110,902 Commits over 3,928 Days - 1.18cph!
Added anim events to flinch anims
Updated image effects to Unity 5
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Added rigidbody to player collision (fixes huge amounts of lag clientside)
crouchwalk/jogging animations for the player holding a pickaxe
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
added flinching to the player animation system
Updated some scene files to make sure the latest prefab changes were applied correctly
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Time of Day update to 2.1.1 prerelease 4
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Don't initialize PVT on dedicated server (!)
Disabling dynamic batching (fixes floating trees)
Added ammo_pistol, pistol_revolver
updated player revolver anims
Restricted what can be built ontop of a frame
Fixed being able to walk up stairs frame
Added lean, ironsights, lower to eoka/waterpipe
Added waterpipe shotgun (wip)
Added eoka pistol (wip)
Added thompson (wip)
Fixed broken item names in SupplyDrop
Fixed errors in trigger when shutting down
adding chest plate armour
Made the Thompson LOD3 lower.
Fixed trousers not removing the censor cube
Added 'censornudity' convar (default false)
Stop looting if moved away from source entity, or source entity destroyed
Fixed player preview being in a weird pose, having feet cut off
Tweaked how harvested items are awarded to the player
Added editor option to reload item list
Added human skull, wolf skull, spoiled apple
Thompson rust_reboot submit of the world and view models. LODs are done, scale and pivots should be sorted too.
Added a bunch of Dan's props
changed mask settings on head flinch
Fixed terrain holes showing up in the distance when the cave tops are culled
Made TerrainSkin work properly on the dedicated server
Added some null tests to TerrainCollision for scenes without TerrainMeta
Increased network ent view distance
Tiem of Day update to 2.1.1 prerelease 3
Missing items from last commit
Added holdtype anims to player controller
Wolf corpse now has cloth
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
latest version of unity decide to change the meta files for a bunch of weapons. Benign changes and shouldn't affect anything.
adjusted the playback speeds for many of the animations ( to minimize the amount of "foot sliding" in the movement animations)
changed the running + bow animations so that the bow is lowered in a more natural position
Optimized pvt table textures; now 33% smaller
Tweaked pvt fetch code; now faster and more reliable
Fixed some more pvt hot reloading issues; quick cleanup
PVT is now live on Procedural Map
Fixed missing wolf in menu screen