13,061 Commits over 2,831 Days - 0.19cph!
Initial implementation work
Created placeholder item and entity
Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)
Adjust position of industrial adaptor and lock slots slightly to better fit the model
Adjusted LOD levels to match vanilla TC
Increased the default npc vending machine IntervalHours to 5 in-game days
This means that prices will adjust themselves every 5 in game days, used to be 4 times a day
This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
Simplify TwistCorrectionComponent
Ported the two bone IK component into our framework
Updated the twist scene with a more representative example of bone shearing
Made an example scene for the twist component
Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
Gibs, more closely match icon
Set up skin, rebuild deployable prefab to keep consistency with base TC
Added a timeout and make sure the UI is layered properly in the HUD
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
Converted the RPS gesture UI into a non blocking UI
Added UI support for draws
Refactor RPS into a more generic gesture interaction system, WIP
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs
Now uses a single simple update method called every frame, much easier to debug and understand
Update the default gesture bindings for surrender
Merge from midi_unsubscribe
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
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Merge from io_flooding_fix
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables:
Twitch Rivals Desk
Simple Chair
Sofa (+pattern version)
Rocking Chair (all skins)
Beach Chair
Piano
Xylobone
Drumkit
Microphone Stand
Hitch & Trough
Merge from car_door_destroy_fixes
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Merge from kitchen_collider_fixes
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider
Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
Merge from parent (stomp player_model)
Fix drumkit.deployed and waterbucket.worldmodel changes
Compile fixes, regenerate PlayerAnimation controller
Merge from main (stomped PlayerAnimator and BaseMountable)
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
Merge from gesture_cancel_fix
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
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Change convar name of surrender gesture
Add a gizmo to ZiplineTargets