126,641 Commits over 4,109 Days - 1.28cph!
[D11] [UI] added the password popups for servers (disabled for now though until passwords are added)
removed clean rust from find / join game UI
added some localisation strings
Added building instance pooling to building manager (GC)
Additional client profiling
[D11] Fix for Blur sticking on screen when going from MyGames -> CreateAServer
Compress and stream baked meshes
Apply mesh streaming settings
[D11] More WIP for MyServers/AdminPanel/ServerStats - Some UI transition fixes
[D11][Audio] Latest mixer tweaks
[D11] [UI] Added more support for components in markup compiler and parser. Reworked markup compiler window to help streamline testing.
[D11] More server side PlayFab stats
Merge from d11_console_branch
Oilrig electric puzzle setup
Build test asset bundle into build/test folder
Set readableCollisionMeshes flag on server
[D11][UI] Navigation for create server screen, popup buttons added, screen blocking added for create server screen. Fixes for mod and multipliers screen
[D11] Server side PlayFab stats for structures built
[D11] Server side PlayFab stats for Ranged Weapon and Melee Weapon kills
Fixed a potential NRE in CLIENT_PendingInvite
Oilrig AI spawns and cover points backup
[D11] Controller vibration when radiation overlay active
[D11] [UI] Added support for parsing the Canvas Renderer component.
[D11] Enable/Disable SharePlay - PS4
[D11] Server commands for enabling/disabling all runtime spawning.
Fixed non-matching profiler endsample
Nuked optimize animator; no longer beneficial
Updated ragdoll prefabs to use articulated occludee directly
Fixed Ocean Patrol Paths NRE blocking some test scenes
[D11] [UI] RectTransform component now fully compiles and parses all data with the UI Markup system.
Moved some hard-coded params to material; tweaks
buoyancy perf improvements
[D11][Audio] Baked in Parametric EQ being applied to ambient sounds at runtime in the old mixer. Only baked it on the ambiences I felt were being affected by the EQ during testing.
[D11] [UI] UI Markup Parser now creates empty game objects for each widget and child widget it deserialises from JSON.
[D11] Test scene for mem profile
[D11][UI] Create server Customize with mods screen set up. Removed physics shapes from server images
[D11] Server commands for viewing all entity spawns in the main log.
[D11] [UI] Starting rework on UI Markup parse. Commented out initialisation of community hub dynamic buttons while parsing is being rewritten.