userJarryd Campicancel

12,038 Commits over 2,496 Days - 0.20cph!

1 Year Ago
Merge from main
1 Year Ago
Auto complete suggesstions can now be clicked on
1 Year Ago
WIP popup autocomplete window when typing emoji
1 Year Ago
Mask fixes
1 Year Ago
Server compile fix
1 Year Ago
Merge from inputfield
1 Year Ago
Prefab changes
1 Year Ago
Many, many merge fixes
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Reorderable emoji list Fixed worried incorrect hookup Fixed skin tone changes being automatically applied on emoji's with no skin tone options
1 Year Ago
Simplify emoji creation process, particularly for skin tone variants Default skin tone is now substituted automatically if the skin code isn't specified in the chat string (":angry: becomes :angry+2: if the default selected skin tone is 2)
1 Year Ago
Add ability to remove emoji ownership check on server in case of performance issues Removed option for emoji's to use multiple frames (we're not using them anyway)
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Added LodLevelDisplay editor component, draws debug text on the screen to show the current LOD level of the gameobejct it's attached to Includes colour and scale options Added the option to scale the font size on DDraw labels
1 Year Ago
Added ability to change detonator frequency from inventory (same as pager) Respects frequency limits and deducts condition to ensure parity with changing menu accessed via the RMB menu
1 Year Ago
Fixed pager missing silent options
1 Year Ago
Fix AI move dithering New state component to toggle layers at runtime
1 Year Ago
Calling dof_focus_lookat or dof_focus_target will now set dof_focus_dist to 0
1 Year Ago
debugcamera_load and autoload now work even if debugcamera_lock is true
1 Year Ago
Synced the three reloading layers, unsure if it's having the desired effect Apply reload blends Uniform transition duration for stops, threshold to play stop is higher
1 Year Ago
Reenable walk stops Scene change Add graph visualizer
1 Year Ago
Animator tweaks + bonus camera view Fixed horizontal view angles not working Disable the walk stop states and transition straight to stand Refactors AI setup Refactor views Fixed weapon swapping View changes Root motion tweaks
1 Year Ago
Animator updates, fixed stop angle bad calculation Better aim accuracy when an IK turn is happening
1 Year Ago
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0") Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200). This range also increases the range at which players will receive voice network packets around that player
1 Year Ago
Weapon roots Fixed a misconfigured walk forward blend tree while unarmed
1 Year Ago
Remove some meta files WIP root motion work New, better root motion approach Clean up old, bad approach Drive root motion via named parameter curves
1 Year Ago
Fixed default string value of input field text Update from repository Includes skin icon fix and text vertical overflow Added HudMenuInput support for input fields Added ability to destroy ui within AddUI rpc Prevents Mipmap stuff from affecting image quality this has been the primary reason why loading images from the web gets no usage, this fix makes images load the same as if they came from the server, creating a better development experience Merge pull request #43 from Kulltero/FixWebImageQuality Prevents Mipmap from destroying image quality Merge changes from Rust repo (texture caching and demo fixes) Merge pull request #40 from TactiTac0z/master Added ability to destroy ui within AddUI rpc Merge branch 'master' into update
1 Year Ago
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1 Year Ago
Unsaved
1 Year Ago
Rotate the player via code when moving
1 Year Ago
Add UI and parameter switching for weapon types Mostly plugged in unarmed animations
1 Year Ago
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
1 Year Ago
UI
1 Year Ago
Shoot and reload, move reload to a trigger
1 Year Ago
Unsaved
1 Year Ago
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1 Year Ago
Swap to rust player model
1 Year Ago
Proper local/world space movement input
1 Year Ago
Unsaved
1 Year Ago
Vertical camera movement UI help
1 Year Ago
Initial commit Project commit Remove duplicated scripts, add simple test scene Move and simple camera control Rotation, aims
1 Year Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
1 Year Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
1 Year Ago
WIP better handling of elevator interaction options
1 Year Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
1 Year Ago
Map marker list styling
1 Year Ago
Added an analytic event for pinging