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17,266 Commits over 1,338 Days - 0.54cph!

23 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
23 Days Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds
23 Days Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
23 Days Ago
Typo in GetHandleNormalFunc
23 Days Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
23 Days Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
23 Days Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
23 Days Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
23 Days Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
23 Days Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
23 Days Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
23 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
23 Days Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
23 Days Ago
Render dynamic envmap probes in editor sceneviews too
23 Days Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
23 Days Ago
Merge property or variable get / set nodes (#1507)
23 Days Ago
Make control sheet labels draggable
23 Days Ago
Merge property or variable get / set nodes
24 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
24 Days Ago
And another
24 Days Ago
Fix some animgraphs using deleted animtag types
24 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
24 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
24 Days Ago
Better mesh element selection, supports click drag selection
24 Days Ago
Cancel block tool placement with delete
24 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
24 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
24 Days Ago
Rename status tag to event tag
24 Days Ago
Remove unused animgraph tags
24 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
24 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
24 Days Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures
24 Days Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
24 Days Ago
Update haptics per-controller Scoped haptics support
24 Days Ago
Docs, cleanup Apply LengthScale
24 Days Ago
Squash history, update for SDL
24 Days Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
24 Days Ago
Fixed controller axes not being specific to controllers 🤦🤦
25 Days Ago
Fixed editor error w/ InputSettings.Actions
25 Days Ago
Update Facepunch.ActionGraph
25 Days Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
25 Days Ago
Specify in documentation that NetPermission.OwnerOnly works the same as NetPermission.HostOnly for static actions.
25 Days Ago
Fix crash when selecting nodes with System.Object inputs / properties
25 Days Ago
Minor correction
25 Days Ago
Fixed reading String Table snapshot that has an entry with 0 elements throwing an exception. Instead, ByteStream.ReadArray should return null (empty span) if it has a length of 0. Added a test to prove the bug. Fixes Facepunch/sbox-issues#5357
25 Days Ago
New Hair - Medium Beard https://files.facepunch.com/daniel/1b0811b1/sbox-dev_pc2pbsjud1.jpg
25 Days Ago
Serialize Component FullName instead of ClassName. Fixes cases where two components with the same name exist in different namespaces, sometimes the wrong one will be serialized. Fully backwards compatible. Fixes Facepunch/sbox-issues#5331
25 Days Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject
25 Days Ago
Debug view for scene ref nodes
26 Days Ago
Make control sheet labels draggable