line rendering properly)
Fixed conveyor screen not showing item transfers if the item is being stacked in the output container
Don't show diving suit helmet mesh when in first person with arms mode, fixes helmet mesh appearing when driving vehicles
Had to just disable the head mesh due to skinning differences compared to the original hazmat
Fixed NVG goggle visible aperture scaling with UI scale
Merge from ferry_terminal
Implemented rope climb animation
Enabled on all rope climb prefabs
Merge from ferry_terminal
Fixed misassigned bones on new viewmodels
Added support for a LOD4 in wearables, uses a different LOD arrangement
Made a new RHIB driver mount prefab to ensure anything else using the prefab is unaffected
RHIB driver hands now follow wheel as it rotates
Added a steering wheel range multiplier to prevent how much the steering wheel rotates by in order to prevent distorted shoulders (visual only, actual boat turning range is unchanged)
Update RHIB driver eye position to better match actual player eye position
RHIB driver now uses first person with arms perspective so that we see the arm Ik from first person
Disable write defaults on new turn on/off animator states, fixes foot jitter
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper
Largely untested, needs more deployable work to verify
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
Doors now properly parent to tugboat and the entity follows as expected, even if visual renderers do not
Made the RHIB driver mount point use the SledDriver script, exposes hand IK options
Recache the others just in case
Enabled viewmodel renderer on all new entities
Adding missing renderer components to all torch renderers
Recached rifle renderers