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11,602 Commits over 2,042 Days - 0.24cph!

2 Years Ago
Merge from industrial
2 Years Ago
Conveyors will now draw equally from all of their connected inputs (eg. a single conveyor will now pull from all 3 combiner inputs equially instead of exhausting one and then moving to the next)
2 Years Ago
Don't let conveyors pull through another type of industrial storage
2 Years Ago
Filters will now accept redirect items if the filtered item is the base item (eg. filtering for hazmat will now accept arctic, spacesuit, etc) Copy the item search consolidation from the default_blueprint branch Fixed not being able to delete some entries in a filter with lots of entries
2 Years Ago
First pass on locker compatibility with storage adaptor
2 Years Ago
Fix not being able to filter by default blueprints (eg. gun powder)
2 Years Ago
Merge from industrial
2 Years Ago
Added Graphics.disableParticleLod Added Graphics.disableAnimatorLod
2 Years Ago
Can now place storage adaptors on deployable oil refinery Fixed conveyors not properly respecting oven input/output slots Conveyors will now stop searching an IO branch when they encounter a storage adaptor, even if the storage adaptor has no valid items
2 Years Ago
Better fix for storage adaptor getting blocked by prevent building volumes on the entities that it's being attached to - manually exclude entities from the DeployVolume on the storage adaptor This fixes not being able to place adaptor on vending machine Adjusted the adaptor positions on the large furnace
2 Years Ago
Fixed conveyor having a slight offset off the wall Fixed being able to stack conveyors
2 Years Ago
Merge from industrial
2 Years Ago
Fixed not being able to place storage adaptors on large furnace, added three extra points so adaptors can be placed on all sides
2 Years Ago
Fixed storage adaptor not working on coffin
2 Years Ago
Fixed not being able to deploy storage adaptor on electric furnace
2 Years Ago
Fixed edge case where industrial crafter would continue to craft even if there were no valid output slots Crafted items will now drop in the world in front of the crafter as a last resort
2 Years Ago
Merge from industrial
2 Years Ago
Fixed a case where conveyors wouldn't properly update their electrical branch when their power state changes
2 Years Ago
Merge from industrial
2 Years Ago
Fix item transfers not being able to fill up existing stacks in target containers
2 Years Ago
More responsive wrench hit animation when placing pipes
2 Years Ago
Conveyors can now filter by components (not currently localised, will need to search for "components" regardless of language until phrases are rebuilt)
2 Years Ago
Fixed searching for categories when setting up filters using a non-translated string
2 Years Ago
Increased maximum number of filters on a conveyor to 12 (was 5)
2 Years Ago
Fixed item conveyors always draining battery even if they are off Slot naming improvements
2 Years Ago
Conveyors now split their results evenly if they detect a splitter instead of waiting for a container to fill up before moving onto the next container Note that when using a minimum filter setting this will split the desired move amount between the various containers
2 Years Ago
Fixed storage adaptors/crafters not getting parented properly after previous change
2 Years Ago
Switched from using the slot system to the socket system for placing industrial crafter/storage adaptor This allows us to have multiple mount points for these entities Added extra points where the storage adaptor can be attached to boxes for easier base building
2 Years Ago
Merge from industrial
2 Years Ago
Fixed pipe viewmodel not getting clothing assigned
2 Years Ago
Fix exception when setting a Min/Max value on a conveyor to an empty string Removed item crafting logs Turn on/off interaction on crafter is now default option if powered
2 Years Ago
Added global.blockEmojiAnimations and global.blockEmoji If animations are blocked and a video emoji is played, the first frame is displayed as a still image
2 Years Ago
Merge from main
2 Years Ago
Fixed server name appearing in Rust+ menu if streamer mode is active
2 Years Ago
Fixed the spectate button in the admin panel sometimes spectating the wrong person if there were multiple people on the server with an identical name
2 Years Ago
Merge from industrial
2 Years Ago
Profiling, conveyor item move process is now allocation free
2 Years Ago
Update interact icon on conveyor filter
2 Years Ago
Fixed maximum transfer amount looking at the wrong container
2 Years Ago
Merge from industrial
2 Years Ago
Reworking minimum transfer mode - when this is used the exact minimum amount will be transferred from a container (eg. a conveyor is told to transfer wood in 100 minimum increments, if that conveyor sees 140 wood in the input it will move 100 wood and then stop) Fixed minimum move mode not working with category filters
2 Years Ago
Optimized the conveyor screen process to dramatically cut down the number of RPC's required now that we are sending multiple items in a single tick
2 Years Ago
Adjust adaptor position on electric furnace
2 Years Ago
Merge from industrial
2 Years Ago
Allow default items to be researched in the Research Table for 10 scrap Add a warning explaining that this is only needed for industrial crafting
2 Years Ago
First pass on a new "default industrial blueprint" item that can be created cheaply and modified after crafting to point to a different default item (primitive items, dlc items, etc) This blueprint can't be learned by the player but can be inserted into an industrial crafter to allow crafting of default blueprint
2 Years Ago
Merge from industrial/multi_slot
2 Years Ago
Fixed conveyor On/Off interaction sometimes not appearing
2 Years Ago
Added a blueprint out industrial slot on the crafter
2 Years Ago
First pass on being able to map multiple industrial slots to different inventory ranges on a single entity Allows a separate industrial slot to allow access to the blueprint slot on the crafter