201,837 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Updated "Find Materials Using Shader" tool Switched all materials using "Legacy Shaders/Diffuse" to barebones rust/std (mostly third party, fixes revz for all)
9 Years Ago
changed to OnAnimationEvent CombatHit
9 Years Ago
wolf woof
9 Years Ago
Ignore projectiles from stalled players without handing out violations
9 Years Ago
Include entity name when logging "entity too far away"
9 Years Ago
This meta file can be removed
9 Years Ago
Tweaked animal entity bounds
9 Years Ago
Use 2D distance in projectile entity movement test
9 Years Ago
Tweaked cloud brightness, especially at night
9 Years Ago
Fixed blurry FP logo on low quality settings
9 Years Ago
FX stuff, some minor combat tweaks
9 Years Ago
Deletes
9 Years Ago
Null check
9 Years Ago
Combat hit FX stuff
9 Years Ago
wolf howl
9 Years Ago
Why not move ALL the things!?
9 Years Ago
Sabretooth growls
9 Years Ago
Apparently more prefab saves who knew
9 Years Ago
More visual FX stuff
9 Years Ago
VisualFX particle systems play children on fire
9 Years Ago
Whoops I had skydome disabled in main
9 Years Ago
Prefabs, tweaks
9 Years Ago
Combat weapon equip NRE fix
9 Years Ago
test building 1
9 Years Ago
Mo
9 Years Ago
Visual FX optionally follow entity transform position
9 Years Ago
Entity.GibBreakClient can no longer be called on non BaseAnimating entities ( Fixes crash when using on brush entities )
9 Years Ago
lodded exterior and undercarriage of beep truck, front, engine, most of interior
9 Years Ago
Further work on the test map / truck setup
9 Years Ago
whitebox building 1 updated
9 Years Ago
More Visual FX tweaks
9 Years Ago
Items and Attachments component cleanup
9 Years Ago
Attachments init tweak
9 Years Ago
9 Years Ago
Rename BeforeInspector > BeforeEditor
9 Years Ago
Removing old node GUI crap from BeforeEditor
9 Years Ago
bot
9 Years Ago
Automated Linux Build #337
bot
9 Years Ago
Automated OSX Build #337
9 Years Ago
Attachments/Items, Item cleanup
bot
9 Years Ago
Automated Windows Build #337
9 Years Ago
Combat projectiles spawn fix Combat types move and folder cleanup
9 Years Ago
changed how animator movement speeds get modifier to stop hit anims getting speed adjustment
9 Years Ago
latest
bot
9 Years Ago
Automated Linux DS Build #337
9 Years Ago
Fixed some Items not correctly initializing their "held" interactions properly
9 Years Ago
AnimationRootMotion uses unscaledDeltaTime for it's velocity calc, code consistency tweaks
9 Years Ago
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9 Years Ago
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9 Years Ago
Removed the old building system