121,610 Commits over 4,048 Days - 1.25cph!
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
water well shader updates
water well usability updates
Added custom/simple water shader (std refraction + anim)
Fixed "warp to (0,0,0)" bug when spawning Scientists in a new cover point volume.
Updated Scientist spawn points for Military Tunnel.
finishing touches on water well
disabled pressure system
Hapis water well placement tweaks
Tweaked water well terrain adjustments
water_well_d blocking volumes fixes
Ice lakes / removed trucks to prevent exploits
Removed fog from scene view
Adjusted water well spawn rules
Correctly call OnSendNetworkUpdate when spawning static map entities
updated water well monuments with working well prefabs
Simplified base color mask mixing
Updated skin hair test scene
Disabled compression on test mesh
Mining quarry A / fixed a uniform dirt circle around the monument
New trees / improved douglas firs snow variants / adjusted LOD distances
Added yuge rocks to hilltops (proof of concept)
Updated Savas KOTH Tier 1 2 3 loot tables
More resources in construction loot box (Savas KOTH)
NPC cover points for Military Tunnel.
Image storage to database
added skinhairtest unity scene with skinhair cap and test head
Recycler loot panel text updated
Hapis Island loot tweaks (smaller monuments have slightly less spawns)
Hapis Island old cave lighting
Hapis Island Site A tweaks
Updated Facepunch.Steamworks
Wall frames provide identical stability to walls
some fixes to water wells
gas station decor workbench looks decayed
fixed packed material for potted plant not displaying correctly masked
Added static recycler to Savas KOTH
Tweaked Savas Junkpile & barrel spawn locations
backup ocean / skydome doodling
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added relaxed gun pose for scientists
fixed some minor glitches with 3rd person attack animations