252,416 Commits over 3,990 Days - 2.64cph!
building damage particle giblets ( wood / stone / metal )
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
* Remove FCVAR_ARCHIVE flag from cl_thirdperson, sv_backspeed & hud_showemptyweaponslots
* Added measures against fake servers. PLEASE TEST THIS.
* Fixed "DataTable warning: player: Out-of-range value (x) in SendPropFloat"
Fixed UnitAassetEditor loading issue
* Got rid of "Lua JIT is DISABLED!" message
* Fixed a problem with Entity.Weapon_SetActivity
* Added w_bugbait with proper bones
Allow full range of FOV slider to actually be applied
Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes