userJarryd Campicancel
reporust_rebootcancel

10,994 Commits over 1,950 Days - 0.23cph!

2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fixed NRE when submitting items in a dropbox
2 Years Ago
Update radio stations
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Codegen, fixes missing commands
2 Years Ago
Revert cactus 1, 2, 3, 5, 6, 7 and reapplied BoundsCheck component
2 Years Ago
Improve visibilty cull check to take into account alpha on cutout meshes (if a raycast hits a surface that is alpha'd out, it continues until it hits a surface that isn't)
2 Years Ago
Fixed generated materials not getting alpha cutoff keywords correctly applied
2 Years Ago
Merge from aux2
2 Years Ago
Launch site changes
2 Years Ago
Fixed screen shakes not applying while first person spectating in a demo
2 Years Ago
Add support for offsetting the mesh trimmer process
2 Years Ago
Fix some issues when using mutliple HLOD's on large monuments
2 Years Ago
Merge from zipline_trees (trees should no longer spawn in places that will block ziplines)
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Fixed Jump and Duck buttons not working in demos to switch between first person spectate targets Fixed some cases where the body mesh could remain visible when switching between players in a demo while spectating Fixed some crosshair issues when switching between players in a demo while spectating
2 Years Ago
Added a minimum triangle edge length to mesh trimmer options
2 Years Ago
SceneToPrefabTag now support specifying a non-final LOD index
2 Years Ago
Fix decal cull NRE when part of monument
2 Years Ago
Fix hud toggles not working in demos
2 Years Ago
layer.toggle, layer.show and layer.hide commands can now be run in demos
2 Years Ago
Revert ProjectSettings
2 Years Ago
Build fix
2 Years Ago
Add a minimum triangle size setting to MeshTrimmer, defaults to 0.1 Good for removing detail that won't be visible at long ranges, leaves some holes in geometry but it would be difficult to notice at a distance Removes 50% of the geometry on supermarket HLOD with very little visual change
2 Years Ago
Merge from zipline_trees
2 Years Ago
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime Enabled the new toggle on all prefabs that were in that list
2 Years Ago
Also allow HUD component toggles
2 Years Ago
Unsaved
2 Years Ago
Allow the Tools tab to be used in Demos
2 Years Ago
Refactored mesh trim settings, adjusted height on gas station to properly remove interior faces
2 Years Ago
More build fixes
2 Years Ago
Build fix
2 Years Ago
Update HLOD system to call MeshTrimmer process as part of Scene2Prefab
2 Years Ago
Clean out any extra vertices, saves about 1000 verts/normals/etc
2 Years Ago
More progress, mesh trimmer now mostly removes triangles on lower lods that won't be visible (obscured by other triangles) Cuts about 2k triangles off LOD3 of supermarket HLOD with no visual difference
2 Years Ago
Merge from content_reporting
2 Years Ago
Merge from single_pickup_notice
2 Years Ago
Fix showing item stack counts on items that didn't formerly show stack counts
2 Years Ago
Fixed some unneeded usings
2 Years Ago
Fixed case where the final hit on a resource node would calculate the total amount in inventory incorrectly on the item pickup notice
2 Years Ago
Merge from main
2 Years Ago
Unsaved
2 Years Ago
Ran S2P on all named monuments with prevent building volumes, no monument scene files were changed Made a new S2P menu option to only update monuuments with the above conditions, commented it out though since this should only be needed once