reporust_rebootcancel

145,231 Commits over 4,444 Days - 1.36cph!

7 Years Ago
Server compile fix
7 Years Ago
Fix guitar display issue when switching between multiple guitars
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
[D11] Disable foliage shadows
7 Years Ago
Merge from main
7 Years Ago
[D11] Slight tweak to Launch Site SLOD + Few tweaks on concrete texture sizes
7 Years Ago
[D11] Fixed Texture on Harbor Crane
7 Years Ago
Removed some debug logs
7 Years Ago
Fixed a swamp tree with some weird detached marker points
7 Years Ago
Added an angle check to tree marker move amount, disabled on some trees with extreme curves
7 Years Ago
enabled xmas content fixed santa sleigh santa
7 Years Ago
Add spawnable script to vehicles
7 Years Ago
Preset spawns now use the correct defined slots, instead of just stacking modules after each other
7 Years Ago
Improved validity checking for vehicle presets
7 Years Ago
Added some random presets without a full complement of modules in sockets
7 Years Ago
Raised minimum height of tree markers on all trees except palms to 0.4 Flatten out distance on y axis by 50% when finding a new spot to place a marker Regenerated marker data on some trees
7 Years Ago
Spawning random preset vehicles now functional. Manifest update.
7 Years Ago
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7 Years Ago
Backup. Wall2 lamp prefab flare fixed.
7 Years Ago
Merge from Main -> Vehicles
7 Years Ago
Reduce 2-module chassis steer angle.
7 Years Ago
Launch site big office group
7 Years Ago
launch site wip
7 Years Ago
Clutter rocks material tweaks
7 Years Ago
Removed Generate Clutter Topology from world stack
7 Years Ago
hqsoundfade defaults to false for now
7 Years Ago
updated modules, tweaked seat position/fixed some conditional display
7 Years Ago
Codegen audio.hqsoundfade
7 Years Ago
Attempt at fixing flickering industrial decals at launch site
7 Years Ago
Added polygon offset control to stanndard-decal shader
7 Years Ago
Revert ProjectSettings change that snuck in
7 Years Ago
Fix crash when loading server information sometimes (updated FP.Steamworks) Fix bootstrap NRE when running custom builds
7 Years Ago
Backup
7 Years Ago
Second attempt at fixing invisible rocket crane lift cabin
7 Years Ago
Added a popup window with some options for baking.
7 Years Ago
Scene backup. Updated some lights w/ the flare update
7 Years Ago
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7 Years Ago
Cliff_basic and Cliff_basic_snow shader rework to use datamaps Updated materials using these
7 Years Ago
Can split and preserve physics materials, applies results as compound colliders on a single gameobject
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
skin fix
7 Years Ago
Attempt at fixing invisible rocket crane lift cabin
7 Years Ago
Adding a similar tool to merge colliders.
7 Years Ago
Catch exceptions that would otherwise go unnoticed
7 Years Ago
Datamap texture for clutter_medium rocks
7 Years Ago
Added back slider in Cliff shader to control AO term intensity Material tweaks arid cliffs
7 Years Ago
[D11] Tweaks in Few textures that were too low res
7 Years Ago
[D11] Smoother sun/moon movement [WIP]