reporust_rebootcancel

153,398 Commits over 4,536 Days - 1.41cph!

6 Years Ago
AIInformationGrid.GetCell implementation. Added AIInformationGridTester.
6 Years Ago
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6 Years Ago
Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward). wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
6 Years Ago
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6 Years Ago
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6 Years Ago
train_tunnel_double_str_a_36m LODs and colliders
6 Years Ago
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6 Years Ago
fixed clipping deployables on watch tower
6 Years Ago
Utils, better managing draw events, fixes for particles and renderers not updating properly.
6 Years Ago
Fixed TargetLost event invert result
6 Years Ago
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6 Years Ago
Splat backup
6 Years Ago
Added TargetLost ai event. Updated peacekeeper AI design to return to their patrolling after combat.
6 Years Ago
Remaining RT3 terrain topo
6 Years Ago
Recyclers to both fishing villages. Terrain backup
6 Years Ago
Radtown3 terrain integration WIP
6 Years Ago
Fixed dying by poison damage not showing on the death screen
6 Years Ago
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6 Years Ago
Server compile fix
6 Years Ago
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6 Years Ago
Update entity.uploadsign so it works with photo frames too
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Satdish island splatting
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Satdish island tunnel revamp, loot and other fixes
6 Years Ago
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6 Years Ago
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6 Years Ago
Fix bug in NetWrite.EnsureCapacity where it might not expand the buffer enough
6 Years Ago
fixed vanilla gamemode spawn issues
6 Years Ago
Four way junction meshes, LODs, colliders and prefabs
6 Years Ago
Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
6 Years Ago
initial outpost peacekeeper AI design
6 Years Ago
merge from main
6 Years Ago
merge from f1_tab
6 Years Ago
merged from skins_recently_used
6 Years Ago
BaseFollowPathState pathing optimisation.
6 Years Ago
AI data stats tool
6 Years Ago
Sat Dish exit road a notch longer for seamless connection with procroads