reporust_rebootcancel

122,306 Commits over 4,048 Days - 1.26cph!

7 Years Ago
[D11] Start to add back anything we care about
7 Years Ago
[D11] Reimported all audio clips with rules for import settings as defined in AudioClipProcessor, try to make good choices about which to stream and which to compress and load. Actually I committed some of these by mistake with another changelist, these are the remaining files.
7 Years Ago
Fixed impostor sometimes sticking around after tree is killed
7 Years Ago
[D11] compute the pre-filtered warmup list from the prefabProperties list in the game manifest, at design time instead of at run time. It was taking a very long time to run on ps4 (45 seconds in debug) change the standard asset bundles to chunk-based, seems to produce results that all fit within 4GB as long as you do a clean build by deleting the existing bundles (why is this?)
7 Years Ago
Disabled graphics jobs on staging for side by side comparison with release
7 Years Ago
[D11] WIP faster warmup with warmup bundle - needs bundles re-built with USE_WARMUP_BUNDLE enabled. Currently I call FileSystem_Warmup.run immediately after AssetBundleBackend is constructed, just for quicker testing.
7 Years Ago
merge from main
7 Years Ago
Minor ai balance tweak for Military Tunnel.
7 Years Ago
Fixed missing billboard on oak_e
7 Years Ago
[D11] Disabled anti-hack move validation on a server running auto-bot tests.
7 Years Ago
[D11] Fixes for new UI scripts causing serialisation errors on a bundle build.
7 Years Ago
[D11] Re-disabled compression on server asset bundle build to improve build times, and re-added a line lost in the merge for applying script-overridden build defines (probably wouldn't have affected most people).
7 Years Ago
merge from main
7 Years Ago
Small AI tweaks at Military Tunnels.
7 Years Ago
Fixed blueprint icon sometimes being incorrect in loot UI
7 Years Ago
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7 Years Ago
[D11] Make D11Jenkinsfile use correct branch
7 Years Ago
ai.move is false by default in the editor
7 Years Ago
HostileNote fixes
7 Years Ago
Skin bundle update
7 Years Ago
[D11] Simplify for debugging
7 Years Ago
merge from main
7 Years Ago
Network++
7 Years Ago
Nuked GC allocs in PostEffectsBase and ImageEffectComposite
7 Years Ago
Fixed options menu not showing on first try
7 Years Ago
Rowboat uses LOD Group instead of Renderer LOD
7 Years Ago
Changed tree impostor draw layer; now properly toggled along with trees
7 Years Ago
Merged from main
7 Years Ago
Fixed terrain texture earray mip generation Updated terrain texture array lods
7 Years Ago
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7 Years Ago
approved update
7 Years Ago
Removed some culling related profiler samples
7 Years Ago
Added occlusion culling graphics option (experimental section); on by default, mapped to culling.env
7 Years Ago
merge from main
7 Years Ago
[D11] Add a D11JenkinsFile
7 Years Ago
Another small aim tweak to NPCs.
7 Years Ago
Tweaks to NPC aim system.
7 Years Ago
Fixed missing billboard on oak_e_trundra (missing files)
7 Years Ago
Cherry picking 28293 & 28294 Also fixed missing billboard on oak_e_trundra
7 Years Ago
pumpkin and corn seed yield tweaks
7 Years Ago
Removed chinook drop zone from Outpost B3 (Hapis) Added bandit town vending machines to Compound (Hapis) Tweaks to loot spawns (Hapis)
7 Years Ago
Fixed pumpkins not showing during fruiting phase
7 Years Ago
Fixed underwater surfaces broken by combinedfog
7 Years Ago
Lower chance of getting multiple seeds from eating corn and pumpkins
7 Years Ago
[D11] merge from main + related fixes
7 Years Ago
health over time takes longer to convert into health
7 Years Ago
corn and pumpkin harvest time increased
7 Years Ago
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7 Years Ago
Tweaked aim system a bit. Convar'ed aim system variables. Generated convars.
7 Years Ago
Tweaks to military tunnel. Scene2Prefab Military Tunnel Updated manifest.