121,600 Commits over 4,048 Days - 1.25cph!
BasePlayer serialization
Picked up weapons/bandages etc go in belt bar if they can
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Fixed HiZ map resize errors
Fixed NRE on disable
Script and prefab changes
harbor_1 polish, splat painting
Server restart countdown is less spammy when a lot of time is left
Admins can chat as much as they want
Fixed grass displacement clamping issue (RUST-1490)
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
Pushed min shadow distance to 50
fixed the headtracking when player uses alt-look
plants no longer block building
re-enabled small planters
fixed small planter construction cost
workshop shader emission fix (testing)
fixed flipped normals and pivots on planters gibs
Fixed incorrect planter_small pivot orientation, updated deployable prefab
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Editor terrain splat map bake properly sets red channel when no source data
Subtracted changeset
17931
Harbor_1 & 2 polish backup
Misc fixes
Better terrain paint error handling
Player interaction raycast no longer includes debris layer
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pumpkin/hemp seed color changes for easier differentiation
Allow emission to be toggled at runtime on rust/std-spec and rust/std-cloth-spec
merge from main
protocol++
phrases
added small planter
all plants have minimum distance
all plants can be planted in planters
planters have snap-to sockets for ideal placement
planters provide 3x growth rate vs terrain
xmas stockings last 10 refills before destroying
xmas stockings only refill when they are empty
manifest
phrases
Fixed emission not working properly in cutout mode in rust/std-spec and rust/std-cloth-spec
Projectile update improvements
Harbor_2 ground meshes
progress