userJarryd Campicancel

13,346 Commits over 2,892 Days - 0.19cph!

10 Months Ago
Merge from elevator_parenting/net_vis
10 Months Ago
Adjust elevator sound logic to be driven via the lift entity flags rather than the elevator block (as we can no longer guarantee that the block will be networked to the player in some scenarios)
10 Months Ago
Merge from elevator_parenting/net_vis
10 Months Ago
Add tunnel layer to players visibility when in caves layer
10 Months Ago
Merge from parent
10 Months Ago
Fixed lift entity getting orphaned if elevator block is destroyed
10 Months Ago
Merge from main
10 Months Ago
Merge from world_update_2
10 Months Ago
Compile fixes
10 Months Ago
Forgot to commit lake A
10 Months Ago
Merge from world_update_2
10 Months Ago
S2P all lakes and oases
10 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
10 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
10 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
10 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
10 Months Ago
Fixed being unable to drink from lakes and oases
10 Months Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
10 Months Ago
Merge from truck_junkpile_terrain_fix
10 Months Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
10 Months Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
10 Months Ago
Manifest
10 Months Ago
Merge from world_update2 (discard manifest changes)
10 Months Ago
Merge from safemode_prompt
10 Months Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
10 Months Ago
Merge from truck_junkpile_terrain_fix
10 Months Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
10 Months Ago
Merge from workbench_rpc_fix
10 Months Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
10 Months Ago
Merge from elevator_parenting/net_vis
10 Months Ago
Merge from parent
10 Months Ago
Merge from bradley_death_screen
10 Months Ago
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10 Months Ago
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10 Months Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
10 Months Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
10 Months Ago
Simplify blend to just work between two closest points, works a lot better
10 Months Ago
Fixed missing capitalisation on item name
10 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
10 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
10 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
10 Months Ago
Manifest
10 Months Ago
Merge from elevator_parenting
10 Months Ago
Protobuf
10 Months Ago
Merge from main
10 Months Ago
Merge from workcart_decal_fix