111,808 Commits over 3,928 Days - 1.19cph!
fixed some minor issues with the 3rd person pistol animations;
added a jumping animation for when the player is running backwards and does a jump
Added integer versions of Vector2 and Vector3
Added WorldSpaceGrid (generic grid data structure)
Hide IP addresses in statis command if not an admin/moderator
Bunch of PVT related fixes for D3D11
Fixed base pyramid in D3D11; also affected low quality non-PVT modes
Restored splat atlas textures to 8k; shaders are expecting 2k splats
Updated native builds
Improving player rendering/cycle performance (particularly sleeping players)
Don't refresh servers if playing non menu map in editor
Adding quarry animations, updated the prefab
Fixed various potential issues related to resource-to-population linking
Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
Updating variants
Fixed warnings
Profiling loadtimes
env.time without args will return the time
Setting increased Profiler.maxNumberOfSamplesPerFrame
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
Custom speedtree shader for for 5.1
tweaked the deer running animation
Made snow rock a bit more acceptable. Tree texture size optimizations.
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG
Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting
Cleaned some shader code
Added LOD cull component for performant per-object distance culling (without LOD meshes)
Reduced LOD grid cell size for more accuracy
Keypad light & campfire HDR.
Fixed snow UVMIX repetition.
Minor radtown prefab tweaks.
Attempt to fix missing low-quality rock shader variants
status command can be used by clients
RedrawInputLine exception
ItemModCookable exception
BaseMelee.AttackEntityHit exception
RConListener start exception
Fixed refractive fire particles doing a grab pass for every individual instance
added some jump animations for when the player is strafing left/right and does a jump
Added LOD grid to BuildingTest scene
Added LOD container script (switches between entire renderers)
LOD usability tweaks
phrases + fix 556 ammo name
fixed the ak47 not using the right holdtype.
Linked Hapis Island camera to the prefab
Switched to SMAA
Tweaked generic rock materials
Tweaked biome rock material blending
some texture res changes
water drums model/lods/texture
quarry models/lods/collisions
bunch of small generic textures
+ prefab for the mining quarry