12,900 Commits over 2,831 Days - 0.19cph!
Chickens now animate correctly
Fixed sfx not working, falls back to normal chicken sfx
First pass piping update data (similar to IO tool)
Created farming inventory loadout
Chickens can eat and drink
Added server.fillChickenCoop command
Hook up sunlight tracking
Refactors for future content
Added sunlight stat
First pass new model setup
Added a slight delay before items start moving
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
Some basic handling for full containers, this will need more work
Hopper now harvests everything from corpses
WIll take all items from a ResourceDispenser (animals and players)
Will take all items from any inventories (players)
Abstract hopper behaviour into new IHopperTarget interface
Implement in BaseCorpse
Misc prefab setup, guide meshes, icon
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
Added debug.dofExposerForceDisable
Fix demo button appearing if player has no demo folder
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Merge from hotreload_serialiization_fix
Merge from hotreload_serialiization_fix
Merge from hotreload_serialiization_fix
Mark the fields as non-serialized instead, should break less stuff
Merge from hotreload_serialiization_fix
Merge from hotreload_serialiization_fix
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway
Should resolve the serialization error on server boot
Fix shields not being usable again if they are fully broken and then repaired
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Fixed incorrect label on shield info panel (dmg protection)
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Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered
Resulted in the server and client block timers not syncing up
Cherry pick
112675 - fix medieval barricade unlocking
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Fixed incorrect medieval barricade prefab in store
Add video url to medieval pack store header
Triangle grill attract point