userJarryd Campicancel

13,061 Commits over 2,831 Days - 0.19cph!

9 Months Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)
9 Months Ago
Adjust position of industrial adaptor and lock slots slightly to better fit the model
9 Months Ago
Merge from main
9 Months Ago
Adjusted LOD levels to match vanilla TC
9 Months Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
9 Months Ago
Merge from main
9 Months Ago
Unsaved changes
9 Months Ago
Simplify TwistCorrectionComponent
9 Months Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
9 Months Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
9 Months Ago
Gibs, more closely match icon
9 Months Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
9 Months Ago
Merge from main
9 Months Ago
Added a timeout and make sure the UI is layered properly in the HUD
9 Months Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
9 Months Ago
Converted the RPS gesture UI into a non blocking UI Added UI support for draws
9 Months Ago
Merge from parent
9 Months Ago
Server side cancel fix
9 Months Ago
Refactor RPS into a more generic gesture interaction system, WIP
9 Months Ago
Merge from parent
9 Months Ago
Remove the ridiculous invoke handling system for fading in/out gesture layers, was responsible for a bunch of bugs with the handcuffs Now uses a single simple update method called every frame, much easier to debug and understand Update the default gesture bindings for surrender
9 Months Ago
Compile fix
9 Months Ago
Merge from main
9 Months Ago
Merge from midi_unsubscribe
9 Months Ago
Unsubscribe from the midi inputs when MidiConvar.Enabled is set to false, should allow another instance of the client to register to the events
9 Months Ago
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9 Months Ago
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9 Months Ago
9 Months Ago
Merge from io_flooding_fix
9 Months Ago
Marked the prevent_building volume as IgnoreWireCheck to allow IO wiring while standing near the deployable. Affected deployables: Twitch Rivals Desk Simple Chair Sofa (+pattern version) Rocking Chair (all skins) Beach Chair Piano Xylobone Drumkit Microphone Stand Hitch & Trough
9 Months Ago
Merge from main
9 Months Ago
Merge from car_door_destroy_fixes
9 Months Ago
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9 Months Ago
Merge from kitchen_collider_fixes
9 Months Ago
Fixed kitchen_cabinet_100 and kitchen_cooker incorrectly positioned collider Affects underwater labs and desert bases, also arctic research base (ran S2P, no scene changes)
10 Months Ago
Fix player model issues
10 Months Ago
Merge from parent (stomp player_model)
10 Months Ago
Fix drumkit.deployed and waterbucket.worldmodel changes
10 Months Ago
Compile fixes, regenerate PlayerAnimation controller
10 Months Ago
Merge from main (stomped PlayerAnimator and BaseMountable)
10 Months Ago
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
10 Months Ago
Merge from main
10 Months Ago
Merge from gesture_cancel_fix
10 Months Ago
Force the endGestureLoop trigger to false when starting a trigger, fixes it sometimes getting left on if the player cancels a looping gesture while the gesture is beginning
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Change convar name of surrender gesture
10 Months Ago
Add a gizmo to ZiplineTargets