121,645 Commits over 4,048 Days - 1.25cph!
Disabled water caustics shadowing (unity bug.. wait for upgrade)
scientists accuracy reduced
added final game tutorial for workbenches and research tables
added road tutorial
added gametips and menutips to phrases
frogboot buff my dudes
fixed bug causing IDLE ANIMATION TO PLAY DURING SAR ADS WTF BBQ FFS
netting costs 1 rope instead of 3
loot barrels drop 2 scrap
fixed garage door taking splash damage
double metal door default
ak47 horizontal recoil kicks in faster
aim sway no longer a factor when tap firing
changed default server browser image
some quarry materials reflectivity adjustments
Changed the way upkeep payments are processed so the decay time on the cupboard is more accurate and more intuitive
Fixed door protection properties protecting against decay damage
NPC speed now tweakable via convar.
Eye adaptation balance (toned down a notch)
workbench experiments can reveal ammo types
Fixed underwater scattering not matching below and above surface
Scientist cover point tweaks (Hapis)
Fixed concrete_tunnel_1 and 2 material metal/smooth values when texture is not used
Lightened diffuse textures on new trees / rebaked billboards
Arid Day LUT Polish (more neutral)
more Hapis clutter tweaks around cliffs, caves and sand dunes
Douglas Fir / Rebaked billboards
Douglas fir / tweaked colors / rebaked billboard
Added InventoryItem.PreventBreakingDown
Tundra and arctic LUT white point
Deleted some old unused tree assets
Replaced remaining old trees with new ones
Adjusted douglas fir material to prevent excessive darkening
global.cleanup doesn't exist anymore
Give out early access reward item
Optimized cover point reasoning.
Scientists disabled by default again.
Hapis clutter tweaks around some cliffs, caves and sand dunes