128,005 Commits over 4,109 Days - 1.30cph!
[D11] [UI] Fixed property field and define issue in Vitals classes.
[D11][OPTIMIZATION] Sound occlusion interval brought down
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[D11][OPTIMIZATION] Skinned mesh collision ray casts vs the bone nodes rather than the skin which is much too slow. Selects the bone node which is perpendicularly closes to the ray. Lets see if QA see any major problems. The arrows "sticking out" are probably going to have to be re-thought.
[D11] [UI] Vital Info notices now update from the list so they can be enabled/disabled at runtime. Disabled layout element height animation while investigating layout build optimisations.
[D11] Small translation change
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[D11] Initial check-in for new style Frontend
[D11] [UI] Changed pie wheel texture filtering to bilinear to address visible artifacting.
[D11] DTLS reliable-order retransmission max attempts. Fix for orphaned connections causing large outgoing network spikes.
Fixed hunters jacket skin mat
Better culling distances on the topside.
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Fixed missing play button icons
RustButton resets its styles properly if disabled while pressed
Fixed timeline minute/second display being wrong
[D11] [UI] UI Sprite filtering properties changed to Point where possible (left certain UI sprites on Bilinear to prevent artifacting when moving). Fixed textures that couldn't be crunch compressed due to not being a multiple of 4. Fixed Various UI Texture settings that were inconsistent or not needed.
Fixed reload problems at extremely low FPS
Disconnect on checksum mismatch
Cherry picked
37573 from hdrp: fixed water system get height NRE
Fixed NRE in water system get height calls before native path was initialized
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[D11] merge from d11 main branch
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one
demo.play returns properly on empty filename
[D11] [UI] Fixed weapon reloading when opening ammo wheel.
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Fixed binds not working with cinematic_play and cinematic_stop
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Added Rust.UI.Editor asmdef
#ifdef'd OnValidate
[D11] Added PS4 input switch option to test PS4 inputs in editor.
[D11] re-run texture streaming script to apply flags to all the new hdrp textures, fixes grass on ps4 (not sure why it fixes it sadly)
Should fix import StyleAsset:OnValidate crash
merging moviemaker into hdrp
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[D11][RAYCASTS] Avoid the raycasts for animal footsteps on consoles. Also introduced a fuzzy distance function which eliminates the baggage of the maincamera.distance
[D11] [UI] Leaderboards page no longer enabled by default when on frontend (was causing periodic layout rebuilds unnecessarily.
[D11] Packets sent and received added to game server telemetry.
Remaining statics.
Cull distance pass.
[D11] add xbox specific settings for the big sky textures, now that I have the player installed again
[D11][RAYCASTS] Drinking mechanic improved ( improved code + got rid of duplicate raycast )