199,317 Commits over 4,140 Days - 2.01cph!
Initial commit of Jank Simulator 2016
helipad mesh now standalone + prefab
dockwalls stairs 3 and 6m greybox models + prefabs
backup harbor_1 progress
doors updated to open correctly
onboard camera test branch
Female variants /improved LODs of shorts, collaredshirt and tanktop
Automated Linux Build #20
Automated Windows Build #20
Fixed exception when disconnecting from server.
Trucks can now (slowly) drive to targets
Automated Linux DS Build #20
particle system snow kicked up
Fixed bumhead and other skin-related lighting issues
Cherry picked bumhead fix
17104
Health events + hitmarkers
Player energy bar example
Updated steamworks, force platform on osx
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)
Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
Use right icon for items in inventory main menu
Fixed drag sprite not using skin
Show new type skins in inventory
Removed food crafting category
Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage