userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

5 Months Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
5 Months Ago
Fix NRE when spraying on hardside of a block with wallpaper
5 Months Ago
Fixed descend option not working
5 Months Ago
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5 Months Ago
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5 Months Ago
Improved vine positioning on branches
5 Months Ago
Unsaved
5 Months Ago
Fixed incorrect animator parameter name
5 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
5 Months Ago
Possible LODComponent.GetDistance NRE fix
5 Months Ago
Merge from main
5 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
5 Months Ago
More blowpipe vm tweaks
5 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
5 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
5 Months Ago
Reduced vine travel speed by 25%
5 Months Ago
Improved rotation snapping when starting a vine wing
5 Months Ago
Increased the spacing of the vine launch points, should help vines overlap less
5 Months Ago
Switch sprays to Decal/Deferred Decal
5 Months Ago
Fixed descend option not working when more than one vine is overlapping
5 Months Ago
Update emoji with transparency
5 Months Ago
Add test ladder/rope ladder to vine playground
5 Months Ago
Initial new emoji setup
5 Months Ago
Possible VineMountable.OnFlagsChanged NRE fix
5 Months Ago
Changed branch physics surface to wood
5 Months Ago
Restore changes to BaseProjectile lost in merge
5 Months Ago
Added a tip for how to climb trees
5 Months Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
5 Months Ago
Another fix for serialisation layout
5 Months Ago
Compile fix
5 Months Ago
5 Months Ago
Added kapok_b variant Manifest
5 Months Ago
Expose DismountViewmodelHoldTime on VineMountable
5 Months Ago
Flatten look angle when deciding what branch to swing to
5 Months Ago
Merge from TransferAllItemsToContainer_nre_fix
5 Months Ago
Speculative TransferAllItemsToContainer nre fix
5 Months Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
5 Months Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
5 Months Ago
Merge from uv2_paint_fix
5 Months Ago
Fixed warning spam when painting on a mesh without a uv2 channel
5 Months Ago
Merge from GetCurrentUndergroundLayer_nre_fix
5 Months Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
5 Months Ago
Remove Facepunch.Editor reference
5 Months Ago
Fixed outbreak sprayer item id
5 Months Ago
Remove dismount handling on VineMountable
5 Months Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
5 Months Ago
More work on handling player movement properly when a vine tree is destroyed
5 Months Ago
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5 Months Ago
Another distance interaction fix
5 Months Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc