reposboxcancel

17,273 Commits over 1,338 Days - 0.54cph!

10 Months Ago
Don't emit SB3000 about const fields in generic types
10 Months Ago
ShaderGraph: Center on material node when opening a graph so you don't get lost
10 Months Ago
Fix Rider integration for toolbox installs - thanks faint
10 Months Ago
Latest compiled shaders - fix occasional blinking lights & fix lights on Vulkan
10 Months Ago
[Squash] Native editor JumpList support, JumpList content, minor editor tweaks
10 Months Ago
Minor fixes
10 Months Ago
cl_list_project is ordered, shows active & type
10 Months Ago
Separator light variant Segmented control widget https://files.facepunch.com/alexguthrie/1b0511b1/sbox-dev_SglhcDRI9f.mp4 StartScreen sorting StartScreen search filter ToRelativeTimeString adjustments: "just now" for <30 minutes, "recently" for <6 hours
10 Months Ago
Disable texture streaming when rendering asset thumbnail or video
10 Months Ago
vfx_vulkan: do not use -fvk-invert-y on geometry shaders, only needed on vertex
10 Months Ago
Fixed FastPathTest.ResolveGeneric test
10 Months Ago
Failing test reproducing #1027 Simpler repro of #1027 Fixed #1027 in cases involving array types
10 Months Ago
Simpler repro of #1027 Fixed #1027 in cases involving array types
10 Months Ago
Failing test reproducing #1027
10 Months Ago
Make vr_per_view_lighting_constants_legacy.fxc avaliable on retail
10 Months Ago
Rip out http allow list, rules for allowed urls are http/https to fully qualified domains or loopback on ports 80/443/8080/8443 Allow list was intended to let players clearly see what a game was doing, but there's better ways to do it
10 Months Ago
vulkan: don't do the flush trick for generate mips, not needed and force flushing the gpu from non main-thread cocks up
10 Months Ago
Fix shadows and area lights on vulkan removing unused parameters that were fucking cbuffer alignment
10 Months Ago
Remove more unused shit from shaders, separate lighting constants between legacy and non legacy in shader code, initialize light code in DoLightShape
10 Months Ago
Creating mipped textures from managed flushes render context before generating mips, fixes corrupted menu textures with some amd drivers
10 Months Ago
Moved Rust content to asset party https://asset.party/rust/rustassets
10 Months Ago
Make loading progress messages more explanatory Sort jump list by last opened, cleanup Show progress windows in center of screen New project sets newly created project as active
10 Months Ago
Use existing progress class Make ProgressWindow a dialog without close button
10 Months Ago
Wait for project compile to finish before showing game menu Basic indicator while game project is loading
10 Months Ago
Fix thumbnails not uploading
10 Months Ago
Fix errors on light.static.hlsl
10 Months Ago
Fix mixed shadows blinking black on activation, make them fade properly
10 Months Ago
Remove unused p2p stuff p2p network connection fixes
10 Months Ago
take tickrate stuff out of serverconfig
10 Months Ago
Batch publish (#1138) * Batch Publish available on right clicking content projects when they have an org set * Can multi-select addons in asset browser to change publish status of multiple assets * CRC calculations happen in thread (less editor hitching when publishing) * Add Label.OpenExternalLinks (default to true) * Add BaseItemWidget.ItemsSelected event * Add AssetList.OnAssetsHighlight event * Add Checkbox.TriState
10 Months Ago
Delete old AddonManifest, AddonUpload
10 Months Ago
Add Checkbox.TriState Asset multi-select toggle publish status
10 Months Ago
Add Label.OpenExternalLinks (default to true) BatchPublish header Add BaseItemWidget.ItemsSelected event Add AssetList.OnAssetsHighlight event Formalize asset publishing into Asset.Publishing, show party icon if published Get rid of the description etc page on asset upload
10 Months Ago
Add rgb -> hsv and hsv -> rgb nodes
10 Months Ago
Include functions in vertex shader too
10 Months Ago
ShaderGraph: Allow compiler to insert functions into generated code Use result function for blend node Delete blendmodes.hlsl (yuck)
10 Months Ago
Add Ceil node
10 Months Ago
ShaderGraph, default input to zero for unary nodes when input is missing so errors don't get triggered
10 Months Ago
ShaderGraph: Add round node
10 Months Ago
ShaderGraph: Rewrite Remap node so it's actually readable
10 Months Ago
Save .shader instead of .shader_c in material
10 Months Ago
Start moving AddonUpload to engine Cleaning Run Crc64.FromStreamAsync in a thread
10 Months Ago
ShaderGraph: Add Arctan2, Arcsin and Arccos
10 Months Ago
FindInSphere and FindInBox also finds static entities
10 Months Ago
Only read/write addons.json in tools mode, cl_list_projects debug command Startup flow Cleanup
10 Months Ago
Fix crash when calling Graphics.RenderToTexture from UI tick by never doing AsyncBeginRenderingViews, no real benefit
10 Months Ago
When deleting widgets via layout.Clear, set their parents to null so they aren't in the child list Batch publisher for content projects, working concept
10 Months Ago
Move editor menus around PopupWindows are dialogs "Compile Optimized Shaders" displays confirmation dialog StartScreen cleanup Window.IsDialog doesn't display "Help" button that nobody uses
10 Months Ago
Shader fixes, recompile some addon shaders with Vulkan too
10 Months Ago
Update addon shaders