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17,502 Commits over 1,338 Days - 0.55cph!

10 Months Ago
Fix streaming resampled audio, keep decoding until there's enough for output
10 Months Ago
Fix ReadStructuresFromStream overflow Fix ByteStream exploits Seal some classes
10 Months Ago
Update Qt with backported QTextEngine fixes for shitty strings TextEdit.AppendHtml remove invalid control characters, Qt has an open report on crashes caused by these.. and they're invalid anyway
10 Months Ago
Add DistanceMin and DistanceMax to music player
10 Months Ago
Give ProjectCreator "Create" button an icon
10 Months Ago
Update templates (shooter game menu, template descriptions)
10 Months Ago
Launcher: minor content mode cleanup Launcher: make a new empty-ish config when opening a config editor
10 Months Ago
Set the same expandgroup margin in StartScreenHome too
10 Months Ago
Fix crash with procedural materials
10 Months Ago
Remove ProjectList ExpandGroup top margin
10 Months Ago
Set cursor type for IconButton Add some tooltips to welcome screen
10 Months Ago
Audioplayer (#1167) Add MusicPlayer class to stream mp3 etc from disk or URL with control over playback (seeking, pausing, looping etc)
10 Months Ago
Always show "edit configurations" option in launcher regardless, open project settings or global config editor based on context
10 Months Ago
Make package selector modal Add IsContentMode to tools Global class
10 Months Ago
Leaderboard formatted value and unit Add `Sandbox.Services.Stats.GetGlobalStats()` Global stats api
10 Months Ago
Fix water ripple collision
10 Months Ago
Update materialsystem2 with latest Valve code Backporting latest Valve code to make it easier to integrate raytracing & bindless Removes render passes that never did anything, lots of refactoring materialsystem2 API becomes much simpler to draw stuff too: ```diff - IMaterialMode *pMode = pMaterial->GetMode( "Default" ); - if ( pMode != NULL ) // NULL if unsupported mode - { - MaterialRenderablePass_t renderablePassArray[ MATERIAL_RENDERABLE_PASS_MAX ]; - int nNumPasses = pMode->ComputeRenderablePassesForContext( NULL, pRenderContext, renderablePassArray ); - for ( int i = 0; i < nNumPasses; i++ ) - { - g_pMaterialSystem2->SetRenderStateForRenderablePass( NULL, pRenderContext, g_hLayout, renderablePassArray[i] ); - pRenderContext->DrawIndexed( RENDER_PRIM_TRIANGLES, 0, 6 ); - } - } + IMaterialMode *pMode = pMaterial->GetMode( "Default" ); + if ( g_pMaterialSystem2->SetRenderStateForMode( pMode, NULL, pRenderContext, g_hLayout ) ) + { + pRenderContext->DrawIndexed( RENDER_PRIM_TRIANGLES, 0, 6 ); + } ```
10 Months Ago
Small quick fix for the Skin 03 material0
10 Months Ago
Skin 03 texture update https://files.facepunch.com/daniel/1b1311b1/Photoshop_111hqUo6bJ.png Updated Skin 03 textures
10 Months Ago
[ Pick ] let reflections api be more generic to use
10 Months Ago
Load local menu when clicking menu toolbar button
10 Months Ago
Bring back launch configs with some changes: In content mode: - Load global configs from `launcher.launchconfigs` - Display "Edit Launch Configurations" option With game loaded: - Load project-specific configs from .addon (edit these in project settings)
10 Months Ago
Remove primary styling from SidebarLink, makes the content button gray
10 Months Ago
Single Game Project (#1129)
10 Months Ago
[ pick ] Pick reprojection transform constants from SSR branch
10 Months Ago
Fix local game menus
10 Months Ago
Racer Helmet https://files.facepunch.com/daniel/1b1311b1/HELMET3.png LODs coming asap
10 Months Ago
Hook up video_bitrate and video_framerate to recorder
10 Months Ago
Allow drag and drop for skybox materials. Creates a env_sky, Materials must be tagged with "sky" or "skybox"
10 Months Ago
Try to preserve child local scale when bone merged https://files.facepunch.com/layla/1b1311b1/sbox-dev_H6RHi9sauH.png
10 Months Ago
Final cleanup
10 Months Ago
Better control over currently mounted project in Explorer dock
10 Months Ago
Backport simple water from SSR branch Water fog and refraction Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible
10 Months Ago
Add ffx_sssr shader headers from SSR branch
10 Months Ago
Make Voice.Decode internal
10 Months Ago
Add DisplayName and Description to leaderboard response
10 Months Ago
Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different Backport Hierarchical Z Downsample and FindOrCreateFrameBufferTexture from SSR branch, clean it up
10 Months Ago
FPArms: move_groundspeed min/max to -1000,1000
10 Months Ago
FPArms: hack workaround to share all parameters through the adjustments subgraph. Unfortunately this does not work with bools or enums :(
10 Months Ago
Add Sandbox.Services.Leaderboards initial offering
10 Months Ago
Request seek but do the actual seeking in the decode thread so we don't block
10 Months Ago
Fix GetMetadata not using key
10 Months Ago
Fix text sometimes being truncated when it shouldn't Often occurred in the main menu when a Text was updated from a razor state change Improve consistency when deciding if to relayout truncated text
10 Months Ago
"Open game menu" on launch bar Run localaddons.changed when project is activated Show active game in projects list
10 Months Ago
Remove random using, how did this get here
10 Months Ago
Get title from title metadata or try StreamTitle if it doesn't exist
10 Months Ago
Helps if I initialize the volume to 1
10 Months Ago
Add Volume property
10 Months Ago
return zero duration for nopts
10 Months Ago
AudioPlayer -> MusicPlayer in binds