reporust_rebootcancel

111,808 Commits over 3,928 Days - 1.19cph!

10 Years Ago
fixed some minor issues with the 3rd person pistol animations; added a jumping animation for when the player is running backwards and does a jump
10 Years Ago
Road wip
10 Years Ago
Added integer versions of Vector2 and Vector3 Added WorldSpaceGrid (generic grid data structure)
10 Years Ago
Hide IP addresses in statis command if not an admin/moderator
10 Years Ago
Bunch of PVT related fixes for D3D11 Fixed base pyramid in D3D11; also affected low quality non-PVT modes Restored splat atlas textures to 8k; shaders are expecting 2k splats Updated native builds
10 Years Ago
Improving player rendering/cycle performance (particularly sleeping players) Don't refresh servers if playing non menu map in editor
10 Years Ago
Building performance WIP
10 Years Ago
Adding quarry animations, updated the prefab
10 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
10 Years Ago
Updating variants Fixed warnings Profiling loadtimes
10 Years Ago
Tree refresh
10 Years Ago
env.time without args will return the time Setting increased Profiler.maxNumberOfSamplesPerFrame
10 Years Ago
Updated shadervariants
10 Years Ago
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
10 Years Ago
Fixed AO ConvarComponent
10 Years Ago
Custom speedtree shader for for 5.1
10 Years Ago
Fixed testlevel crash
10 Years Ago
tweaked the deer running animation
10 Years Ago
Steamworks fixes
10 Years Ago
More 5.1 fixes
10 Years Ago
5.1 Project Settings
10 Years Ago
Unity 5.1 canvas fixes
10 Years Ago
Made snow rock a bit more acceptable. Tree texture size optimizations.
10 Years Ago
RustBuilder speedup
10 Years Ago
RustBuilder speedup
10 Years Ago
Merge from main.
10 Years Ago
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting Cleaned some shader code
10 Years Ago
Added LOD cull component for performant per-object distance culling (without LOD meshes)
10 Years Ago
Reduced LOD grid cell size for more accuracy
10 Years Ago
Keypad light & campfire HDR.
10 Years Ago
Fixed snow UVMIX repetition.
10 Years Ago
hapis3
10 Years Ago
Minor radtown prefab tweaks.
10 Years Ago
Improved SSAO
10 Years Ago
More variants
10 Years Ago
Attempt to fix missing low-quality rock shader variants
10 Years Ago
Optimized file loading
10 Years Ago
audiomixer.bundle
10 Years Ago
status command can be used by clients
10 Years Ago
RedrawInputLine exception ItemModCookable exception BaseMelee.AttackEntityHit exception RConListener start exception
10 Years Ago
Fixed refractive fire particles doing a grab pass for every individual instance
10 Years Ago
added some jump animations for when the player is strafing left/right and does a jump
10 Years Ago
Added LOD grid to BuildingTest scene Added LOD container script (switches between entire renderers) LOD usability tweaks
10 Years Ago
phrases + fix 556 ammo name
10 Years Ago
fixed the ak47 not using the right holdtype.
10 Years Ago
Linked Hapis Island camera to the prefab Switched to SMAA
10 Years Ago
Fix startup error
10 Years Ago
protocol++
10 Years Ago
Tweaked generic rock materials Tweaked biome rock material blending
10 Years Ago
some texture res changes water drums model/lods/texture quarry models/lods/collisions bunch of small generic textures + prefab for the mining quarry