userJarryd Campicancel

13,034 Commits over 2,376 Days - 0.23cph!

1 Year Ago
Manifest rebuild, fixes some error spam when spawning crossbow
1 Year Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
1 Year Ago
Adjust the intensity of the sun light in the icon render scene
1 Year Ago
Chicken coop tests
1 Year Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
1 Year Ago
Remove test spoiling from corn
1 Year Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
1 Year Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
1 Year Ago
Merge from fridge_changes
1 Year Ago
Remove all mixing references in the cooking UI
1 Year Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
1 Year Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
1 Year Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
1 Year Ago
Merge from demo_shot_improvements
1 Year Ago
Fixed spears not working with shields
1 Year Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
1 Year Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
1 Year Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
1 Year Ago
Merge from main
1 Year Ago
Merge from admin_wanted_toggle
1 Year Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
1 Year Ago
Better generic conversation flow
1 Year Ago
Can now specify which NPC has a mission from the mission inspector
1 Year Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
1 Year Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
1 Year Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
1 Year Ago
Fixed siege_weapon_ballista_base generating new materials on import
1 Year Ago
Fixed incorrect back bone offset on knight chest piece
1 Year Ago
Fixed some knight armour item setup issues
1 Year Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
1 Year Ago
Suggest an id for newly created skins in the skin inspector
1 Year Ago
Merge from Medieval_Metal_Double_Door
1 Year Ago
Update id's to fix conflict with knight armour
1 Year Ago
Id's, categories
1 Year Ago
Merge from main
1 Year Ago
Merge from midi_multi_command
1 Year Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
1 Year Ago
Merge from Knight Armour DLC
1 Year Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
1 Year Ago
Merge from main
1 Year Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
1 Year Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
1 Year Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
1 Year Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
1 Year Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
1 Year Ago
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1 Year Ago
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1 Year Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
1 Year Ago
Merge from main
1 Year Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon