127,215 Commits over 4,109 Days - 1.29cph!
Merge from foliage_system
Deployable locker prefab/tweaks
Locker icon render settings
Fixed one stone tier roof piece having no valid tangents
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Fixed foliage transparency with temporal anti-aliasing
crossbow world model uv fix
Air duct import settings fix
Reducing mesh compression on all weapon world models set to high
Better coroutine profiling
Stripping unused / commented out scripts
Fixed ServerMgr indentation
Tweaked connect coroutine handling
Merged decor_deployables branch to main
Reverted UI.Options.Keybind.prefab submission
Replaced all StartCoroutine(string) calls with StartCoroutine(IEnumerator) calls
Added profiler samples to workshop skin loading
Fixed memory leak when workshop skin texture file cannot be found
fixed revolver showing muzzlebrake all the time
Added "itemskins" convar to toggle workshop item skins
More profiler workshop skin profiler samples
Rust.Workshop plugin has profiler enabled in debug build
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
WIP netting wall frame block and spinner wheel
Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
Disabled MaterialColorLerp (memory, performance)
Stone block set vert count reduction, prefabs update
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)