userJarryd Campicancel

13,633 Commits over 2,922 Days - 0.19cph!

1 Year Ago
Merge from tutorial_island
1 Year Ago
Fixed clothing mission step not working (merge issue)
1 Year Ago
Potential UpdateHolsteredOffset nre fix
1 Year Ago
Protobuf, codegen
1 Year Ago
Merge from main
1 Year Ago
Add a cinemachine virtual camera to the end tutorial cinematic
1 Year Ago
Merge from tutorial_island
1 Year Ago
Add cinemachine package (2.8.9)
1 Year Ago
Manifest, codegen
1 Year Ago
Merge from main
1 Year Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
1 Year Ago
Merge from tutorial_island
1 Year Ago
Hard code world temperature while player is in tutorial
1 Year Ago
Force the player out of god mode if the tutorial needs to kill them
1 Year Ago
Merge from tutorial_island
1 Year Ago
Fixed help prompt videos not updating
1 Year Ago
Merge from tutorial_island
1 Year Ago
Fixed misaligned icons in crafting menu
1 Year Ago
Large backpack can now be assigned to Industrial Conveyor filters
1 Year Ago
▌▇▍ ▆▆▉▊█▇▇▊▉▆ ▆▋▉██▍▅▆▋█▍▄ ▋▌▅▅▅ ▌▋▍▍▍▌▉▇ ▆▆█ ▋▋▌▍▌▄█ ▋▍▋▉▋▌ ▅▅▌▍▆▉▋▉▆ ▆█ ▍▊▇ ▇▌▍▅▆ ▊▋ ▉▍▊▍▅▋██▅ ▇▇▍▅▋▋▄▊
1 Year Ago
Fixed missing world ping on kayak deploy
1 Year Ago
Fixed deploy campfire mission not showing a world ping
1 Year Ago
Add more cloth to the craft low grade mission step supply box
1 Year Ago
Tutorial help videos will now appear on top of the inventory
1 Year Ago
Add some dedicated text reminding players how to open the inventory at various help stages
1 Year Ago
Disabled the tools row on the tool cupboard loot panel while in the tutorial
1 Year Ago
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
1 Year Ago
Show the crosshair when using the Rock on the tutorial island
1 Year Ago
Fix broken merge on hemp-collectable
1 Year Ago
Merge from main
1 Year Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
1 Year Ago
Icons
1 Year Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
1 Year Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
1 Year Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
1 Year Ago
Tea target type proto change
1 Year Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
1 Year Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
1 Year Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
1 Year Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
1 Year Ago
Added fall damage tea, halves incoming damage
1 Year Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
1 Year Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
1 Year Ago
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
1 Year Ago
Experimenting with a tea that doubles speed of weapon deploy animation Currently only displaying on the viewmodel animations, not the third person model
1 Year Ago
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s. Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
1 Year Ago
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
1 Year Ago
Add explosive sense tea, shows an arc and blast radius when throwing explosives The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc The arc only appears while holding down the throw button Only hooked up on the F1 grenade for now
1 Year Ago
WIP rigidbody arc visualisation
1 Year Ago
Implemented a tea that doubles the speed of recycling