112,177 Commits over 3,928 Days - 1.19cph!
gates.external.high refactoring attempt
Thrown hatchet/pick flight sound
Player water movement sounds
Distant rocket launcher attack sounds
Gunshots use localized voice limiting. Remove SoundVoiceLimiter from guns
Fixed warnings
Make server shutdown less freezy (and diagnose)
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
Fixed warnings when shutting down
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
Reversed RealmedRemove error throwing bullshit
turret realm remove server contents set to 0
Throw exceptions if RealmedRemove is set up wrong
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
Tool cupboard checks line of sight when attempting to authorize / clear
throwables slowed down & do less damage
wall.window.external model tweaks to avoid clipping w/ windows deployables
prefabs implementation for vertical and horizontal embrasures
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
wall.window.bars hook for shutters worked out
back up
Removed half-block + half-block slanted
Underwater bubble sounds
Underwater bullet trail sounds
First pass at stone construction sounds
helicopter rotor sound tweak
fixed bug with the horse ragdoll skin not matching the alive version
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
Fixed door collider layers
Fixed NRE running dump clientside
Removed animators from crate/loot barrel
fix for floating snap trap
Updated landing poses for throwables
Sentry guide marking improved
pumpjack and quarry guide meshes improved
Pushed culling distance on some of the bigger signs
Projectiles keep track of traveled distance and time
Added maxDistance to projectile (specifies max allowed distance to travel)
Refactored projectile lifetime death (using travel time)
Can rotate turrets to face a different area (when offline)