userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

1 Year Ago
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1 Year Ago
WIP adjusting underground network thresholds based on EnvironmentVolumes marked as part of train tunnels (needs tuning, currently marks most of the underground system as part of the caves layer)
1 Year Ago
Fix not being able to reskin industrial door with spraycan
1 Year Ago
Added server.allowUndergroundNetworkGroups replicated convar to control the new underground groups behaviour, enabled by default Should not be modified at runtime, set it on startup
1 Year Ago
Added espcanvas.UseRandomTeamColours convar, will render the nametag of teams with a random colour (requires espcanvas.ColourCodeTeams to be true) Uses a selection of 49 colours based on the team id, if more than 49 unique teams are on the server then colours will start repeating
1 Year Ago
WIP editor for TweakUIPresetSelect for easier editing of preset blocks
1 Year Ago
Applied new changes to ak for testing
1 Year Ago
Exposed support for IK hint on left hand
1 Year Ago
Simplified editing process, eliminated a few button presses
1 Year Ago
Sample three points from the aim poses instead of two, use barycentric co-ordinates to blend between them
1 Year Ago
Update model components, disable deprecated stuff
1 Year Ago
Updated aim data
1 Year Ago
Fix conflicting right hand aim
1 Year Ago
Merge from world_update_2/waterwell_update
1 Year Ago
Another pass on vending orders
1 Year Ago
Remove some old hacks to fix save games (again)
1 Year Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
1 Year Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
1 Year Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
1 Year Ago
Merge from parent
1 Year Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
1 Year Ago
Fixed the binocular overlay not scaling correctly with interface scale
1 Year Ago
Replace Physics.Raycast with GamePhysics.Trace inside BasePlayer.CheckLookingAtVisible, fixes not being able to pick up dropped items that are dropped in terrain collision ignore areas (notable in power plant)
1 Year Ago
Merge from hackweek_accessibility_colourblind
1 Year Ago
Fixed deuteranopia typo Adjusted default deuteranopia values based on feedback
1 Year Ago
Merge from main
1 Year Ago
Update manifest, fixes revolver not loading
1 Year Ago
Updated the mesh sampling system on the spraycan free spray to find and use a valid wallpaper renderer, fixes free hand sprays appearing below wallpapers
1 Year Ago
Added an alternative dryfire rate so that the dryfire animation can be played faster than the fire rate on slow firing weapons Set to 0.2 on the revolver
1 Year Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
1 Year Ago
Merge from waterwell_update
1 Year Ago
Build fix
1 Year Ago
Merge from waterwell_update (for initial playtest)
1 Year Ago
Fixed NPC shopkeeper not respawning
1 Year Ago
Manually reimplemented the vending machine changes on this branch
1 Year Ago
Merge from parent (many merge issues, will need some fixing)
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Merge from quit_changes
1 Year Ago
Pressing Quit in the menu in the editor will no longer force quit the editor The quit convar now requires no arguments to work successfully, "quit grass" will no longer work
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed burlap sacks being visible on all dropped items in the editor (regression casued by 103243)
1 Year Ago
BurstClothConstraint is now part of clientsideOnlyTypes, fixed them getting included on the server Removed the underwater effect root on the server of dropped items, it's unused on the server
1 Year Ago
Merge from hackweek_accessibility_colourblind
1 Year Ago
Added option to change colour of deployed laser detector (green, blue and yellow options) Lasers attached to weapons are unaffected
1 Year Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
1 Year Ago
Network++ Save++
1 Year Ago
1 Year Ago
Rolled the right hand aim pass into the aim pose component, improves performance and solves a bunch of order of execution issues. Right hand aim now happens after the aim pose solver and before the left hand IK pass