128,955 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                added placeholder torch world model
 
                
                
                
                
                
             
         
        
            
            
            
                
                couple of attack animations for the boar; a flinch animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Diagnosing network jumpiness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backup commit. (Blunt & slash impact effects.)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oversized bullethole texture fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed FindBone not always working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Should see other player's projectiles
Fixed shoot effects being destroyed when changing weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Implemented alex's torch viewmodel animations
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                re-exported Torch viewmodel anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-exported torch view model anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added PlayerModel scene and devtools
Reorganised clothes prefabs into 5 slots
Tweaked clothes/skin materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Even more refactoring
Made SpawnHandler a lot more generic
Added biome and forest getters to TerrainMeta
Fixed a few minor inconsistencies in TerrainMath
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted the spawn handler prefab to have about the same values as pre-refactoring
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated rocks 07 - 12 with closed meshes and rexported maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocks 01 - 03 highlights map replaced with plain AO for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                death animation for the boar; added a new flinch animation as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missed a normal map change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made billboard min and max light influence configurable via material parameter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed duplicate colliders from rock prefabs
Made rock prefabs use the first LOD as collision meshes (testing if this works nicely)
Made DecorPatch respect prefab rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Even more impact effects.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Y flipped versions of the rocks where it makes sense
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Player model dev scene tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some rock rotations.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made spawn filter system more generic
Added the new generic spawn filter to the decor and grass systems
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated torch view model anims & anim controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible clothes
Added cargoplane and supply drop models
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed loading text not updating
Added events/server_schedule  system
Cargo plane should now spawn randomly (but doesn't drop anything yet)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added snow (early version)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rotation not syncing proper
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated torch view model anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock viewmodel sway
Networked Lerped Quaternion error fix
Cargo plane motion blur
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed placeholder anim events on torch view model anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some issues with the boar rigging; improved several of the boar animations;
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added arid biome (early version)
Improved terrain color mapping
Improved terrain splat mapping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted tree billboard import settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                More import settings tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added lots of geography-related accessors to TerrainMath
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed default terrain height pixel error to 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                More terrain splat mapping improvements